Ai Verkehr schneller?
Moin
Gibt es eigentlich ne Defi wo man die KI LKWs auf der Autobahn schneller machen kann? Weil die fahren ja knapp 80 km/h wenn überhaupt. Und wenn de immer mit 90 km/h vorbeiziehst und blos paar Sekunden brauchst um zu überholen. Finde ich irgendwie net gut. Wie sone Herausforderung beim Überholen wenn blos 2- 3 km/h schneller bist oder so. Wäre cool wenn jemand darüber was weiß.
traffic_vehicle : traffic.scania.r
{
accessories[]: .tscaniar.chassis
accessories[]: .tscaniar.cabin
accessories[]: .tscaniar.fwheel
accessories[]: .tscaniar.rwheel
accessories[]: .tscaniar.doorstep
accessories[]: .tscaniar.doorhndl
accessories[]: .tscaniar.mirror
accessories[]: .tscaniar.fmirror
accessories[]: .tscaniar.badge
speed: 25
speed_class: 1
attachable: true
lod_dist[]: 70
lod_dist[]: 110
# Simple gear shifting simulation
# (Optional) acceleration_coef array [g] (g = 9.81 m/s2):
# The values determine acceleration values per gear.
# Default values for truck are: { 0.19f, 0.16f, 0.13f, 0.11f, 0.09f, 0.07f, 0.06f, 0.05f }
#
# (Optional) gearbox_coef array [fractions of 'speed' property]
# The values determine the speeds at which gear shifting occur
# (i.e. if the first value is 0.1 and the speed is 20 m/s, the first shift occurs when the vehicle speed reaches 0.1 * 20 m/s = 2 m/s
# Default values for truck are: { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9 }
headlights_diffuse : (0.89, 0.88, 0.72)
headlights_offset : -0.8
headlights_pitch: -7
headlights_range: 20.0
headlights_angle: 95.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_mask_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
}
vehicle_accessory : .tscaniar.chassis {
data_path: "/def/vehicle/truck/scania.r/chassis/4x2.sii"
}
vehicle_accessory : .tscaniar.cabin {
data_path: "/def/vehicle/truck/scania.r/cabin/normal.sii"
}
vehicle_wheel_accessory : .tscaniar.fwheel {
data_path: "/def/vehicle/f_wheel/steel.sii"
}
vehicle_wheel_accessory : .tscaniar.rwheel {
data_path: "/def/vehicle/r_wheel/steel.sii"
}
vehicle_addon_accessory : .tscaniar.doorstep {
data_path: "/def/vehicle/truck/scania.r/accessory/doorstep/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.doorhndl {
data_path: "/def/vehicle/truck/scania.r/accessory/doorhndl/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.mirror {
data_path: "/def/vehicle/truck/scania.r/accessory/mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.fmirror {
data_path: "/def/vehicle/truck/scania.r/accessory/f_mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.badge {
data_path: "/def/vehicle/truck/scania.r/badge/r360.sii"
}
schau mal in den spoiler weis zwar nicht ob es hilft aber da steht was von speed 25, vielleicht hat es was damit zutun.
findest du unter def/vehicle/truck
dann stehen da die ganzen traffic lkw´s sii´s
Es hat sich bereits 1 registrierter Benutzer bedankt.
Benutzer, die sich für diesen Beitrag bedankt haben:
thunderhawk
Schau doch mal hier rein:
AI - Mods, 3. Beitrag. Dort steht im Spoiler beschrieben, dass LKWs auf Autobahnen nun 85-90Km/h und auf Landstraßen nun 80-85Km/h fahren.
Alternativ kannst du auch die Werte in den sii.-Dateien der Länder ändern (zu finden unter: def/country) Dort suchst du nach "truck_speed_limits: (50.0f, 60.0f, 80.0f)" Der erste Wert in der Klammer bestimmt die Geschwindigkeit für Ortschaften, der zweite ist für Landstraßen und der dritte für Autobahnen/Schnellstraßen. Bei car_speed_limits... kannst du natürlich auch die Geschwindigkeit für PKWs einstellen.
Edit: Hab noch rausgefunden dass man auch in der lkw_traffic.sii auch einen Wert verändern kann: Dazu öffnet man eine traffic.sii eines LKWs, z.B. die mercedes_traffic.sii (zu finden unter: def/vehicle/truck) und sucht nach "speed: 25" Dann ersetzt man die 25 am besten durch die Zahl 35. So fahren die LKWs dann auf Landstraßen ca. 80Km/h und auf Autobahnen ca. 90Km/h. (So ist es zumindest bei mir
)
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »MBA 1860 V8« (11. Januar 2014, 22:34)
Es haben sich bereits 8 registrierte Benutzer bedankt.
Bedankt! Ihr beide wart sehr hilfreich! Danke für die zwei Antworten
Spoiler
traffic_vehicle : traffic.scania.r
{
accessories[]: .tscaniar.chassis
accessories[]: .tscaniar.cabin
accessories[]: .tscaniar.fwheel
accessories[]: .tscaniar.rwheel
accessories[]: .tscaniar.doorstep
accessories[]: .tscaniar.doorhndl
accessories[]: .tscaniar.mirror
accessories[]: .tscaniar.fmirror
accessories[]: .tscaniar.badge
speed: 25
speed_class: 1
attachable: true
lod_dist[]: 70
lod_dist[]: 110
# Simple gear shifting simulation
# (Optional) acceleration_coef array [g] (g = 9.81 m/s2):
# The values determine acceleration values per gear.
# Default values for truck are: { 0.19f, 0.16f, 0.13f, 0.11f, 0.09f, 0.07f, 0.06f, 0.05f }
#
# (Optional) gearbox_coef array [fractions of 'speed' property]
# The values determine the speeds at which gear shifting occur
# (i.e. if the first value is 0.1 and the speed is 20 m/s, the first shift occurs when the vehicle speed reaches 0.1 * 20 m/s = 2 m/s
# Default values for truck are: { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9 }
headlights_diffuse : (0.89, 0.88, 0.72)
headlights_offset : -0.8
headlights_pitch: -7
headlights_range: 20.0
headlights_angle: 95.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_mask_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
}
vehicle_accessory : .tscaniar.chassis {
data_path: "/def/vehicle/truck/scania.r/chassis/4x2.sii"
}
vehicle_accessory : .tscaniar.cabin {
data_path: "/def/vehicle/truck/scania.r/cabin/normal.sii"
}
vehicle_wheel_accessory : .tscaniar.fwheel {
data_path: "/def/vehicle/f_wheel/steel.sii"
}
vehicle_wheel_accessory : .tscaniar.rwheel {
data_path: "/def/vehicle/r_wheel/steel.sii"
}
vehicle_addon_accessory : .tscaniar.doorstep {
data_path: "/def/vehicle/truck/scania.r/accessory/doorstep/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.doorhndl {
data_path: "/def/vehicle/truck/scania.r/accessory/doorhndl/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.mirror {
data_path: "/def/vehicle/truck/scania.r/accessory/mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.fmirror {
data_path: "/def/vehicle/truck/scania.r/accessory/f_mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.badge {
data_path: "/def/vehicle/truck/scania.r/badge/r360.sii"
}
schau mal in den spoiler weis zwar nicht ob es hilft aber da steht was von speed 25, vielleicht hat es was damit zutun.
findest du unter def/vehicle/truck
dann stehen da die ganzen traffic lkw´s sii´s
Spoiler
traffic_vehicle : traffic.scania.r
{
accessories[]: .tscaniar.chassis
accessories[]: .tscaniar.cabin
accessories[]: .tscaniar.fwheel
accessories[]: .tscaniar.rwheel
accessories[]: .tscaniar.doorstep
accessories[]: .tscaniar.doorhndl
accessories[]: .tscaniar.mirror
accessories[]: .tscaniar.fmirror
accessories[]: .tscaniar.badge
speed: 25
speed_class: 1
attachable: true
lod_dist[]: 70
lod_dist[]: 110
# Simple gear shifting simulation
# (Optional) acceleration_coef array [g] (g = 9.81 m/s2):
# The values determine acceleration values per gear.
# Default values for truck are: { 0.19f, 0.16f, 0.13f, 0.11f, 0.09f, 0.07f, 0.06f, 0.05f }
#
# (Optional) gearbox_coef array [fractions of 'speed' property]
# The values determine the speeds at which gear shifting occur
# (i.e. if the first value is 0.1 and the speed is 20 m/s, the first shift occurs when the vehicle speed reaches 0.1 * 20 m/s = 2 m/s
# Default values for truck are: { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9 }
headlights_diffuse : (0.89, 0.88, 0.72)
headlights_offset : -0.8
headlights_pitch: -7
headlights_range: 20.0
headlights_angle: 95.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_mask_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
}
vehicle_accessory : .tscaniar.chassis {
data_path: "/def/vehicle/truck/scania.r/chassis/4x2.sii"
}
vehicle_accessory : .tscaniar.cabin {
data_path: "/def/vehicle/truck/scania.r/cabin/normal.sii"
}
vehicle_wheel_accessory : .tscaniar.fwheel {
data_path: "/def/vehicle/f_wheel/steel.sii"
}
vehicle_wheel_accessory : .tscaniar.rwheel {
data_path: "/def/vehicle/r_wheel/steel.sii"
}
vehicle_addon_accessory : .tscaniar.doorstep {
data_path: "/def/vehicle/truck/scania.r/accessory/doorstep/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.doorhndl {
data_path: "/def/vehicle/truck/scania.r/accessory/doorhndl/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.mirror {
data_path: "/def/vehicle/truck/scania.r/accessory/mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.fmirror {
data_path: "/def/vehicle/truck/scania.r/accessory/f_mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.badge {
data_path: "/def/vehicle/truck/scania.r/badge/r360.sii"
}
schau mal in den spoiler weis zwar nicht ob es hilft aber da steht was von speed 25, vielleicht hat es was damit zutun.
findest du unter def/vehicle/truck
dann stehen da die ganzen traffic lkw´s sii´s
Spoiler
traffic_vehicle : traffic.scania.r
{
accessories[]: .tscaniar.chassis
accessories[]: .tscaniar.cabin
accessories[]: .tscaniar.fwheel
accessories[]: .tscaniar.rwheel
accessories[]: .tscaniar.doorstep
accessories[]: .tscaniar.doorhndl
accessories[]: .tscaniar.mirror
accessories[]: .tscaniar.fmirror
accessories[]: .tscaniar.badge
speed: 25
speed_class: 1
attachable: true
lod_dist[]: 70
lod_dist[]: 110
# Simple gear shifting simulation
# (Optional) acceleration_coef array [g] (g = 9.81 m/s2):
# The values determine acceleration values per gear.
# Default values for truck are: { 0.19f, 0.16f, 0.13f, 0.11f, 0.09f, 0.07f, 0.06f, 0.05f }
#
# (Optional) gearbox_coef array [fractions of 'speed' property]
# The values determine the speeds at which gear shifting occur
# (i.e. if the first value is 0.1 and the speed is 20 m/s, the first shift occurs when the vehicle speed reaches 0.1 * 20 m/s = 2 m/s
# Default values for truck are: { 0.1, 0.2, 0.3, 0.4, 0.5, 0.7, 0.9 }
headlights_diffuse : (0.89, 0.88, 0.72)
headlights_offset : -0.8
headlights_pitch: -7
headlights_range: 20.0
headlights_angle: 95.0
headlights_aspect: 2
headlights_mask: "/material/custom/trucklight_mask_norm.tobj"
headlights_attenuation: "/material/custom/trucklight_attn.tobj"
headlights_intensity_min: 0.7
headlights_intensity_max: 2.5
}
vehicle_accessory : .tscaniar.chassis {
data_path: "/def/vehicle/truck/scania.r/chassis/4x2.sii"
}
vehicle_accessory : .tscaniar.cabin {
data_path: "/def/vehicle/truck/scania.r/cabin/normal.sii"
}
vehicle_wheel_accessory : .tscaniar.fwheel {
data_path: "/def/vehicle/f_wheel/steel.sii"
}
vehicle_wheel_accessory : .tscaniar.rwheel {
data_path: "/def/vehicle/r_wheel/steel.sii"
}
vehicle_addon_accessory : .tscaniar.doorstep {
data_path: "/def/vehicle/truck/scania.r/accessory/doorstep/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.doorhndl {
data_path: "/def/vehicle/truck/scania.r/accessory/doorhndl/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.mirror {
data_path: "/def/vehicle/truck/scania.r/accessory/mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.fmirror {
data_path: "/def/vehicle/truck/scania.r/accessory/f_mirror/shape1.sii"
}
vehicle_addon_accessory : .tscaniar.badge {
data_path: "/def/vehicle/truck/scania.r/badge/r360.sii"
}
schau mal in den spoiler weis zwar nicht ob es hilft aber da steht was von speed 25, vielleicht hat es was damit zutun.
findest du unter def/vehicle/truck
dann stehen da die ganzen traffic lkw´s sii´s
Ich hab jetzt mal ne dumme frage...wie komme ich dahin?
def\vehicle\truck
max_speed: 90
daf_traffic.sii
daf_xf_euro6_traffic1.sii
iveco_hiway_traffic.sii
iveco_traffic.sii
man_traffic.sii
mercedes_traffic.sii
renault_magnum_traffic.sii
renault_premium_traffic.sii
scania_traffic.sii
scania_traffic2.sii
scania_traffic3.sii
streamline_traffic0.sii
streamline_traffic1.sii
volvo_2012_traffic.sii
volvo_2012_traffic2.sii
volvo_traffic.sii
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