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[Tutorial] Map laden und speichern

Antworten im Thema: 83 » Der letzte Beitrag (25. Februar 2013, 18:19) ist von pa502011.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

fsimon

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11

Sonntag, 31. Juli 2011, 22:55

Der /base/map Ordner sollte zunächst leer sein.
Wenn Du die ^ Taste drückst, dann edit germany eingibst, wird die Map in den Editor geladen, die im mod Ordner ist, oder eben die originale Map, wenn Du keine im mod Ordner hast.
Wenn Du dann die Map aus dem Editor heraus speicherst, dann findest Du diese im /base/map Ordner.
Diese kannst Du dann zu einer scs Datei machen und in den mod Ordner kopieren, dann siehst Du auch die Veränderungen, die Du vorgenommen hast.

KingScania

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  • »KingScania« ist männlich
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Beiträge: 1 023

Wohnort: Ulm

OS: Windows 7 Home Premium 64bit

Game: Euro Truck Simulator 2

GV: 1.22.4.2s

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12

Sonntag, 31. Juli 2011, 23:01

Kann das sein, das man auf nem Laptop keine Maps bearbeiten kann?
Hab alles genauso gemacht, wie in dem Tut beschrieben, sogar die wichtige Datei hab ich drin

Spoiler Spoiler

germany.dds

, trozdem klappts einfach nicht. Habs mit der Standartmap und einem Mapmod probiert, nix ist.
Er hört bei den Cargos auf, den Editor zu laden, hier der Versuch mit dem Mapmod:

Spoiler Spoiler


20:01:10 : exec /home/config.cfg
20:01:10 : [sys] Executing /home/config.cfg ...
20:01:10 : uset g_minicon "0"
20:01:10 : uset g_console "1"
20:01:10 : uset g_trackir "1"
20:01:10 : uset g_developer "1"
20:01:10 : uset g_cargo_sort "0"
20:01:10 : uset g_save_idx "5"
20:01:10 : uset g_mouse_control "0"
20:01:10 : uset g_steering_func_param "0.0"
20:01:10 : uset g_joy_axis_brake_dz "0.0"
20:01:10 : uset g_joy_axis_brake "7"
20:01:10 : uset g_joy_ff_gain "1.0"
20:01:10 : uset g_joy_axis_throttle_dz "0.0"
20:01:10 : uset g_joy_axis_throttle "7"
20:01:10 : uset g_joy_axis_ff "0"
20:01:10 : uset g_joy_axis_combine "0"
20:01:10 : uset g_joy_axis_steer_sens "0.6"
20:01:10 : uset g_joy_axis_steer_dz "0.0"
20:01:10 : uset g_joy_axis_steer "7"
20:01:10 : uset g_tutorial "0"
20:01:10 : uset g_mirrors "1"
20:01:10 : uset g_fatigue "1"
20:01:10 : uset g_police "1"
20:01:10 : uset g_subtitles "0"
20:01:10 : uset g_clock_24 "1"
20:01:10 : uset g_quality "-1"
20:01:10 : uset g_reflection "1"
20:01:10 : uset g_mph "0"
20:01:10 : uset g_atrans "1"
20:01:10 : uset g_flyspeed "200.0"
20:01:10 : uset g_lang "de_de"
20:01:10 : uset g_colbox "0"
20:01:10 : uset r_gamma "1.0"
20:01:10 : uset r_path "5"
20:01:10 : uset r_msaa "4"
20:01:10 : uset r_fullscreen "1"
20:01:10 : uset r_mode "1280x768x32x60"
20:01:10 : uset r_device "gl"
20:01:10 : uset r_driver "gl"
20:01:10 : uset g_detail_veg "0"
20:01:10 : uset g_texture_usage_stats "0"
20:01:10 : uset g_fps "0"
20:01:10 : uset g_stream_exts ".ogg;.mp3"
20:01:10 : uset ds8_mix_channels "2"
20:01:10 : uset ds8_mix_depth "16"
20:01:10 : uset ds8_mix_rate "44100"
20:01:10 : uset ds8_reverse_stereo "0"
20:01:10 : uset s_acceleration "0"
20:01:10 : uset s_mix_channels "2"
20:01:10 : uset s_mix_depth "16"
20:01:10 : uset s_mix_rate "22050"
20:01:10 : uset s_sfx_enabled "1"
20:01:10 : uset s_music_enabled "0"
20:01:10 : uset s_sfx_volume "1.0"
20:01:10 : uset s_music_volume "0.8"
20:01:10 : uset s_reverse_stereo "0"
20:01:10 : uset s_device "ds8"
20:01:10 : uset r_vsync "1"
20:01:10 : uset r_quirks "0"
20:01:10 : uset r_anisotropy_factor "0.0"
20:01:10 : uset r_texture_detail "0"
20:01:10 : uset i_force_gain "1.0"
20:01:10 : uset i_feedback "1"
20:01:10 : uset i_joystick2 "-1"
20:01:10 : uset i_joystick1 "-1"
20:01:10 : uset i_deadzone "0.0"
20:01:10 : uset i_device "di8"
20:01:10 : uset m_invert "0"
20:01:10 : uset m_sensitivity "0.33"
20:01:10 : uset m_filter "0"
20:01:10 : German Truck Simulator init ver.1.32 (rev. 27280)
20:01:11 : [gl] ICD OpenGL driver detected.
20:01:11 : [gl] driver: ATI Mobility Radeon HD 4500/5100 Series
20:01:11 : [gl] vendor: ATI Technologies Inc.
20:01:11 : [gl] version: 3.3.10834 Compatibility Profile Context
20:01:11 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:01:11 : [gl] GL_max_texture_size: 8192
20:01:11 : [gl] taking advantage of 'GL_multitexture'
20:01:11 : [gl] Sampler count: 8
20:01:11 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:01:11 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:01:11 : [gl] taking advantage of 'GL_texture_border_clamp'
20:01:11 : [gl] taking advantage of 'GL_texture_compression'
20:01:11 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:01:11 : [gl] taking advantage of 'GL_texture_cube_map'
20:01:11 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:01:11 : [gl] taking advantage of 'GL_texture_env_combine'
20:01:11 : [gl] taking advantage of 'GL_texture_rectangle'
20:01:11 : [gl] taking advantage of 'GL_transpose_matrix'
20:01:11 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:01:11 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:01:11 : [gl] Vertex attribute count: 29
20:01:11 : [gl] The attribute count limit clamped down to 16 from 29.
20:01:11 : [gl] taking advantage of 'GL_shader_objects'
20:01:11 : [gl] taking advantage of 'GL_vertex_shader'
20:01:11 : [gl] taking advantage of 'GL_fragment_shader'
20:01:11 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:01:11 : [gl] taking advantage of 'GL_draw_buffers'
20:01:11 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:01:11 : [gl] taking advantage of 'GL_blend_color'
20:01:11 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:01:11 : [gl] taking advantage of 'GL_draw_range_elements'
20:01:11 : [gl] taking advantage of 'GL_rescale_normal'
20:01:11 : [gl] taking advantage of 'GL_secondary_color'
20:01:11 : [gl] taking advantage of 'GL_separate_spcular_color'
20:01:11 : [gl] taking advantage of 'GL_texture3D'
20:01:11 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:01:11 : [gl] taking advantage of 'GL_texture_env_add'
20:01:11 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:01:11 : [gl] Max anisotropy factor: 16
20:01:11 : [gl] taking advantage of 'GL_generate_mipmap'
20:01:11 : [gl] taking advantage of 'GL_framebuffer_object'
20:01:11 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:01:11 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
20:01:11 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:01:11 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:01:11 : [gl] taking advantage of 'GL_ARB_multisample'
20:01:11 : [gl] Detected support for 4x anti-aliasing.
20:01:11 : [gl] Detected support for 2x anti-aliasing.
20:01:11 : [gl] Detected support for 1x anti-aliasing.
20:01:11 : Rendering path available: GL1X
20:01:11 : Rendering path available: ARB1
20:01:11 : Rendering path available: R2XX
20:01:11 : Rendering path available: ARB2
20:01:11 : Rendering path available: GL2X
20:01:11 : [dx9] Direct3D9Ex detected.
20:01:11 : [dx9] Number of adapters found: 1
20:01:11 : [dx9] Adapter #0: ATI Mobility Radeon HD 4500/5100 Series (aticfx32.dll) [driver version: 8.17.10.1083]
20:01:11 : Rendering path available: SM2X
20:01:11 : Rendering path available: SM3X
20:01:12 : [gl] CDS init: OK
20:01:12 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
20:01:13 : [gl] wglCreateContext: OK
20:01:13 : [gl] OpenGL framebuffer context init OK
20:01:13 : [gfx] Created drawable (/procedural/truck0.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck1.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck2.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck3.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck4.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck5.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck6.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck7.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck8.tobj)
20:01:13 : [gfx] Created drawable (/procedural/truck9.tobj)
20:01:13 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:01:13 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:01:13 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:01:13 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:01:13 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:01:13 : [gfx] Created drawable (/procedural/water_env.tobj)
20:01:13 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:01:13 : Setting UI reference mode to: 1152x864...
20:01:13 : [snd] select device (ds8)
20:01:13 : [ds8] Available device : Primärer Soundtreiber ().
20:01:13 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{62fb92c1-b53d-41d0-92bd-ca8d50c4bbe8}).
20:01:13 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{06005652-7237-4280-aa98-36a43c2429c1}).
20:01:13 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{9de97587-dbe6-4c89-9bae-90875a809b5f}).
20:01:13 : [ds8] Initialization OK.
20:01:13 : g_ui_recache
20:01:13 : exit
20:01:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:01:15 : Loading city data ....
20:01:15 : Loading cargo descriptions ....
20:01:19 : ui t console:system_02
20:01:20 : ui t console:system_02
20:01:20 : ui t console:system_02
20:01:20 : game
20:01:21 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:01:43 : Loading resource server data ....
20:01:43 : Loading road data ....
20:01:43 : Loading terrain data ....
20:01:43 : Loading railing data ....
20:01:43 : Loading building data ....
20:01:44 : Loading model data ....
20:01:44 : [fs] Unable to open file for reading. (/model/passageiros/7/passageiros.pmd)
20:01:44 : [ld] failed to open /model/passageiros/7/passageiros.pmd
20:01:44 : Loading prefab data ....
20:01:45 : Loading sign data ....
20:01:45 : Loading traffic lights data ....
20:01:45 : Loading vegetation data ....
20:01:45 : Loading hinges data ....
20:01:45 : Loading stamp data ....
20:01:45 : Loading movers data ....
20:01:45 : Loading animated models ....
20:01:45 : Loading sound item data ....
20:01:45 : Loading live stream data ....
20:01:45 : Loading cargo data ....
20:01:46 : Loading company data ....
20:01:46 : Loading city data ....
20:01:46 : Loading cargo descriptions ....
20:01:46 : Map '/map/germany.mbd' loading started ....
20:01:47 : Map successfully loaded ....
20:01:47 : Starting the saved game (/home/save/4) ...
20:01:47 : edit
20:01:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:01:47 : Loading resource server data ....
20:01:47 : Loading road data ....
20:01:47 : Loading terrain data ....
20:01:47 : Loading railing data ....
20:01:47 : Loading building data ....
20:01:47 : Loading model data ....
20:01:47 : [fs] Unable to open file for reading. (/model/passageiros/7/passageiros.pmd)
20:01:47 : [ld] failed to open /model/passageiros/7/passageiros.pmd
20:01:47 : Loading prefab data ....
20:01:47 : Loading sign data ....
20:01:47 : Loading traffic lights data ....
20:01:47 : Loading vegetation data ....
20:01:47 : Loading hinges data ....
20:01:47 : Loading stamp data ....
20:01:47 : Loading movers data ....
20:01:47 : Loading animated models ....
20:01:47 : Loading sound item data ....
20:01:47 : Loading live stream data ....
20:01:47 : Loading cargo data ....

Da stürtzts ab, obwohl mit meinen Cargos eig alles i. O. ist. auch mit nem komplett leeren Modordner funzt es nicht.

Lieg ich mit meiner Vermutung richtg, das es auf Laptops nicht geht?
Lg Manu

MfG KingScania :)


fsimon

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  • »fsimon« ist ein verifizierter Benutzer

Beiträge: 659

Wohnort: Gettorf (bei Kiel)

Danksagungen: 80

  • Nachricht senden

13

Sonntag, 31. Juli 2011, 23:09

Doch das geht, aber evtl. die ^Taste nicht, ist bei Laptops schonmal so.
Geht mal in die controls.def und füge oben, wo auch grave (das ist die ^Taste) steht,
def f12 {
command:"ui t console:system_02"
privileged:"true"
}

ein, dann kannst Du den Editor mit F12 aufrufen.
Das sollte klappen.

KingScania

King of the Road

  • »KingScania« ist männlich
  • »KingScania« ist ein verifizierter Benutzer

Beiträge: 1 023

Wohnort: Ulm

OS: Windows 7 Home Premium 64bit

Game: Euro Truck Simulator 2

GV: 1.22.4.2s

Danksagungen: 3301

  • Nachricht senden

14

Sonntag, 31. Juli 2011, 23:21

Danke für den Tipp, aber meine Console liegt schon auf F12, weil

Zitat

^

bei mir defekt is :thumbdown:


So, nochmal neuer Modordner und Standartmap, hier das Ergebnis:

Spoiler Spoiler

******** : log created on : Sunday July 31 2011 @ 23:19:30
23:19:30 : [sys] running on x86 / Windows 7 (version 6.1) /
23:19:30 : [sys] DirectX version : 4.09.00.0904
23:19:30 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2094MHz.
23:19:30 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
23:19:30 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2045615Hz
23:19:30 : [mem] physical memory detected (4190412K/2089616K)
23:19:30 : [mem] virtual memory detected (2097024K/2015556K)
23:19:30 : [mem] Trying to allocate memory pool (819200K)
23:19:30 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
23:19:30 : [ufs] registered symlink from /custom_build/de_de to /
23:19:30 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
23:19:30 : [ufs] Home directory: 'C:/Users/KingManu/Documents/German Truck Simulator'.
23:19:30 : Mounting extra package: C:/Users/KingManu/Documents/German Truck Simulator/mod/Material.scs
23:19:30 : [zipfs] Material.scs: mounted ok, 3 entries [0x733ad53b]
23:19:30 : exec /home/config.cfg
23:19:30 : [sys] Executing /home/config.cfg ...
23:19:30 : uset g_minicon "0"
23:19:30 : uset g_console "1"
23:19:30 : uset g_trackir "1"
23:19:30 : uset g_developer "1"
23:19:30 : uset g_cargo_sort "0"
23:19:30 : uset g_save_idx "5"
23:19:30 : uset g_mouse_control "0"
23:19:30 : uset g_steering_func_param "0.0"
23:19:30 : uset g_joy_axis_brake_dz "0.0"
23:19:30 : uset g_joy_axis_brake "7"
23:19:30 : uset g_joy_ff_gain "1.0"
23:19:30 : uset g_joy_axis_throttle_dz "0.0"
23:19:30 : uset g_joy_axis_throttle "7"
23:19:30 : uset g_joy_axis_ff "0"
23:19:30 : uset g_joy_axis_combine "0"
23:19:30 : uset g_joy_axis_steer_sens "0.6"
23:19:30 : uset g_joy_axis_steer_dz "0.0"
23:19:30 : uset g_joy_axis_steer "7"
23:19:30 : uset g_tutorial "0"
23:19:30 : uset g_mirrors "1"
23:19:30 : uset g_fatigue "1"
23:19:30 : uset g_police "1"
23:19:30 : uset g_subtitles "0"
23:19:30 : uset g_clock_24 "1"
23:19:30 : uset g_quality "-1"
23:19:30 : uset g_reflection "1"
23:19:30 : uset g_mph "0"
23:19:30 : uset g_atrans "1"
23:19:30 : uset g_flyspeed "200.0"
23:19:30 : uset g_lang "de_de"
23:19:30 : uset g_colbox "0"
23:19:30 : uset r_gamma "1.0"
23:19:30 : uset r_path "5"
23:19:30 : uset r_msaa "4"
23:19:30 : uset r_fullscreen "0"
23:19:30 : uset r_mode "800x600x32x0"
23:19:30 : uset r_device "gl"
23:19:30 : uset r_driver "gl"
23:19:30 : uset g_detail_veg "0"
23:19:30 : uset g_texture_usage_stats "0"
23:19:30 : uset g_fps "0"
23:19:30 : uset g_stream_exts ".ogg;.mp3"
23:19:30 : uset ds8_mix_channels "2"
23:19:30 : uset ds8_mix_depth "16"
23:19:30 : uset ds8_mix_rate "44100"
23:19:30 : uset ds8_reverse_stereo "0"
23:19:30 : uset s_acceleration "0"
23:19:30 : uset s_mix_channels "2"
23:19:30 : uset s_mix_depth "16"
23:19:30 : uset s_mix_rate "22050"
23:19:30 : uset s_sfx_enabled "1"
23:19:30 : uset s_music_enabled "0"
23:19:30 : uset s_sfx_volume "1.0"
23:19:30 : uset s_music_volume "0.8"
23:19:30 : uset s_reverse_stereo "0"
23:19:30 : uset s_device "ds8"
23:19:30 : uset r_vsync "1"
23:19:30 : uset r_quirks "0"
23:19:30 : uset r_anisotropy_factor "0.0"
23:19:30 : uset r_texture_detail "0"
23:19:30 : uset i_force_gain "1.0"
23:19:30 : uset i_feedback "1"
23:19:30 : uset i_joystick2 "-1"
23:19:30 : uset i_joystick1 "-1"
23:19:30 : uset i_deadzone "0.0"
23:19:30 : uset i_device "di8"
23:19:30 : uset m_invert "0"
23:19:30 : uset m_sensitivity "0.33"
23:19:30 : uset m_filter "0"
23:19:30 : German Truck Simulator init ver.1.32 (rev. 27280)
23:19:31 : [gl] ICD OpenGL driver detected.
23:19:31 : [gl] driver: ATI Mobility Radeon HD 4500/5100 Series
23:19:31 : [gl] vendor: ATI Technologies Inc.
23:19:31 : [gl] version: 3.3.10834 Compatibility Profile Context
23:19:31 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
23:19:31 : [gl] GL_max_texture_size: 8192
23:19:31 : [gl] taking advantage of 'GL_multitexture'
23:19:31 : [gl] Sampler count: 8
23:19:31 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:19:31 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
23:19:31 : [gl] taking advantage of 'GL_texture_border_clamp'
23:19:31 : [gl] taking advantage of 'GL_texture_compression'
23:19:31 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:19:31 : [gl] taking advantage of 'GL_texture_cube_map'
23:19:31 : [gl] taking advantage of 'GL_texture_env_crossbar'
23:19:31 : [gl] taking advantage of 'GL_texture_env_combine'
23:19:31 : [gl] taking advantage of 'GL_texture_rectangle'
23:19:31 : [gl] taking advantage of 'GL_transpose_matrix'
23:19:31 : [gl] taking advantage of 'GL_vertex_buffer_object'
23:19:31 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:19:31 : [gl] Vertex attribute count: 29
23:19:31 : [gl] The attribute count limit clamped down to 16 from 29.
23:19:31 : [gl] taking advantage of 'GL_shader_objects'
23:19:31 : [gl] taking advantage of 'GL_vertex_shader'
23:19:31 : [gl] taking advantage of 'GL_fragment_shader'
23:19:31 : [gl] taking advantage of 'GL_ATI_fragment_shader'
23:19:31 : [gl] taking advantage of 'GL_draw_buffers'
23:19:31 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
23:19:31 : [gl] taking advantage of 'GL_blend_color'
23:19:31 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:19:31 : [gl] taking advantage of 'GL_draw_range_elements'
23:19:31 : [gl] taking advantage of 'GL_rescale_normal'
23:19:31 : [gl] taking advantage of 'GL_secondary_color'
23:19:31 : [gl] taking advantage of 'GL_separate_spcular_color'
23:19:31 : [gl] taking advantage of 'GL_texture3D'
23:19:31 : [gl] taking advantage of 'GL_texture_edge_clamp'
23:19:31 : [gl] taking advantage of 'GL_texture_env_add'
23:19:31 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:19:31 : [gl] Max anisotropy factor: 16
23:19:31 : [gl] taking advantage of 'GL_generate_mipmap'
23:19:31 : [gl] taking advantage of 'GL_framebuffer_object'
23:19:31 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:19:31 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
23:19:31 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:19:31 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:19:31 : [gl] taking advantage of 'GL_ARB_multisample'
23:19:31 : [gl] Detected support for 4x anti-aliasing.
23:19:31 : [gl] Detected support for 2x anti-aliasing.
23:19:31 : [gl] Detected support for 1x anti-aliasing.
23:19:31 : Rendering path available: GL1X
23:19:31 : Rendering path available: ARB1
23:19:31 : Rendering path available: R2XX
23:19:31 : Rendering path available: ARB2
23:19:31 : Rendering path available: GL2X
23:19:31 : [dx9] Direct3D9Ex detected.
23:19:31 : [dx9] Number of adapters found: 1
23:19:31 : [dx9] Adapter #0: ATI Mobility Radeon HD 4500/5100 Series (aticfx32.dll) [driver version: 8.17.10.1083]
23:19:31 : Rendering path available: SM2X
23:19:31 : Rendering path available: SM3X
23:19:31 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
23:19:31 : [gl] wglCreateContext: OK
23:19:31 : [gl] OpenGL framebuffer context init OK
23:19:31 : [gfx] Created drawable (/procedural/truck0.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck1.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck2.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck3.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck4.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck5.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck6.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck7.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck8.tobj)
23:19:31 : [gfx] Created drawable (/procedural/truck9.tobj)
23:19:31 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:19:31 : [gfx] Created drawable (/procedural/close_mirror.tobj)
23:19:31 : [gfx] Created drawable (/procedural/far_mirror.tobj)
23:19:31 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:19:31 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:19:31 : [gfx] Created drawable (/procedural/water_env.tobj)
23:19:31 : [gfx] Created drawable (/procedural/ocean_env.tobj)
23:19:31 : Setting UI reference mode to: 1152x864...
23:19:31 : [snd] select device (ds8)
23:19:31 : [ds8] Available device : Primärer Soundtreiber ().
23:19:31 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{62fb92c1-b53d-41d0-92bd-ca8d50c4bbe8}).
23:19:31 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{06005652-7237-4280-aa98-36a43c2429c1}).
23:19:31 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{9de97587-dbe6-4c89-9bae-90875a809b5f}).
23:19:31 : [ds8] Initialization OK.
23:19:31 : g_ui_recache
23:19:31 : exit
23:19:34 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:19:34 : Loading city data ....
23:19:34 : Loading cargo descriptions ....
23:19:40 : game
23:19:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:19:42 : Loading resource server data ....
23:19:42 : Loading road data ....
23:19:42 : Loading terrain data ....
23:19:42 : Loading railing data ....
23:19:42 : Loading building data ....
23:19:42 : Loading model data ....
23:19:42 : Loading prefab data ....
23:19:42 : Loading sign data ....
23:19:42 : Loading traffic lights data ....
23:19:42 : Loading vegetation data ....
23:19:42 : Loading hinges data ....
23:19:42 : Loading stamp data ....
23:19:42 : Loading movers data ....
23:19:42 : Loading animated models ....
23:19:42 : Loading sound item data ....
23:19:42 : Loading live stream data ....
23:19:42 : Loading cargo data ....
23:19:42 : Loading company data ....
23:19:42 : Loading city data ....
23:19:42 : Loading cargo descriptions ....
23:19:42 : Map '/map/germany.mbd' loading started ....
23:19:43 : Map successfully loaded ....
23:19:44 : Starting the campaign ...
23:20:10 : ui t console:system_02
23:20:12 : edit
23:20:12 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:20:12 : Loading resource server data ....
23:20:12 : Loading road data ....
23:20:12 : Loading terrain data ....
23:20:12 : Loading railing data ....
23:20:12 : Loading building data ....
23:20:12 : Loading model data ....
23:20:12 : Loading prefab data ....
23:20:12 : Loading sign data ....
23:20:12 : Loading traffic lights data ....
23:20:12 : Loading vegetation data ....
23:20:12 : Loading hinges data ....
23:20:12 : Loading stamp data ....
23:20:12 : Loading movers data ....
23:20:12 : Loading animated models ....
23:20:12 : Loading sound item data ....
23:20:12 : Loading live stream data ....
23:20:12 : Loading cargo data ....
23:20:12 : Loading company data ....
23:20:12 : Loading city data ....
23:20:12 : Loading cargo descriptions ....

MfG KingScania :)


der_raser

unregistriert

15

Sonntag, 31. Juli 2011, 23:22

Der /base/map Ordner sollte zunächst leer sein.
Wenn Du die ^ Taste drückst, dann edit germany eingibst, wird die Map in den Editor geladen, die im mod Ordner ist, oder eben die originale Map, wenn Du keine im mod Ordner hast.
Wenn Du dann die Map aus dem Editor heraus speicherst, dann findest Du diese im /base/map Ordner.
Diese kannst Du dann zu einer scs Datei machen und in den mod Ordner kopieren, dann siehst Du auch die Veränderungen, die Du vorgenommen hast.
Hier wird doch beschrieben das man die Germany.mxx datei dort einfügen soll, oder lieg ich falsch?

Aus dem Mod Ordner habe ich alle rausgelöscht.

Und erwähnen wollte ich noch, das ich an einem Laptop arbeite. Hab das mit F12 auch gerade schnell mal ausprobiert, ist aber wieder abgestürzt. Hab aber auch die Mods nicht rausgenommen. :huh:

Edit: Hab jetzt die Mods rausgenommen... immer noch fürn Poppes. :(

fsimon

Legende

  • »fsimon« ist männlich
  • »fsimon« ist ein verifizierter Benutzer

Beiträge: 659

Wohnort: Gettorf (bei Kiel)

Danksagungen: 80

  • Nachricht senden

16

Sonntag, 31. Juli 2011, 23:26

Ist ja komisch, ich habe auf meinem Laptop keinerlei Probleme damit.
Versuch' mal alle Mods raus, sonst wüste ich auch nicht.

der_raser

unregistriert

17

Sonntag, 31. Juli 2011, 23:29

Ist ja komisch, ich habe auf meinem Laptop keinerlei Probleme damit.
Versuch' mal alle Mods raus, sonst wüste ich auch nicht.

Hab ich schon gemacht. Ich versuche es einfach mal, am Dienstag nochmal. Kriege dann endlich meine neue CD. Momentan bin ich auf "crack" basis am spielen, da meine CD eher als Ninjastern benutzen kann. Vllt. liegt es daran, aber das glaub ich net.

KingScania

King of the Road

  • »KingScania« ist männlich
  • »KingScania« ist ein verifizierter Benutzer

Beiträge: 1 023

Wohnort: Ulm

OS: Windows 7 Home Premium 64bit

Game: Euro Truck Simulator 2

GV: 1.22.4.2s

Danksagungen: 3301

  • Nachricht senden

18

Sonntag, 31. Juli 2011, 23:46

Das einzige, was ich nu im Ordner hab, ich die germany.dds
Aber trozdem stürtzt er ab :(

Spoiler Spoiler

Zitat

******** : log created on : Sunday July 31 2011 @ 23:27:41
23:27:41 : [sys] running on x86 / Windows 7 (version 6.1) /
23:27:41 : [sys] DirectX version : 4.09.00.0904
23:27:41 : [cpu] AuthenticAMD [AMD Athlon(tm) II Dual-Core M320] at ~2094MHz.
23:27:41 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
23:27:41 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2045615Hz
23:27:41 : [mem] physical memory detected (4190412K/2111636K)
23:27:41 : [mem] virtual memory detected (2097024K/2015556K)
23:27:41 : [mem] Trying to allocate memory pool (819200K)
23:27:41 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
23:27:41 : [ufs] registered symlink from /custom_build/de_de to /
23:27:41 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
23:27:41 : [ufs] Home directory: 'C:/Users/KingManu/Documents/German Truck Simulator'.
23:27:41 : Mounting extra package: C:/Users/KingManu/Documents/German Truck Simulator/mod/Material.scs
23:27:41 : [zipfs] Material.scs: mounted ok, 3 entries [0x733ad53b]
23:27:41 : exec /home/config.cfg
23:27:41 : [sys] Executing /home/config.cfg ...
23:27:41 : uset g_minicon "0"
23:27:41 : uset g_console "1"
23:27:41 : uset g_trackir "1"
23:27:41 : uset g_developer "1"
23:27:41 : uset g_cargo_sort "0"
23:27:41 : uset g_save_idx "5"
23:27:41 : uset g_mouse_control "0"
23:27:41 : uset g_steering_func_param "0.0"
23:27:41 : uset g_joy_axis_brake_dz "0.0"
23:27:41 : uset g_joy_axis_brake "7"
23:27:41 : uset g_joy_ff_gain "1.0"
23:27:41 : uset g_joy_axis_throttle_dz "0.0"
23:27:41 : uset g_joy_axis_throttle "7"
23:27:41 : uset g_joy_axis_ff "0"
23:27:41 : uset g_joy_axis_combine "0"
23:27:41 : uset g_joy_axis_steer_sens "0.6"
23:27:41 : uset g_joy_axis_steer_dz "0.0"
23:27:41 : uset g_joy_axis_steer "7"
23:27:41 : uset g_tutorial "0"
23:27:41 : uset g_mirrors "1"
23:27:41 : uset g_fatigue "1"
23:27:41 : uset g_police "1"
23:27:41 : uset g_subtitles "0"
23:27:41 : uset g_clock_24 "1"
23:27:41 : uset g_quality "-1"
23:27:41 : uset g_reflection "1"
23:27:41 : uset g_mph "0"
23:27:41 : uset g_atrans "1"
23:27:41 : uset g_flyspeed "200.0"
23:27:41 : uset g_lang "de_de"
23:27:41 : uset g_colbox "0"
23:27:41 : uset r_gamma "1.0"
23:27:41 : uset r_path "5"
23:27:41 : uset r_msaa "4"
23:27:41 : uset r_fullscreen "0"
23:27:41 : uset r_mode "800x600x32x0"
23:27:41 : uset r_device "gl"
23:27:41 : uset r_driver "gl"
23:27:41 : uset g_detail_veg "0"
23:27:41 : uset g_texture_usage_stats "0"
23:27:41 : uset g_fps "0"
23:27:41 : uset g_stream_exts ".ogg;.mp3"
23:27:41 : uset ds8_mix_channels "2"
23:27:41 : uset ds8_mix_depth "16"
23:27:41 : uset ds8_mix_rate "44100"
23:27:41 : uset ds8_reverse_stereo "0"
23:27:41 : uset s_acceleration "0"
23:27:41 : uset s_mix_channels "2"
23:27:41 : uset s_mix_depth "16"
23:27:41 : uset s_mix_rate "22050"
23:27:41 : uset s_sfx_enabled "1"
23:27:41 : uset s_music_enabled "0"
23:27:41 : uset s_sfx_volume "1.0"
23:27:41 : uset s_music_volume "0.8"
23:27:41 : uset s_reverse_stereo "0"
23:27:41 : uset s_device "ds8"
23:27:41 : uset r_vsync "1"
23:27:41 : uset r_quirks "0"
23:27:41 : uset r_anisotropy_factor "0.0"
23:27:41 : uset r_texture_detail "0"
23:27:41 : uset i_force_gain "1.0"
23:27:41 : uset i_feedback "1"
23:27:41 : uset i_joystick2 "-1"
23:27:41 : uset i_joystick1 "-1"
23:27:41 : uset i_deadzone "0.0"
23:27:41 : uset i_device "di8"
23:27:41 : uset m_invert "0"
23:27:41 : uset m_sensitivity "0.33"
23:27:41 : uset m_filter "0"
23:27:41 : German Truck Simulator init ver.1.32 (rev. 27280)
23:27:41 : [gl] ICD OpenGL driver detected.
23:27:41 : [gl] driver: ATI Mobility Radeon HD 4500/5100 Series
23:27:41 : [gl] vendor: ATI Technologies Inc.
23:27:41 : [gl] version: 3.3.10834 Compatibility Profile Context
23:27:41 : [gl] GL extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
23:27:41 : [gl] GL_max_texture_size: 8192
23:27:41 : [gl] taking advantage of 'GL_multitexture'
23:27:41 : [gl] Sampler count: 8
23:27:41 : [gl] taking advantage of 'GL_ARB_fragment_program'
23:27:41 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
23:27:41 : [gl] taking advantage of 'GL_texture_border_clamp'
23:27:41 : [gl] taking advantage of 'GL_texture_compression'
23:27:41 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
23:27:41 : [gl] taking advantage of 'GL_texture_cube_map'
23:27:41 : [gl] taking advantage of 'GL_texture_env_crossbar'
23:27:41 : [gl] taking advantage of 'GL_texture_env_combine'
23:27:41 : [gl] taking advantage of 'GL_texture_rectangle'
23:27:41 : [gl] taking advantage of 'GL_transpose_matrix'
23:27:41 : [gl] taking advantage of 'GL_vertex_buffer_object'
23:27:41 : [gl] taking advantage of 'GL_ARB_vertex_program'
23:27:41 : [gl] Vertex attribute count: 29
23:27:41 : [gl] The attribute count limit clamped down to 16 from 29.
23:27:41 : [gl] taking advantage of 'GL_shader_objects'
23:27:41 : [gl] taking advantage of 'GL_vertex_shader'
23:27:41 : [gl] taking advantage of 'GL_fragment_shader'
23:27:41 : [gl] taking advantage of 'GL_ATI_fragment_shader'
23:27:41 : [gl] taking advantage of 'GL_draw_buffers'
23:27:41 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
23:27:41 : [gl] taking advantage of 'GL_blend_color'
23:27:41 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
23:27:41 : [gl] taking advantage of 'GL_draw_range_elements'
23:27:41 : [gl] taking advantage of 'GL_rescale_normal'
23:27:41 : [gl] taking advantage of 'GL_secondary_color'
23:27:41 : [gl] taking advantage of 'GL_separate_spcular_color'
23:27:41 : [gl] taking advantage of 'GL_texture3D'
23:27:41 : [gl] taking advantage of 'GL_texture_edge_clamp'
23:27:41 : [gl] taking advantage of 'GL_texture_env_add'
23:27:41 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
23:27:41 : [gl] Max anisotropy factor: 16
23:27:41 : [gl] taking advantage of 'GL_generate_mipmap'
23:27:41 : [gl] taking advantage of 'GL_framebuffer_object'
23:27:41 : [gl] taking advantage of 'WGL_ARB_extensions_string'
23:27:41 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association WGL_ARB_create_context_profile WGL_NV_float_buffer
23:27:41 : [gl] taking advantage of 'WGL_EXT_swap_control'
23:27:41 : [gl] taking advantage of 'WGL_ARB_pixel_format'
23:27:41 : [gl] taking advantage of 'GL_ARB_multisample'
23:27:41 : [gl] Detected support for 4x anti-aliasing.
23:27:41 : [gl] Detected support for 2x anti-aliasing.
23:27:41 : [gl] Detected support for 1x anti-aliasing.
23:27:41 : Rendering path available: GL1X
23:27:41 : Rendering path available: ARB1
23:27:41 : Rendering path available: R2XX
23:27:41 : Rendering path available: ARB2
23:27:41 : Rendering path available: GL2X
23:27:42 : [dx9] Direct3D9Ex detected.
23:27:42 : [dx9] Number of adapters found: 1
23:27:42 : [dx9] Adapter #0: ATI Mobility Radeon HD 4500/5100 Series (aticfx32.dll) [driver version: 8.17.10.1083]
23:27:42 : Rendering path available: SM2X
23:27:42 : Rendering path available: SM3X
23:27:42 : [gl] SetPixelFormat: OK (14, color 32 bits, depth 24 bits).
23:27:42 : [gl] wglCreateContext: OK
23:27:42 : [gl] OpenGL framebuffer context init OK
23:27:42 : [gfx] Created drawable (/procedural/truck0.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck1.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck2.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck3.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck4.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck5.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck6.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck7.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck8.tobj)
23:27:42 : [gfx] Created drawable (/procedural/truck9.tobj)
23:27:42 : [gfx] Created drawable (/procedural/dashboard.tobj)
23:27:42 : [gfx] Created drawable (/procedural/close_mirror.tobj)
23:27:42 : [gfx] Created drawable (/procedural/far_mirror.tobj)
23:27:42 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
23:27:42 : [gfx] Created drawable (/procedural/generic_env.tobj)
23:27:42 : [gfx] Created drawable (/procedural/water_env.tobj)
23:27:42 : [gfx] Created drawable (/procedural/ocean_env.tobj)
23:27:42 : Setting UI reference mode to: 1152x864...
23:27:42 : [snd] select device (ds8)
23:27:42 : [ds8] Available device : Primärer Soundtreiber ().
23:27:42 : [ds8] Available device : Lautsprecher und Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{62fb92c1-b53d-41d0-92bd-ca8d50c4bbe8}).
23:27:42 : [ds8] Available device : Unabhängige Doppelkopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{06005652-7237-4280-aa98-36a43c2429c1}).
23:27:42 : [ds8] Available device : SPDIF (Digitaler Ausgang über Kopfhöreranschluss) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{9de97587-dbe6-4c89-9bae-90875a809b5f}).
23:27:42 : [ds8] Initialization OK.
23:27:42 : g_ui_recache
23:27:42 : exit
23:27:44 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:27:44 : Loading city data ....
23:27:44 : Loading cargo descriptions ....
23:27:52 : game
23:27:52 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:27:54 : Loading resource server data ....
23:27:54 : Loading road data ....
23:27:54 : Loading terrain data ....
23:27:54 : Loading railing data ....
23:27:54 : Loading building data ....
23:27:54 : Loading model data ....
23:27:54 : Loading prefab data ....
23:27:54 : Loading sign data ....
23:27:54 : Loading traffic lights data ....
23:27:54 : Loading vegetation data ....
23:27:54 : Loading hinges data ....
23:27:54 : Loading stamp data ....
23:27:54 : Loading movers data ....
23:27:54 : Loading animated models ....
23:27:54 : Loading sound item data ....
23:27:54 : Loading live stream data ....
23:27:54 : Loading cargo data ....
23:27:54 : Loading company data ....
23:27:54 : Loading city data ....
23:27:54 : Loading cargo descriptions ....
23:27:54 : Map '/map/germany.mbd' loading started ....
23:27:54 : Map successfully loaded ....
23:27:55 : Starting the campaign ...
23:28:06 : ui t console:system_02
23:28:15 : edit germany
23:28:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
23:28:15 : Loading resource server data ....
23:28:15 : Loading road data ....
23:28:15 : Loading terrain data ....
23:28:15 : Loading railing data ....
23:28:15 : Loading building data ....
23:28:15 : Loading model data ....
23:28:15 : Loading prefab data ....
23:28:15 : Loading sign data ....
23:28:15 : Loading traffic lights data ....
23:28:15 : Loading vegetation data ....
23:28:15 : Loading hinges data ....
23:28:15 : Loading stamp data ....
23:28:15 : Loading movers data ....
23:28:15 : Loading animated models ....
23:28:15 : Loading sound item data ....
23:28:15 : Loading live stream data ....
23:28:15 : Loading cargo data ....
23:28:15 : Loading company data ....
23:28:15 : Loading city data ....
23:28:15 : Loading cargo descriptions ....
23:28:15 : mm_flush
23:28:15 : Map '/map/germany.mbd' loading started ....
23:28:16 : Map successfully loaded ....


ach manu, du müsstest doch eigentlich wissen, dass man die log im spoiler postet
grüße chloro

MfG KingScania :)


fsimon

Legende

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  • »fsimon« ist ein verifizierter Benutzer

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19

Montag, 1. August 2011, 00:02

Was gibtst Du denn ein, wenn Du den Editor gestartet hast?
Ich hatte das Problem auch mal, als ich nur "edit" eingab.
Als ich dann "edit germany" eingab, war alles tutti.

KingScania

King of the Road

  • »KingScania« ist männlich
  • »KingScania« ist ein verifizierter Benutzer

Beiträge: 1 023

Wohnort: Ulm

OS: Windows 7 Home Premium 64bit

Game: Euro Truck Simulator 2

GV: 1.22.4.2s

Danksagungen: 3301

  • Nachricht senden

20

Montag, 1. August 2011, 00:20

Ich habs mit "edit" und "edit germany" probiert, ging beides schief.

@chloro: War die log nich im Spoiler? Wenn ja sorry...

MfG KingScania :)


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