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Mein ETS stürzt immer ab

Antworten im Thema: 21 » Der letzte Beitrag (29. Juni 2012, 21:35) ist von Bayern1232.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Bayern1232

unregistriert

11

Mittwoch, 20. Juni 2012, 19:01

Komplette Log bitte! Kannst sie auch auf mehrere Beiträge aufteilen, falls sie zu lang ist. In diesem Fall machen wir bei Doppelposts eine Ausnahme.

Log Teil 2

16:29:18 : Euro Truck Simulator init ver.1.3 (rev. 24412)
16:29:19 : [gl] ICD OpenGL driver detected.
16:29:19 : [gl] driver: Mobile Intel(R) 4 Series Express Chipset Family
16:29:19 : [gl] vendor: Intel
16:29:19 : [gl] version: 2.1.0 - Build 8.15.10.2555
16:29:19 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
16:29:19 : [gl] GL_max_texture_size: 4096
16:29:19 : [gl] taking advantage of 'GL_ARB_multitexture'
16:29:19 : [gl] Sampler count: 8
16:29:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:29:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:29:19 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
16:29:19 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:29:19 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:29:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:29:19 : [gl] Vertex attribute count: 16
16:29:19 : [gl] taking advantage of 'GL_ARB_shader_objects'
16:29:19 : [gl] taking advantage of 'GL_ARB_vertex_shader'
16:29:19 : [gl] taking advantage of 'GL_ARB_fragment_shader'
16:29:19 : [gl] taking advantage of 'GL_EXT_blend_color'
16:29:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:29:19 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
16:29:19 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:29:19 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:29:19 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:29:19 : [gl] taking advantage of 'GL_EXT_texture3D'
16:29:19 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:29:19 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:29:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:29:19 : [gl] Max anisotropy factor: 2
16:29:19 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:29:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
16:29:19 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
16:29:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
16:29:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:29:19 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:29:19 : Rendering path available: GL1X
16:29:19 : Rendering path available: ARB1
16:29:19 : Rendering path available: ARB2
16:29:19 : Rendering path available: GL2X
16:29:19 : [dx9] Direct3D9Ex detected.
16:29:19 : [dx9] Number of adapters found: 1
16:29:19 : [dx9] Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family (igdumdx32.dll) [driver version: 8.15.10.2555]
16:29:19 : Rendering path available: SM2X
16:29:19 : Rendering path available: SM3X
16:29:20 : [dx9] D3D9 device sucessfully created [HWVP]
16:29:20 : [gfx] Created drawable (/procedural/dashboard.tobj)
16:29:20 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
16:29:20 : [gfx] Created drawable (/procedural/generic_env.tobj)
16:29:20 : [gfx] Created drawable (/procedural/water_env.tobj)
16:29:20 : [snd] select device (ds8)
16:29:20 : [ds8] Available device : Primärer Soundtreiber ().
16:29:20 : [ds8] Available device : Lautsprecher / Kopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{e89fa34c-d85d-41e3-a9cd-dcd0991c92cd}).
16:29:20 : [ds8] Available device : Digitales Ausgabegerät (SPDIF-Out) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{536267d5-312b-4c10-82bb-9159bbe81cf3}).
16:29:20 : [ds8] Initialization OK.
16:29:21 : g_ui_recache
16:29:21 : exit
16:29:22 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
16:29:22 : [ld] failed to open /model/flare/blaulicht.pmd
16:29:22 : [unit] File '/unit/hookup/tr_bluesax.sii', line 13:
16:29:22 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
16:29:22 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
16:29:22 : [ld] failed to open /model/flare/blaulicht.pmd
16:29:22 : [unit] File '/unit/hookup/tr_bluesay.sii', line 13:
16:29:22 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
16:29:22 : [fs] Unable to open file for reading. (/model/flare/blinkersam.pmd)
16:29:22 : [ld] failed to open /model/flare/blinkersam.pmd
16:29:22 : [unit] File '/unit/hookup/warn.sii', line 13:
16:29:22 : [unit] The requested value '/model/flare/blinkersam.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
16:29:22 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:29:23 : Loading city data ....
16:29:23 : Loading country data ....
16:29:23 : Loading cargo data ....
16:29:46 : game
16:29:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
16:29:49 : Loading resource server data ....
16:29:49 : Loading road data ....
16:29:49 : Loading terrain data ....
16:29:49 : Loading railing data ....
16:29:49 : Loading building data ....
16:29:50 : Loading model data ....
16:29:53 : Loading prefab data ....
16:29:54 : Loading sign data ....
16:29:56 : Loading traffic lights data ....
16:29:56 : Loading vegetation data ....
16:29:56 : Loading hinges data ....
16:29:56 : Loading stamp data ....
16:29:56 : Loading movers data ....
16:29:56 : Loading animated models ....
16:29:56 : Loading ferries ....
16:29:56 : Loading city data ....
16:29:56 : Loading cargo data ....
16:29:56 : Loading company data ....
16:29:56 : Loading country data ....
16:30:13 : Map successfully loaded ....
16:30:14 : [cargo_permanent_u] Cargo Plane Bcp is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Plane Stokes is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Eugo is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Euac is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Transi is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Trade is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Trame is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Posped is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Bcp is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Reefer Stokes is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Bcp is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Fcp is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Itcc is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Lkwlog is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Nbfc is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Posped is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Stokes is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Trade is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Trame is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Transi is not produced by any valid company!
16:30:14 : [cargo_permanent_u] Cargo Fuel Wgcc is not produced by any valid company!
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: brest)
16:30:14 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: brest)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: minsk)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: minsk)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbfc) (city_name: minsk)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: budapest)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: budapest)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: palermo)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: palermo)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: palermo)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: berlin)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: bremerhaven)
16:30:14 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: bremerhaven)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: bremerhaven)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: bremerhaven)
16:30:14 : Company item with missing counter part in the economy! (company_name: wgcc) (city_name: berlin)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: newcastle)
16:30:14 : Company item with missing counter part in the economy! (company_name: tree_et) (city_name: hamburg)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: hamburg)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: lyon)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: bordeaux)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbfc) (city_name: kopenhagen)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: kopenhagen)
16:30:14 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: stockholm)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: stockholm)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: stockholm)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: goteborg)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: goteborg)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbfc) (city_name: goteborg)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: kopenhagen)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: kopenhagen)
16:30:14 : Company item with missing counter part in the economy! (company_name: itcc) (city_name: alborg)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: alborg)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: arhus)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: arhus)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: oslo)
16:30:14 : Company item with missing counter part in the economy! (company_name: tree_et) (city_name: ullared)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: budapest)
16:30:14 : Company item with missing counter part in the economy! (company_name: euroacres) (city_name: oslo)
16:30:14 : Company item with missing counter part in the economy! (company_name: wgcc) (city_name: mysen)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbf) (city_name: frankfurt)
16:30:14 : Company item with missing counter part in the economy! (company_name: wgcc) (city_name: odemira)
16:30:14 : Company item with missing counter part in the economy! (company_name: tree_et) (city_name: odemira)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: trondheim)
16:30:14 : Company item with missing counter part in the economy! (company_name: itcc) (city_name: trondheim)
16:30:14 : Company item with missing counter part in the economy! (company_name: fcp) (city_name: hafen)
16:30:14 : Company item with missing counter part in the economy! (company_name: fcp) (city_name: kiew)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: kiew)
16:30:14 : Company item with missing counter part in the economy! (company_name: sellplan) (city_name: kiew)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbf) (city_name: kegums)
16:30:14 : Company item with missing counter part in the economy! (company_name: nbfc) (city_name: riga)
16:30:14 : Company item with missing counter part in the economy! (company_name: posped) (city_name: riga)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: riga)
16:30:14 : Company item with missing counter part in the economy! (company_name: vsr) (city_name: kegums)
16:30:14 : Company item with missing counter part in the economy! (company_name: eurogoodies) (city_name: danzig)
16:30:14 : Company item with missing counter part in the economy! (company_name: fcp) (city_name: danzig)
16:30:14 : Starting the saved game (/home/save/2) ...
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
16:39:44 : [mem] Caching of the resource '/vehicle/wheel/steel/front_new.tobj' failed.
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
16:39:44 : [mem] Caching of the resource '/vehicle/wheel/steel/front_new.tobj' failed.
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
16:39:44 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
16:39:44 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'

GPunkt™

TS24 - Freund

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Beiträge: 4 384

Danksagungen: 15475

  • Nachricht senden

12

Mittwoch, 20. Juni 2012, 19:08

Matthias, ich glaube hier will uns Jemand aufs Korn nehmen.

Zitat

ich weiß das ich eig. ein neues immer starten muss

Zitat

16:30:14 : Starting the saved game (/home/save/2) ...

:cursing: :dash: :cursing:

Bayern1232

unregistriert

13

Mittwoch, 20. Juni 2012, 19:12

Matthias, ich glaube hier will uns Jemand aufs Korn nehmen.

Zitat

ich weiß das ich eig. ein neues immer starten muss

Zitat

16:30:14 : Starting the saved game (/home/save/2) ...

:cursing: :dash: :cursing:


Ich würde mal sagen bitte zitier doch den ganzen Satz der folgend lautet:

Zitat

Sry, ich weiß das ich eig. ein neues immer starten muss habe, es 20mal versucht, ein neues Spiel zu starten und immer stürzte mein Game ab. :/


Damit sage ich das ich weiß, das ich ein neues Spiel eig. starten muss, jedoch das nicht geht und somit immer das Savegame lade.

Da ist kein geflunkere oder sonstiges, da ich ja selber gesagt habe, das ich nicht ein neues Spiel gestartet habe sondern, den Savestat.

GPunkt™

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14

Mittwoch, 20. Juni 2012, 19:18

Gröhhhhl.....

Selbst bei dem kompletten Satz kommt es so rüber, daß Du ein neues Spiel begonnen hast.

Sag mal reden wir hier eigentlich komplett gegen eine Wand? Du sollst ein neues Spiel starten und nach dem Absturz dann die neue Log posten! Ist das so schwer zu verstehen? Der Grund dafür steht auch im Log-posten-Tutorial geschrieben. Nach jedem Spiel wird die Log neu generiert!!!

Bayern1232

unregistriert

15

Freitag, 22. Juni 2012, 18:00

So ich habe nun das Spiel neu begonnen, in Deutschland crashte es sofort, und als ich in Spanien anfing, stürzte es wie beim alten Savestate beim Barcelonahafen ab. :o

Log

******** : log created on : Friday June 22 2012 @ 17:51:23
17:51:23 : [sys] running on x86 / Windows 7 (version 6.1) /
17:51:23 : [sys] DirectX version : 4.09.00.0904
17:51:23 : [cpu] GenuineIntel [Pentium(R) Dual-Core CPU T4500 @ 2.30GHz] at ~2294MHz.
17:51:23 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:51:23 : [sys] using QPC / unknown timer (thread affinity: 1), frequency 2240546Hz
17:51:23 : physical memory detected (2097151K/2097151K)
17:51:23 : virtual memory detected (2097024K/2036476K)
17:51:23 : Trying to allocate memory pool (409600K)
17:51:24 : [zipfs] base.scs: mounted ok, 9452 entries [crc_0x89e9427f]
17:51:24 : [ufs] registered symlink from /custom_build/de_de to /
17:51:24 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xe4636951]
17:51:24 : [ufs] Home directory: 'C:/Users/ /Documents/Euro Truck Simulator'.
17:51:24 : Mounting extra package: C:/Users/ /Documents/Euro Truck Simulator/mod/Map_New.scs
17:51:24 : [zipfs] C:/Users/ /Documents/Euro Truck Simulator/mod/Map_New.scs: mounted ok, 2 entries [crc_0x9431280c]
17:51:24 : Mounting extra package: C:/Users/ /Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs
17:51:24 : [zipfs] C:/Users/ /Documents/Euro Truck Simulator/mod/map_zubehoer_def.scs: mounted ok, 269 entries [crc_0x616010dd]
17:51:24 : Mounting extra package: C:/Users/ /Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs
17:51:24 : [zipfs] C:/Users/ /Documents/Euro Truck Simulator/mod/map_zubehoer_model.scs: mounted ok, 11658 entries [crc_0xa41bc8e8]
17:51:24 : exec /home/config.cfg
17:51:24 : [sys] Executing /home/config.cfg ...
17:51:24 : uset g_minicon "0"
17:51:24 : uset g_console "0"
17:51:24 : uset g_trackir "1"
17:51:24 : uset g_developer "0"
17:51:24 : uset g_save_idx "1"
17:51:24 : uset g_mouse_control "0"
17:51:24 : uset g_steering_func_param "0.0"
17:51:24 : uset g_joy_axis_brake_dz "0.0"
17:51:24 : uset g_joy_axis_brake "7"
17:51:24 : uset g_joy_ff_gain "1.0"
17:51:24 : uset g_joy_axis_throttle_dz "0.0"
17:51:24 : uset g_joy_axis_throttle "7"
17:51:24 : uset g_joy_axis_ff "0"
17:51:24 : uset g_joy_axis_combine "0"
17:51:24 : uset g_joy_axis_steer_sens "0.6"
17:51:24 : uset g_joy_axis_steer_dz "0.0"
17:51:24 : uset g_joy_axis_steer "7"
17:51:24 : uset g_tutorial "1"
17:51:24 : uset g_job_sort "0"
17:51:24 : uset g_gauges "1"
17:51:24 : uset g_mirrors "1"
17:51:24 : uset g_fatigue "1"
17:51:24 : uset g_police "1"
17:51:24 : uset g_subtitles "0"
17:51:24 : uset g_quality "1"
17:51:24 : uset g_reflection "0"
17:51:24 : uset g_atrans "1"
17:51:24 : uset g_flyspeed "100.0"
17:51:24 : uset g_lang "de_de"
17:51:24 : uset g_colbox "0"
17:51:24 : uset r_gamma "1.0"
17:51:24 : uset r_path "21"
17:51:24 : uset r_msaa "4"
17:51:24 : uset r_fullscreen "1"
17:51:24 : uset r_mode "1280x720x32x0"
17:51:24 : uset r_device "dx9"
17:51:24 : uset r_driver "dx9"
17:51:24 : uset g_texture_usage_stats "0"
17:51:24 : uset g_fps "0"
17:51:24 : uset ds8_mix_channels "2"
17:51:24 : uset ds8_mix_depth "16"
17:51:24 : uset ds8_mix_rate "44100"
17:51:24 : uset ds8_reverse_stereo "0"
17:51:24 : uset s_acceleration "0"
17:51:24 : uset s_mix_channels "2"
17:51:24 : uset s_mix_depth "16"
17:51:24 : uset s_mix_rate "44100"
17:51:24 : uset s_sfx_enabled "1"
17:51:24 : uset s_music_enabled "1"
17:51:24 : uset s_sfx_volume "1.0"
17:51:24 : uset s_music_volume "1.0"
17:51:24 : uset s_reverse_stereo "0"
17:51:24 : uset s_device "ds8"
17:51:24 : uset r_vsync "1"
17:51:24 : uset r_quirks "0"
17:51:24 : uset r_anisotropy_factor "0.2"
17:51:24 : uset r_texture_detail "0"
17:51:24 : uset i_force_gain "1.0"
17:51:24 : uset i_feedback "1"
17:51:24 : uset i_joystick2 "-1"
17:51:24 : uset i_joystick1 "-1"
17:51:24 : uset i_deadzone "0.0"
17:51:24 : uset i_device "di8"
17:51:24 : uset m_invert "0"
17:51:24 : uset m_sensitivity "0.33"
17:51:24 : uset m_filter "0"
17:51:24 : uset g_view_dist "1.0"


log2

17:51:24 : Euro Truck Simulator init ver.1.3 (rev. 24412)
17:51:24 : [gl] ICD OpenGL driver detected.
17:51:24 : [gl] driver: Mobile Intel(R) 4 Series Express Chipset Family
17:51:24 : [gl] vendor: Intel
17:51:24 : [gl] version: 2.1.0 - Build 8.15.10.2555
17:51:24 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object
17:51:24 : [gl] GL_max_texture_size: 4096
17:51:24 : [gl] taking advantage of 'GL_ARB_multitexture'
17:51:24 : [gl] Sampler count: 8
17:51:24 : [gl] taking advantage of 'GL_ARB_fragment_program'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_compression'
17:51:24 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
17:51:24 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
17:51:24 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
17:51:24 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
17:51:24 : [gl] taking advantage of 'GL_ARB_vertex_program'
17:51:24 : [gl] Vertex attribute count: 16
17:51:24 : [gl] taking advantage of 'GL_ARB_shader_objects'
17:51:24 : [gl] taking advantage of 'GL_ARB_vertex_shader'
17:51:24 : [gl] taking advantage of 'GL_ARB_fragment_shader'
17:51:24 : [gl] taking advantage of 'GL_EXT_blend_color'
17:51:24 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
17:51:24 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
17:51:24 : [gl] taking advantage of 'GL_EXT_rescale_normal'
17:51:24 : [gl] taking advantage of 'GL_EXT_secondary_color'
17:51:24 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
17:51:24 : [gl] taking advantage of 'GL_EXT_texture3D'
17:51:24 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
17:51:24 : [gl] taking advantage of 'GL_EXT_texture_env_add'
17:51:24 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
17:51:24 : [gl] Max anisotropy factor: 2
17:51:24 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
17:51:24 : [gl] taking advantage of 'WGL_ARB_extensions_string'
17:51:24 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB
17:51:24 : [gl] taking advantage of 'WGL_EXT_swap_control'
17:51:24 : [gl] taking advantage of 'WGL_ARB_pixel_format'
17:51:24 : [gl] taking advantage of 'WGL_ARB_pbuffer'
17:51:24 : Rendering path available: GL1X
17:51:24 : Rendering path available: ARB1
17:51:24 : Rendering path available: ARB2
17:51:24 : Rendering path available: GL2X
17:51:25 : [dx9] Direct3D9Ex detected.
17:51:25 : [dx9] Number of adapters found: 1
17:51:25 : [dx9] Adapter #0: Mobile Intel(R) 4 Series Express Chipset Family (igdumdx32.dll) [driver version: 8.15.10.2555]
17:51:25 : Rendering path available: SM2X
17:51:25 : Rendering path available: SM3X
17:51:26 : [dx9] D3D9 device sucessfully created [HWVP]
17:51:26 : [gfx] Created drawable (/procedural/dashboard.tobj)
17:51:26 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
17:51:26 : [gfx] Created drawable (/procedural/generic_env.tobj)
17:51:26 : [gfx] Created drawable (/procedural/water_env.tobj)
17:51:26 : [snd] select device (ds8)
17:51:26 : [ds8] Available device : Primärer Soundtreiber ().
17:51:26 : [ds8] Available device : Lautsprecher / Kopfhörer (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{96619349-a6ee-4339-9f44-c8f4e4020e17}).
17:51:26 : [ds8] Available device : Digitales Ausgabegerät (SPDIF-Out) (IDT High Definition Audio CODEC) ({0.0.0.00000000}.{536267d5-312b-4c10-82bb-9159bbe81cf3}).
17:51:26 : [ds8] Initialization OK.
17:51:27 : g_ui_recache
17:51:27 : exit
17:51:27 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
17:51:27 : [ld] failed to open /model/flare/blaulicht.pmd
17:51:27 : [unit] File '/unit/hookup/tr_bluesax.sii', line 13:
17:51:27 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:51:27 : [fs] Unable to open file for reading. (/model/flare/blaulicht.pmd)
17:51:27 : [ld] failed to open /model/flare/blaulicht.pmd
17:51:27 : [unit] File '/unit/hookup/tr_bluesay.sii', line 13:
17:51:27 : [unit] The requested value '/model/flare/blaulicht.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:51:27 : [fs] Unable to open file for reading. (/model/flare/blinkersam.pmd)
17:51:27 : [ld] failed to open /model/flare/blinkersam.pmd
17:51:27 : [unit] File '/unit/hookup/warn.sii', line 13:
17:51:27 : [unit] The requested value '/model/flare/blinkersam.pmd' of the attribute 'model_desc' of unit '.flare' (of type 'model_template') is out of the attribute domain.
17:51:27 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:51:29 : Loading city data ....
17:51:29 : Loading country data ....
17:51:29 : Loading cargo data ....
17:52:07 : game
17:52:07 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:52:11 : Loading resource server data ....
17:52:11 : Loading road data ....
17:52:11 : Loading terrain data ....
17:52:11 : Loading railing data ....
17:52:11 : Loading building data ....
17:52:12 : Loading model data ....
17:52:15 : Loading prefab data ....
17:52:16 : Loading sign data ....
17:52:18 : Loading traffic lights data ....
17:52:18 : Loading vegetation data ....
17:52:18 : Loading hinges data ....
17:52:18 : Loading stamp data ....
17:52:18 : Loading movers data ....
17:52:19 : Loading animated models ....
17:52:19 : Loading ferries ....
17:52:19 : Loading city data ....
17:52:19 : Loading cargo data ....
17:52:19 : Loading company data ....
17:52:19 : Loading country data ....
17:52:35 : Map successfully loaded ....
17:52:36 : Starting the campaign ...
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
17:59:21 : [mem] Caching of the resource '/vehicle/wheel/steel/front_new.tobj' failed.
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
17:59:21 : [mem] Caching of the resource '/vehicle/wheel/steel/front_new.tobj' failed.
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'
17:59:21 : [fs] Unable to open file for reading. (/vehicle/wheel/steel/front_new.tobj)
17:59:21 : [tobj] Can not open '/vehicle/wheel/steel/front_new.tobj'

Bayern1232

unregistriert

16

Dienstag, 26. Juni 2012, 18:08

Sry,
für den Doppelpost.

Aber hat wirklich keiner eine Antwort. :wacko:

Trucksim-Fan

Gliederzug-Fahrer

  • »Trucksim-Fan« ist ein verifizierter Benutzer

Beiträge: 216

Danksagungen: 5064

  • Nachricht senden

17

Dienstag, 26. Juni 2012, 18:47

Ich habe eine Antwort..... Schaue Dir Deine LOG Datei einmal genauer an, suche die Fehler darin und füge die fehlenden Dateien in Deinen Mod-Ordner ein. Dann dürfte es gehen. Du fährst meine Map??? Dann lies die darin enthaltene "READ ME" oder "LIES MICH". Da steht, Du brauchst kein anderes Flarepack, in meinem mitgelieferten ist alles enthalten und die Räder die Dir fehlen, waren auch mit dabei......

Hau alles aus dem Modordner raus (sichere ihn vorab), dann machst Du einen neuen, haust alle die Ordner rein, die ich mitgeliefert habe und Du wirst sehen, es geht. Solltest du natürlich eine andere (von so einem Idioten veränderte Map) runtergeladen haben, dann kann ich dir auch nicht helfen. Denn mein Zeugs hat funktioniert, sorry wenn es bei Dir nicht so ist.

MfG

Es hat sich bereits 1 registrierter Benutzer bedankt.

Benutzer, die sich für diesen Beitrag bedankt haben:

DAFLohberger105

Bayern1232

unregistriert

18

Mittwoch, 27. Juni 2012, 18:21

Ich habe eine Antwort..... Schaue Dir Deine LOG Datei einmal genauer an, suche die Fehler darin und füge die fehlenden Dateien in Deinen Mod-Ordner ein. Dann dürfte es gehen. Du fährst meine Map??? Dann lies die darin enthaltene "READ ME" oder "LIES MICH". Da steht, Du brauchst kein anderes Flarepack, in meinem mitgelieferten ist alles enthalten und die Räder die Dir fehlen, waren auch mit dabei......

Hau alles aus dem Modordner raus (sichere ihn vorab), dann machst Du einen neuen, haust alle die Ordner rein, die ich mitgeliefert habe und Du wirst sehen, es geht. Solltest du natürlich eine andere (von so einem Idioten veränderte Map) runtergeladen haben, dann kann ich dir auch nicht helfen. Denn mein Zeugs hat funktioniert, sorry wenn es bei Dir nicht so ist.

MfG



Erstmal einen Respekt an dich, die Map ist sehr nice und es geht nun alles :rolleyes:

Das Problem ist nur das ich z.b. wenn auf Höhe der Stadt Barcelona bin, das das Spiel lagt.
Aber das wird dann wohl an meinem Pc legen, oder ?

MfG
:>

chloro

Administrator

  • »chloro« ist männlich

Beiträge: 3 401

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

GV: 1.22 sonstewas

Danksagungen: 12623

  • Nachricht senden

19

Donnerstag, 28. Juni 2012, 11:35

nor genau ;)



mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
[Tipp] Germantrucks-"LOG" posten

Bayern1232

unregistriert

20

Donnerstag, 28. Juni 2012, 18:06

Irgendwie ist es wie verhext.

Habe nun alle Datei drin, es läuft auch alles perfekt, jedoch habe ich das Problem das ich nicht in die neuen Städte auf der Map die Waren transportieren kann.

Heißt ich kann nur in die Städte liefern, die auf der originalen Map auch sind und daher würde die Map ja auch nichts nützen. ;(

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