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Haulin Kamera

Antworten im Thema: 11 » Der letzte Beitrag (26. Februar 2013, 12:01) ist von Mark1904.

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Mark1904

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  • »Mark1904« ist der Autor dieses Themas

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1

Freitag, 22. Februar 2013, 16:02

Haulin Kamera

Moin, Moin daher ich wieder mal 18 WoS Haulin suchten möchte und auchn Paar Bilder machen möchte Frage ich mal wieso bei mir die Freie-Kamera wie bei ATS oder ETS nicht Funzt unters Auto komme ich aber von da aus kann ich nicht Weg..
Ich habe schon W,A,S,D und die Pfeiltasten versucht.. Wer kann Helfen?? :golly:


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FAIRTRADE TRANSPORT!!







chloro

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Beiträge: 3 406

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

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2

Freitag, 22. Februar 2013, 23:58

vergleich deine config mal hier mit meiner

Spoiler Spoiler

# prism3d variable config data

uset g_minicon "0"
uset g_console "0"
uset g_trackir "1"
uset g_developer "0"
uset g_steering_func_param "0.0"
uset g_joy_axis_brake_dz "0.0"
uset g_joy_axis_brake "7"
uset g_joy_ff_gain "1.0"
uset g_joy_axis_throttle_dz "0.0"
uset g_joy_axis_throttle "7"
uset g_joy_axis_ff "0"
uset g_joy_axis_combine "0"
uset g_joy_axis_steer_sens "0.6"
uset g_joy_axis_steer_dz "0.0"
uset g_joy_axis_steer "7"
uset g_fatigue "1"
uset g_police "1"
uset g_subtitles "0"
uset g_clock_24 "0"
uset g_quality "-1"
uset g_reflection "1"
uset g_mph "1"
uset g_show_map "1"
uset g_points "0.0"
uset g_atrans "1"
uset g_flyspeed "0.0"
uset g_lang "en"
uset g_colbox "0"
uset g_texture_usage_stats "0"
uset g_fps "0"
uset r_gamma "1.0"
uset r_path "6"
uset r_fullscreen "1"
uset r_mode "1440x900x32x0"
uset r_device "gl"
uset r_driver "gl"
uset ds8_mix_channels "2"
uset ds8_mix_depth "16"
uset ds8_mix_rate "44100"
uset ds8_reverse_stereo "0"
uset s_acceleration "0"
uset s_mix_channels "2"
uset s_mix_depth "16"
uset s_mix_rate "44100"
uset s_sfx_enabled "1"
uset s_music_enabled "1"
uset s_sfx_volume "1.0"
uset s_music_volume "1.0"
uset s_reverse_stereo "0"
uset s_device "ds8"
uset r_quirks "0"
uset r_anisotropy_factor "0.2"
uset r_texture_detail "0"
uset i_force_gain "1.0"
uset i_feedback "1"
uset i_joystick2 "-1"
uset i_joystick1 "-1"
uset i_deadzone "0.0"
uset i_device "di8"
uset m_invert "0"
uset m_sensitivity "0.33"
uset m_filter "0"


dann 0 drücken im spiel, handbremse rein und mit den pfeiltasten die kamera positionieren ;)

mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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Mark1904

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3

Samstag, 23. Februar 2013, 17:17

Habs genau so eingestellt Funkioniert aber trotzdem nicht ?(


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chloro

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Beiträge: 3 406

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

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4

Samstag, 23. Februar 2013, 18:28

poste mal die prism3d im spoiler ;)


mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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Mark1904

Sattelzug-Fahrer

  • »Mark1904« ist männlich
  • »Mark1904« ist der Autor dieses Themas

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  • Nachricht senden

5

Samstag, 23. Februar 2013, 20:44

Okay ;)

Spoiler Spoiler

******** : log created on : Saturday February 23 2013 @ 19:14:20
19:14:20 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
19:14:20 : [sys] DirectX version : 4.09.00.0904
19:14:20 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3500+] at ~2182MHz.
19:14:20 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:14:20 : [mm] physical memory detected (784952K/371332K)
19:14:20 : [mm] virtual memory detected (2097024K/2052512K)
19:14:20 : [mm] Trying to allocate memory pool (153600K)
19:14:21 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
19:14:21 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
19:14:21 : [game] 18 WoS Haulin init ver.1.06 (rev. 19698)
19:14:21 : Home directory: 'C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin'
19:14:21 : exec /home/config.cfg
19:14:21 : [cor] executing /home/config.cfg
19:14:21 : uset g_minicon "0"
19:14:21 : uset g_console "1"
19:14:21 : uset g_trackir "1"
19:14:21 : uset g_developer "1"
19:14:21 : uset g_steering_func_param "0.69"
19:14:21 : uset g_joy_axis_brake_dz "0.0"
19:14:21 : uset g_joy_axis_brake "1"
19:14:21 : uset g_joy_ff_gain "1"
19:14:21 : uset g_joy_axis_throttle_dz "0.0"
19:14:21 : uset g_joy_axis_throttle "2"
19:14:21 : uset g_joy_axis_ff "0"
19:14:21 : uset g_joy_axis_combine "0"
19:14:21 : uset g_joy_axis_steer_sens "0.86"
19:14:21 : uset g_joy_axis_steer_dz "0.0"
19:14:21 : uset g_joy_axis_steer "0"
19:14:21 : uset g_fatigue "1"
19:14:21 : uset g_police "1"
19:14:21 : uset g_subtitles "0"
19:14:21 : uset g_clock_24 "0"
19:14:21 : uset g_quality "-1"
19:14:21 : uset g_reflection "0"
19:14:21 : uset g_mph "1"
19:14:21 : uset g_show_map "1"
19:14:21 : uset g_points "0.0"
19:14:21 : uset g_atrans "1"
19:14:21 : uset g_flyspeed "0.0"
19:14:21 : uset g_lang "en"
19:14:21 : uset g_colbox "0"
19:14:21 : uset g_texture_usage_stats "0"
19:14:21 : uset g_fps "0"
19:14:21 : uset r_gamma "1.0"
19:14:21 : uset r_path "3"
19:14:21 : uset r_fullscreen "1"
19:14:21 : uset r_mode "1440x900x32x75"
19:14:21 : uset r_device "gl"
19:14:21 : uset r_driver "gl"
19:14:21 : uset ds8_mix_channels "2"
19:14:21 : uset ds8_mix_depth "16"
19:14:21 : uset ds8_mix_rate "44100"
19:14:21 : uset ds8_reverse_stereo "0"
19:14:21 : uset s_acceleration "0"
19:14:21 : uset s_mix_channels "2"
19:14:21 : uset s_mix_depth "16"
19:14:21 : uset s_mix_rate "44100"
19:14:21 : uset s_sfx_enabled "1"
19:14:21 : uset s_music_enabled "1"
19:14:21 : uset s_sfx_volume "1.0"
19:14:21 : uset s_music_volume "1.0"
19:14:21 : uset s_reverse_stereo "0"
19:14:21 : uset s_device "ds8"
19:14:21 : uset r_quirks "0"
19:14:21 : uset r_anisotropy_factor "0.2"
19:14:21 : uset r_texture_detail "0"
19:14:21 : uset i_force_gain "1.0"
19:14:21 : uset i_feedback "1"
19:14:21 : uset i_joystick2 "-1"
19:14:21 : uset i_joystick1 "0"
19:14:21 : uset i_deadzone "0.0"
19:14:21 : uset i_device "di8"
19:14:21 : uset m_invert "0"
19:14:21 : uset m_sensitivity "0.33"
19:14:21 : uset m_filter "0"
19:14:21 : [gl] driver: ATI Radeon Xpress 1150
19:14:21 : [gl] vendor: ATI Technologies Inc.
19:14:21 : [gl] version: 2.1.8545 Release
19:14:21 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
19:14:21 : [gl] GL_max_texture_size: 2048
19:14:21 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
19:14:21 : [gl] taking advantage of 'GL_ARB_multitexture'
19:14:21 : [gl] sampler count 8
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_compression'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
19:14:21 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:14:21 : [gl] taking advantage of 'GL_ARB_shader_objects'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_shader'
19:14:21 : [gl] taking advantage of 'GL_ARB_fragment_shader'
19:14:21 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:14:21 : [gl] taking advantage of 'GL_ATI_draw_buffers'
19:14:21 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:14:21 : [gl] taking advantage of 'GL_EXT_blend_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:14:21 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
19:14:21 : [gl] taking advantage of 'GL_EXT_rescale_normal'
19:14:21 : [gl] taking advantage of 'GL_EXT_secondary_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture3D'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_env_add'
19:14:21 : [gl] max anisotropy factor : 16
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:14:21 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
19:14:21 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:14:21 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
19:14:21 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:14:21 : [gl] taking advantage of 'WGL_ARB_pbuffer'
19:14:21 : [gl] taking advantage of 'WGL_ARB_render_texture'
19:14:21 : [gl] CDS init: OK
19:14:21 : [gl] SetPixelFormat: OK
19:14:22 : [gl] wglCreateContext: OK
19:14:22 : [gl] OpenGL framebuffer context init OK
19:14:22 : [snd] select device (ds8)
19:14:22 : [ds8] Available device : Primärer Soundtreiber ().
19:14:22 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{db1f4742-ae95-4265-9265-1ddab1c931ed}).
19:14:22 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{ff8143d0-ab94-4c96-a90a-0d61cf9a45cd}).
19:14:22 : [ds8] Initialization OK.
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Man TGX .scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Man TGX .scs successfully mounted [crc_0x26bb74b]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/map.zip
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/map.zip successfully mounted [crc_0x8ab1cf63]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Trailer_mod_1.1.scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Trailer_mod_1.1.scs successfully mounted [crc_0x36010070]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/tzmap.scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/tzmap.scs successfully mounted [crc_0x37633e00]
19:14:22 : [inp] Joystick/GamePad device: \bR440 Force Wheel
19:14:22 : g_ui_recache
19:14:22 : exit
19:14:23 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:14:24 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:14:24 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:14:34 : Loading city data ....
19:14:52 : map /home/save/1
19:14:52 : Trying to restore game state from (/home/save/1)...
19:14:52 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:14:53 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:14:53 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:14:58 : Loading resource server data ....
19:14:58 : Loading road data ....
19:14:59 : Loading terrain data ....
19:15:00 : Loading railing data ....
19:15:02 : Loading building data ....
19:15:03 : Loading model data ....
19:15:10 : Loading prefab data ....
19:15:11 : Loading sign data ....
19:15:11 : Loading traffic light data ....
19:15:11 : Loading city data ....
19:15:11 : Loading vegetation data ....
19:15:12 : Loading particles data ....
19:15:12 : Loading hinges data ....
19:15:12 : Loading stamp data ....
19:15:12 : Loading movers data ....
19:15:21 : Map successfully loaded ....
19:16:32 : g_mode gl gl 1440x900x32x0 1
19:16:32 : [gl] Context shutdown
19:16:33 : [gl] CDS shutdown: OK
19:16:33 : [gl] CDS init: OK
19:16:33 : [gl] SetPixelFormat: OK
19:16:33 : [gl] wglCreateContext: OK
19:16:33 : [gl] OpenGL framebuffer context init OK
19:16:34 : [inp] Joystick/GamePad device: \bR440 Force Wheel
19:23:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:11 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:25:21 : Creating save-game file (/home/save/1/game.sii) ...
19:29:18 : Creating save-game file (/home/save/1/game.sii) ...
19:39:08 : [fs] file open failed! (/material/ui/truck/man.mat:0)
19:39:08 : [material] Can not open '/material/ui/truck/man.mat'
19:43:22 : map /home/save/1
19:43:23 : Trying to restore game state from (/home/save/1)...
19:43:24 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:43:24 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:43:24 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:43:31 : Loading resource server data ....
19:43:31 : Loading road data ....
19:43:33 : Loading terrain data ....
19:43:33 : Loading railing data ....
19:43:36 : Loading building data ....
19:43:37 : Loading model data ....
19:43:44 : Loading prefab data ....
19:43:45 : Loading sign data ....
19:43:46 : Loading traffic light data ....
19:43:46 : Loading city data ....
19:43:46 : Loading vegetation data ....
19:43:46 : Loading particles data ....
19:43:46 : Loading hinges data ....
19:43:46 : Loading stamp data ....
19:43:46 : Loading movers data ....
19:43:55 : Map successfully loaded ....
19:49:25 : [fs] file open failed! (/material/ui/truck/man.mat:0)
19:49:25 : [material] Can not open '/material/ui/truck/man.mat'
19:54:55 : screenshot
19:54:56 : Screenshot written: '/screenshot/wos5_00021.png'.
19:54:59 : ui t console:system_02
19:54:59 : ui t console:system_02
19:55:00 : ui t console:system_02
19:55:01 : ui t console:system_02
19:55:32 : ui t console:system_02
19:55:32 : ui t console:system_02
19:59:43 : Creating save-game file (/home/save/1/game.sii) ...
20:01:34 : Creating save-game file (/home/save/1/game.sii) ...
20:06:25 : Creating save-game file (/home/save/1/game.sii) ...


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chloro

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6

Sonntag, 24. Februar 2013, 12:53

console und developer auf 0




mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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Mark1904

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7

Sonntag, 24. Februar 2013, 15:24

Dann komme ich aber nicht in die Kamera-Position 8|


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chloro

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Beiträge: 3 406

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8

Sonntag, 24. Februar 2013, 16:05

hmmmm, nimm mal die tasten vom numpad bzw die pfeltasten.


wenn du die console so eingestellt hast, wie ich es gepostet hatte muss es gehen.



mfg choro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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Lucifar79

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9

Sonntag, 24. Februar 2013, 20:12

console und developer auf 1 und mit fly_speed stellt man die Geschwindigkeit ein


mit 0 wird die cam dann im spiel aktiviert und mit den Pfeiltasten kann man sich bewegen

Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

Mark1904

Mark1904

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10

Montag, 25. Februar 2013, 13:21

Und auf wie viel soll ich flyspeed einstellen??


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