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Spiel Läuft nicht!!

Antworten im Thema: 19 » Der letzte Beitrag (23. November 2012, 16:25) ist von dito_bandito.

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1

Sonntag, 18. März 2012, 18:59

Spiel Läuft nicht!!

Nabend!!

Ihr seid meine letzte hoffnung weiß net was los ist!

Habe das spiel Extreme Trucker 2 installiert und wollte dann direkt loslegen sobald ich aber auf das Desktop Symbol gehe bekomme ich nur eine Fehlermeldung das das spiel beendet werden muss!

WEnn ich dann in die Startleiste gehe und auf Programme dann habe ich dort 3 Dateien. Einmal die die auch aufm DEsktop liegt und dann noch eine wo in klammern (openGl) steht und in einem in klammern (Directx) wenn ich die Open Gl anklicke passiert das gleiche wie bei der vom desktop!

Wenn ich die Directx datei nehme geht das spiel zwar los und läuft so ca 10 minuten und danach das selbe spiel wie vorher das es abschmiert!!

Hat jemand ne idee!!?? :(

Henne

TS24 - Freund

  • »Henne« ist männlich
  • »Henne« ist ein verifizierter Benutzer

Beiträge: 91

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2

Sonntag, 18. März 2012, 20:01

Poste doch einfach mal die LOG dann wird dir sicher jemand helfen können ;)

:love: Old but Gold :love:

3

Sonntag, 18. März 2012, 20:24

sry für die blöde frage aber LOG?

GPunkt™

TS24 - Freund

  • »GPunkt™« ist ein verifizierter Benutzer

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4

Sonntag, 18. März 2012, 20:30

Schau in meiner Signatur. Ist bei GTS und ETS genauso. Dort steht alles beschrieben.
MfG

5

Montag, 19. März 2012, 18:51

Spoiler Spoiler

******** : log created on : Monday March 19 2012 @ 17:34:30
17:34:30 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 3
17:34:30 : [sys] DirectX version : 4.09.00.0904
17:34:30 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Quad CPU Q9400 @ 2.66GHz] 4 logical processor(s) at ~2666MHz.
17:34:30 : [cpu] Features utilized: fpu cmov mmx sse sse2.
17:34:30 : [sys] Using 2 worker thread(s)
17:34:30 : [sys] using QPC / TSC timer (thread affinity: 2), frequency 2666690000Hz
17:34:30 : [mem] physical memory detected (2097151K/2097151K)
17:34:30 : [mem] virtual memory detected (2097024K/2059636K)
17:34:30 : [mem] Trying to allocate memory pool (512000K)
17:34:40 : [zipfs] base.scs: mounted ok, 13902 entries [0x7d22218d]
17:34:40 : [ufs] registered symlink from /custom_build/de_de to /
17:34:40 : [zipfs] <mem-addr-file>: mounted ok, 3 entries [0x337d45b2]
17:34:40 : [ufs] Home directory: 'C:/Dokumente und Einstellungen/Steve/Eigene Dateien/18 WoS Extreme Trucker 2'.
17:34:40 : Profiles loaded (2).
17:34:40 : exec /home/config.cfg
17:34:40 : [sys] Executing /home/config.cfg ...
17:34:40 : uset g_profile "1"
17:34:40 : uset r_gamma "1.0"
17:34:40 : uset r_msaa "4"
17:34:40 : uset r_fullscreen "1"
17:34:40 : uset r_mode "1280x1024x32x0"
17:34:40 : uset r_device "dx9"
17:34:40 : uset g_developer "0"
17:34:40 : uset g_flyspeed "100.0"
17:34:40 : uset g_lang "de_de"
17:34:40 : uset g_colbox "0"
17:34:40 : uset g_cache_vlimit "16384"
17:34:40 : uset g_ignore_low_fps "0"
17:34:40 : uset g_minicon "0"
17:34:40 : uset g_console "0"
17:34:40 : uset g_texture_usage_stats "0"
17:34:40 : uset g_fps "0"
17:34:40 : uset g_stream_exts ".ogg;.mp3"
17:34:40 : uset ds8_mix_channels "2"
17:34:40 : uset ds8_mix_depth "16"
17:34:40 : uset ds8_mix_rate "44100"
17:34:40 : uset ds8_reverse_stereo "0"
17:34:40 : uset s_acceleration "0"
17:34:40 : uset s_mix_channels "2"
17:34:40 : uset s_mix_depth "16"
17:34:40 : uset s_mix_rate "44100"
17:34:40 : uset s_device "ds8"
17:34:40 : uset r_vsync "2"
17:34:40 : uset r_anisotropy_factor "0.25"
17:34:40 : uset r_texture_detail "0"
17:34:40 : uset i_device "di8"
17:34:40 : Selected language: de_de
17:34:40 : 18 WoS Extreme Trucker init ver.1.0 (rev. 29478)
17:34:41 : [gl] ICD OpenGL driver detected.
17:34:42 : [gl] Max anisotropy factor: 16.000000
17:34:42 : [gl] Detected NV4X rendering path
17:34:42 : [gl] driver: GeForce 9400 GT/PCI/SSE2
17:34:42 : [gl] vendor: NVIDIA Corporation
17:34:42 : [gl] version: 3.2.0
17:34:42 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
17:34:42 : [gl] WGL extensions: <none>
17:34:42 : [dx9] Direct3D9 detected.
17:34:42 : [dx9] Number of adapters found: 1
17:34:42 : [dx9] Adapter #0: NVIDIA GeForce 9400 GT (nv4_disp.dll) [driver version: 6.14.11.9562]
17:34:42 : [dx9] Detected SM3X rendering path
17:34:42 : Setting UI reference mode to: 1680x1050...
17:34:42 : [gfx] Selected rendering device: dx9
17:34:42 : [gfx] Trying to set 1280x1024 32bpp 60Hz (fullscreen)
17:34:42 : [dx9] D3D9 device sucessfully created [HWVP]
17:34:42 : Game viewport set to: (window aspect ratio=1.25); viewport bounds=[left=0.00 right=1280.00 bottom=112.00 top=912.00]
17:34:45 : [snd] select device (ds8)
17:34:45 : [ds8] Available device : Primärer Soundtreiber ().
17:34:45 : [ds8] Available device : HD Audio rear output 2 (viahduaa.sys).
17:34:45 : [ds8] Initialization OK.
17:34:45 : [weather] Weather subsystem inited (defs loaded).
17:34:45 : exit
17:34:45 : uset g_hud_visible "1"
17:34:45 : uset g_ui_mirrors "1"
17:34:45 : uset g_actor_cam "2"
17:34:45 : uset g_interior_fov "0"
17:34:45 : uset g_mirrors "1"
17:34:45 : uset g_rev_beep "1"
17:34:45 : uset g_atrans "1"
17:34:45 : uset g_mouse_control "0"
17:34:45 : uset g_joy_axis_look_leftright_dz "0.0"
17:34:45 : uset g_joy_axis_look_leftright "7"
17:34:45 : uset g_joy_axis_look_updown_dz "0.0"
17:34:45 : uset g_joy_axis_look_updown "7"
17:34:45 : uset g_steering_func_param "0.0"
17:34:45 : uset g_joy_axis_brake_dz "0.0"
17:34:45 : uset g_joy_axis_brake "1"
17:34:45 : uset g_joy_ff_gain "1.0"
17:34:45 : uset g_joy_axis_throttle_dz "0.0"
17:34:45 : uset g_joy_axis_throttle "1"
17:34:45 : uset g_joy_axis_ff "1"
17:34:45 : uset g_joy_axis_combine "1"
17:34:45 : uset g_joy_axis_steer_sens "0.6"
17:34:45 : uset g_joy_axis_steer_dz "0.0"
17:34:45 : uset g_joy_axis_steer "0"
17:34:45 : uset g_reflection "1"
17:34:45 : uset g_detail_veg "2"
17:34:45 : uset g_trackir "1"
17:34:45 : uset s_sfx_enabled "1"
17:34:45 : uset s_music_enabled "1"
17:34:45 : uset s_sfx_volume "1.0"
17:34:45 : uset s_music_volume "0.8"
17:34:45 : uset s_reverse_stereo "0"
17:34:45 : uset i_joystick1_id ""
17:34:45 : uset m_invert "0"
17:34:45 : uset m_sensitivity "0.33"
17:34:45 : uset m_filter "0"
17:34:45 : Active profile switched to [ID=01, index=00, name="Stephan"].
17:34:45 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:34:45 : Loading resource server data ....
17:34:45 : Loading road data ....
17:34:45 : Loading terrain data ....
17:34:45 : Loading railing data ....
17:34:45 : Loading building data ....
17:34:45 : Loading model data ....
17:34:45 : Loading prefab data ....
17:34:45 : Loading sign data ....
17:34:45 : Loading traffic lights data ....
17:34:45 : Loading vegetation data ....
17:34:46 : Loading hinges data ....
17:34:46 : Loading stamp data ....
17:34:46 : Loading movers data ....
17:34:46 : Loading animated models ....
17:34:46 : Loading sound item data ....
17:34:46 : Loading live stream data ....
17:34:46 : Loading locations ....
17:34:46 : Loading mission data ....
17:34:47 : Map '/map/ice1.mbd' loading started ....
17:34:47 : Map successfully loaded.
17:34:47 : Map initialization started ....
17:34:52 : Map initialization finished.
17:34:52 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
17:34:52 : [weather] Time set to 11:00. Initialization completed - ready to run.
17:35:19 : game
17:35:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:35:19 : Loading resource server data ....
17:35:19 : Loading road data ....
17:35:19 : Loading terrain data ....
17:35:19 : Loading railing data ....
17:35:19 : Loading building data ....
17:35:19 : Loading model data ....
17:35:19 : Loading prefab data ....
17:35:19 : Loading sign data ....
17:35:19 : Loading traffic lights data ....
17:35:19 : Loading vegetation data ....
17:35:19 : Loading hinges data ....
17:35:19 : Loading stamp data ....
17:35:19 : Loading movers data ....
17:35:19 : Loading animated models ....
17:35:19 : Loading sound item data ....
17:35:19 : Loading live stream data ....
17:35:19 : Loading locations ....
17:35:19 : Loading mission data ....
17:35:23 : Map '/map/ice1.mbd' loading started ....
17:35:24 : Map successfully loaded.
17:35:24 : Map initialization started ....
17:35:24 : Map initialization finished.
17:35:50 : Attempt to create terrain transition between unsupported effects: /effect/eut/dif_spec_over/eut.dif_spec_over.tg0.rfx (/material/road/ice/ice_2.mat) and /effect/eut/dif_spec_weight/eut.dif_spec.weight.tg0.rfx (/material/terrain/snow_light.mat).
17:41:46 : exit
17:41:46 : uset g_hud_visible "1"
17:41:46 : uset g_ui_mirrors "1"
17:41:46 : uset g_actor_cam "2"
17:41:46 : uset g_interior_fov "0"
17:41:46 : uset g_mirrors "1"
17:41:46 : uset g_rev_beep "1"
17:41:46 : uset g_atrans "1"
17:41:46 : uset g_mouse_control "0"
17:41:46 : uset g_joy_axis_look_leftright_dz "0.0"
17:41:46 : uset g_joy_axis_look_leftright "7"
17:41:46 : uset g_joy_axis_look_updown_dz "0.0"
17:41:46 : uset g_joy_axis_look_updown "7"
17:41:46 : uset g_steering_func_param "0.0"
17:41:46 : uset g_joy_axis_brake_dz "0.0"
17:41:46 : uset g_joy_axis_brake "1"
17:41:46 : uset g_joy_ff_gain "1.0"
17:41:46 : uset g_joy_axis_throttle_dz "0.0"
17:41:46 : uset g_joy_axis_throttle "1"
17:41:46 : uset g_joy_axis_ff "1"
17:41:46 : uset g_joy_axis_combine "1"
17:41:46 : uset g_joy_axis_steer_sens "0.6"
17:41:46 : uset g_joy_axis_steer_dz "0.0"
17:41:46 : uset g_joy_axis_steer "0"
17:41:46 : uset g_reflection "1"
17:41:46 : uset g_detail_veg "2"
17:41:46 : uset g_trackir "1"
17:41:46 : uset s_sfx_enabled "1"
17:41:46 : uset s_music_enabled "1"
17:41:46 : uset s_sfx_volume "1.0"
17:41:46 : uset s_music_volume "0.8"
17:41:46 : uset s_reverse_stereo "0"
17:41:46 : uset i_joystick1_id ""
17:41:46 : uset m_invert "0"
17:41:46 : uset m_sensitivity "0.33"
17:41:46 : uset m_filter "0"
17:41:46 : Active profile switched to [ID=01, index=00, name="Stephan"].
17:41:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:41:46 : Loading resource server data ....
17:41:46 : Loading road data ....
17:41:46 : Loading terrain data ....
17:41:46 : Loading railing data ....
17:41:46 : Loading building data ....
17:41:46 : Loading model data ....
17:41:46 : Loading prefab data ....
17:41:46 : Loading sign data ....
17:41:46 : Loading traffic lights data ....
17:41:46 : Loading vegetation data ....
17:41:46 : Loading hinges data ....
17:41:46 : Loading stamp data ....
17:41:46 : Loading movers data ....
17:41:46 : Loading animated models ....
17:41:46 : Loading sound item data ....
17:41:46 : Loading live stream data ....
17:41:46 : Loading locations ....
17:41:46 : Loading mission data ....
17:41:46 : Map '/map/ice1.mbd' loading started ....
17:41:46 : Map successfully loaded.
17:41:46 : Map initialization started ....
17:41:47 : Map initialization finished.
17:41:47 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
17:41:47 : [weather] Time set to 11:00. Initialization completed - ready to run.
17:42:33 : game
17:42:33 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
17:42:33 : Loading resource server data ....
17:42:33 : Loading road data ....
17:42:33 : Loading terrain data ....
17:42:33 : Loading railing data ....
17:42:33 : Loading building data ....
17:42:33 : Loading model data ....
17:42:33 : Loading prefab data ....
17:42:33 : Loading sign data ....
17:42:33 : Loading traffic lights data ....
17:42:33 : Loading vegetation data ....
17:42:33 : Loading hinges data ....
17:42:33 : Loading stamp data ....
17:42:33 : Loading movers data ....
17:42:34 : Loading animated models ....
17:42:34 : Loading sound item data ....
17:42:34 : Loading live stream data ....
17:42:34 : Loading locations ....
17:42:34 : Loading mission data ....
17:42:34 : Map '/map/ice1.mbd' loading started ....
17:42:34 : Map successfully loaded.
17:42:34 : Map initialization started ....
17:42:34 : Map initialization finished.
17:42:34 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
17:42:34 : [weather] Time set to 12:00. Initialization completed - ready to run.
18:01:24 : Attempt to create terrain transition between unsupported effects: /effect/eut/dif_spec_over/eut.dif_spec_over.tg0.rfx (/material/road/ice/ice_2.mat) and /effect/eut/dif_spec_weight/eut.dif_spec.weight.tg0.rfx (/material/terrain/snow_light.mat).
18:04:22 : exit
18:04:22 : uset g_hud_visible "1"
18:04:22 : uset g_ui_mirrors "1"
18:04:22 : uset g_actor_cam "2"
18:04:22 : uset g_interior_fov "0"
18:04:22 : uset g_mirrors "1"
18:04:22 : uset g_rev_beep "1"
18:04:22 : uset g_atrans "1"
18:04:22 : uset g_mouse_control "0"
18:04:22 : uset g_joy_axis_look_leftright_dz "0.0"
18:04:22 : uset g_joy_axis_look_leftright "7"
18:04:22 : uset g_joy_axis_look_updown_dz "0.0"
18:04:22 : uset g_joy_axis_look_updown "7"
18:04:22 : uset g_steering_func_param "0.0"
18:04:22 : uset g_joy_axis_brake_dz "0.0"
18:04:22 : uset g_joy_axis_brake "1"
18:04:22 : uset g_joy_ff_gain "1.0"
18:04:22 : uset g_joy_axis_throttle_dz "0.0"
18:04:22 : uset g_joy_axis_throttle "1"
18:04:22 : uset g_joy_axis_ff "1"
18:04:22 : uset g_joy_axis_combine "1"
18:04:22 : uset g_joy_axis_steer_sens "0.6"
18:04:22 : uset g_joy_axis_steer_dz "0.0"
18:04:22 : uset g_joy_axis_steer "0"
18:04:22 : uset g_reflection "1"
18:04:22 : uset g_detail_veg "2"
18:04:22 : uset g_trackir "1"
18:04:22 : uset s_sfx_enabled "1"
18:04:22 : uset s_music_enabled "1"
18:04:22 : uset s_sfx_volume "1.0"
18:04:22 : uset s_music_volume "0.8"
18:04:22 : uset s_reverse_stereo "0"
18:04:22 : uset i_joystick1_id ""
18:04:22 : uset m_invert "0"
18:04:22 : uset m_sensitivity "0.33"
18:04:22 : uset m_filter "0"
18:04:22 : Active profile switched to [ID=01, index=00, name="Stephan"].
18:04:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:04:23 : Loading resource server data ....
18:04:23 : Loading road data ....
18:04:23 : Loading terrain data ....
18:04:23 : Loading railing data ....
18:04:23 : Loading building data ....
18:04:23 : Loading model data ....
18:04:23 : Loading prefab data ....
18:04:23 : Loading sign data ....
18:04:23 : Loading traffic lights data ....
18:04:23 : Loading vegetation data ....
18:04:23 : Loading hinges data ....
18:04:23 : Loading stamp data ....
18:04:23 : Loading movers data ....
18:04:23 : Loading animated models ....
18:04:23 : Loading sound item data ....
18:04:23 : Loading live stream data ....
18:04:23 : Loading locations ....
18:04:23 : Loading mission data ....
18:04:23 : Map '/map/ice1.mbd' loading started ....
18:04:23 : Map successfully loaded.
18:04:23 : Map initialization started ....
18:04:23 : Map initialization finished.
18:04:23 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
18:04:23 : [weather] Time set to 11:00. Initialization completed - ready to run.
18:05:06 : game
18:05:06 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:05:06 : Loading resource server data ....
18:05:06 : Loading road data ....
18:05:06 : Loading terrain data ....
18:05:06 : Loading railing data ....
18:05:06 : Loading building data ....
18:05:06 : Loading model data ....
18:05:06 : Loading prefab data ....
18:05:06 : Loading sign data ....
18:05:06 : Loading traffic lights data ....
18:05:06 : Loading vegetation data ....
18:05:06 : Loading hinges data ....
18:05:06 : Loading stamp data ....
18:05:06 : Loading movers data ....
18:05:06 : Loading animated models ....
18:05:06 : Loading sound item data ....
18:05:06 : Loading live stream data ....
18:05:06 : Loading locations ....
18:05:06 : Loading mission data ....
18:05:06 : Map '/map/ice1.mbd' loading started ....
18:05:07 : Map successfully loaded.
18:05:07 : Map initialization started ....
18:05:07 : Map initialization finished.
18:05:07 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
18:05:07 : [weather] Time set to 10:20. Initialization completed - ready to run.
18:09:33 : Attempt to create terrain transition between unsupported effects: /effect/eut/dif_spec_over/eut.dif_spec_over.tg0.rfx (/material/road/ice/ice_2.mat) and /effect/eut/dif_spec_weight/eut.dif_spec.weight.tg0.rfx (/material/terrain/snow_light.mat).
18:10:18 : exit
18:10:18 : uset g_hud_visible "1"
18:10:18 : uset g_ui_mirrors "1"
18:10:18 : uset g_actor_cam "5"
18:10:18 : uset g_interior_fov "0"
18:10:18 : uset g_mirrors "1"
18:10:18 : uset g_rev_beep "1"
18:10:18 : uset g_atrans "1"
18:10:18 : uset g_mouse_control "0"
18:10:18 : uset g_joy_axis_look_leftright_dz "0.0"
18:10:18 : uset g_joy_axis_look_leftright "7"
18:10:18 : uset g_joy_axis_look_updown_dz "0.0"
18:10:18 : uset g_joy_axis_look_updown "7"
18:10:18 : uset g_steering_func_param "0.0"
18:10:18 : uset g_joy_axis_brake_dz "0.0"
18:10:18 : uset g_joy_axis_brake "1"
18:10:18 : uset g_joy_ff_gain "1.0"
18:10:18 : uset g_joy_axis_throttle_dz "0.0"
18:10:18 : uset g_joy_axis_throttle "1"
18:10:18 : uset g_joy_axis_ff "1"
18:10:18 : uset g_joy_axis_combine "1"
18:10:18 : uset g_joy_axis_steer_sens "0.6"
18:10:18 : uset g_joy_axis_steer_dz "0.0"
18:10:18 : uset g_joy_axis_steer "0"
18:10:18 : uset g_reflection "1"
18:10:18 : uset g_detail_veg "2"
18:10:18 : uset g_trackir "1"
18:10:18 : uset s_sfx_enabled "1"
18:10:18 : uset s_music_enabled "1"
18:10:18 : uset s_sfx_volume "1.0"
18:10:18 : uset s_music_volume "0.8"
18:10:18 : uset s_reverse_stereo "0"
18:10:18 : uset i_joystick1_id ""
18:10:18 : uset m_invert "0"
18:10:18 : uset m_sensitivity "0.33"
18:10:18 : uset m_filter "0"
18:10:18 : Active profile switched to [ID=01, index=00, name="Stephan"].
18:10:19 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:10:19 : Loading resource server data ....
18:10:19 : Loading road data ....
18:10:19 : Loading terrain data ....
18:10:19 : Loading railing data ....
18:10:19 : Loading building data ....
18:10:19 : Loading model data ....
18:10:19 : Loading prefab data ....
18:10:19 : Loading sign data ....
18:10:19 : Loading traffic lights data ....
18:10:19 : Loading vegetation data ....
18:10:19 : Loading hinges data ....
18:10:19 : Loading stamp data ....
18:10:19 : Loading movers data ....
18:10:19 : Loading animated models ....
18:10:19 : Loading sound item data ....
18:10:19 : Loading live stream data ....
18:10:19 : Loading locations ....
18:10:19 : Loading mission data ....
18:10:19 : Map '/map/ice1.mbd' loading started ....
18:10:19 : Map successfully loaded.
18:10:19 : Map initialization started ....
18:10:19 : Map initialization finished.
18:10:19 : [weather] New location set (flow='wflow.ice_road'; daylight: from 10:00 to 18:20; sun/moon inclination=-73.00 degrees). Waiting for time init...
18:10:19 : [weather] Time set to 11:00. Initialization completed - ready to run.
18:10:49 : exit
18:10:49 : uset g_hud_visible "1"
18:10:49 : uset g_ui_mirrors "1"
18:10:49 : uset g_actor_cam "5"
18:10:49 : uset g_interior_fov "0"
18:10:49 : uset g_mirrors "1"
18:10:49 : uset g_rev_beep "1"
18:10:49 : uset g_atrans "1"
18:10:49 : uset g_mouse_control "0"
18:10:49 : uset g_joy_axis_look_leftright_dz "0.0"
18:10:49 : uset g_joy_axis_look_leftright "7"
18:10:49 : uset g_joy_axis_look_updown_dz "0.0"
18:10:49 : uset g_joy_axis_look_updown "7"
18:10:49 : uset g_steering_func_param "0.0"
18:10:49 : uset g_joy_axis_brake_dz "0.0"
18:10:49 : uset g_joy_axis_brake "1"
18:10:49 : uset g_joy_ff_gain "1.0"
18:10:49 : uset g_joy_axis_throttle_dz "0.0"
18:10:49 : uset g_joy_axis_throttle "1"
18:10:49 : uset g_joy_axis_ff "1"
18:10:49 : uset g_joy_axis_combine "1"
18:10:49 : uset g_joy_axis_steer_sens "0.6"
18:10:49 : uset g_joy_axis_steer_dz "0.0"
18:10:49 : uset g_joy_axis_steer "0"
18:10:49 : uset g_reflection "1"
18:10:49 : uset g_detail_veg "2"
18:10:49 : uset g_trackir "1"
18:10:49 : uset s_sfx_enabled "1"
18:10:49 : uset s_music_enabled "1"
18:10:49 : uset s_sfx_volume "1.0"
18:10:49 : uset s_music_volume "0.8"
18:10:49 : uset s_reverse_stereo "0"
18:10:49 : uset i_joystick1_id ""
18:10:49 : uset m_invert "0"
18:10:49 : uset m_sensitivity "0.33"
18:10:49 : uset m_filter "0"
18:10:49 : Active profile switched to [ID=01, index=00, name="Stephan"].
18:10:49 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:10:49 : Loading resource server data ....
18:10:49 : Loading road data ....
18:10:49 : Loading terrain data ....
18:10:49 : Loading railing data ....
18:10:49 : Loading building data ....
18:10:49 : Loading model data ....
18:10:49 : Loading prefab data ....
18:10:49 : Loading sign data ....
18:10:49 : Loading traffic lights data ....
18:10:49 : Loading vegetation data ....
18:10:49 : Loading hinges data ....
18:10:49 : Loading stamp data ....
18:10:49 : Loading movers data ....
18:10:49 : Loading animated models ....
18:10:49 : Loading sound item data ....
18:10:49 : Loading live stream data ....
18:10:49 : Loading locations ....
18:10:49 : Loading mission data ....
18:10:49 : Map '/map/wood1.mbd' loading started ....
18:10:50 : Map successfully loaded.
18:10:50 : Map initialization started ....
18:10:57 : Map initialization finished.
18:10:57 : [weather] New location set (flow='wflow.montana'; daylight: from 7:00 to 19:00; sun/moon inclination=-40.00 degrees). Waiting for time init...
18:10:57 : [weather] Time set to 11:00. Initialization completed - ready to run.
18:11:12 : game
18:11:12 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
18:11:12 : Loading resource server data ....
18:11:12 : Loading road data ....
18:11:12 : Loading terrain data ....
18:11:12 : Loading railing data ....
18:11:12 : Loading building data ....
18:11:13 : Loading model data ....
18:11:13 : Loading prefab data ....
18:11:13 : Loading sign data ....
18:11:13 : Loading traffic lights data ....
18:11:13 : Loading vegetation data ....
18:11:13 : Loading hinges data ....
18:11:13 : Loading stamp data ....
18:11:13 : Loading movers data ....
18:11:13 : Loading animated models ....
18:11:13 : Loading sound item data ....
18:11:13 : Loading live stream data ....
18:11:13 : Loading locations ....
18:11:13 : Loading mission data ....
18:11:14 : Map '/map/wood1.mbd' loading started ....
18:11:14 : Map successfully loaded.
18:11:14 : Map initialization started ....
18:11:14 : Map initialization finished.
18:11:14 : [weather] New location set (flow='wflow.montana'; daylight: from 7:00 to 19:00; sun/moon inclination=-40.00 degrees). Waiting for time init...
18:11:14 : [weather] Time set to 7:10. Initialization completed - ready to run.


Hoffentlich fälltn jemandem was ein wäre echt froh! heute lief es mal so ca eine halbe stunde und dann wieder der selbe Salat!!! :(

Bitte Forenregeln beachten! Doppelposts sind nicht erlaubt, deine Beiträge kannst du innerhalb 24 Stunden editieren, solange kein ander User eine Antwort geschrieben hat. Gruss CrazyHorse

6

Freitag, 23. März 2012, 13:49

Hat niemand eine Lösung Parat???? :(

EXTREME TRUCKER

Gliederzug-Fahrer

  • »EXTREME TRUCKER« ist männlich

Beiträge: 192

Wohnort: Kappeln (zwischen Flensburg und Kiel)

OS: Win7 x64 HP

Game: ATS

GV: 1.1.1.3s

Danksagungen: 301

  • Nachricht senden

7

Freitag, 23. März 2012, 14:32

musst schon die log posten in eigene datein dann is da sowas das heist prism3dlog der ist das damit findet dann einer von den pros (nicht wirklich ich)das problem schreibt die um und dann laäuft dein et2 auch wieder

mfg EXTREME TRUCKER
It's not driving, it's trucking

Mein WoT Profil

GPunkt™

TS24 - Freund

  • »GPunkt™« ist ein verifizierter Benutzer

Beiträge: 4 396

Danksagungen: 15467

  • Nachricht senden

8

Samstag, 24. März 2012, 10:35

Die Log ist schon richtig. Nur steht nicht wirklich ein Fehler darin. Wenn es keinen Unterschied macht, dann solltest Du alle SCS-Spiele über OpenGL starten, da sie "OpenGL-Spiele" sind. Vielleicht ist dein System einfach zu schwach? Ich kann dir leider nicht weiterhelfen. Vielleicht meldet sich ja noch Jemand.

dito_bandito

Sattelzug-Fahrer

Beiträge: 58

  • Nachricht senden

9

Mittwoch, 21. November 2012, 22:53

Hallo, Ich hab die gleichen Problem. Hier den LOG:

Spoiler Spoiler



******** : log created on : Wednesday November 21 2012 @ 22:44:02
22:44:02 : [sys] running on x86 / Windows 7 (version 6.1) / Service Pack 1
22:44:02 : [sys] DirectX version : 4.09.00.0904
22:44:02 : [cpu] GenuineIntel [ Intel(R) Pentium(R) D CPU 3.40GHz] 2 logical processor(s) at ~3401MHz.
22:44:02 : [cpu] Features utilized: fpu cmov mmx sse sse2.
22:44:02 : [sys] Using 1 worker thread(s)
22:44:02 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3321367Hz
22:44:02 : [mem] physical memory detected (4158584K/2815548K)
22:44:02 : [mem] virtual memory detected (2097024K/2018912K)
22:44:02 : [mem] Trying to allocate memory pool (512000K)
22:44:03 : [zipfs] base.scs: mounted ok, 13902 entries [0x6ad71ef1]
22:44:03 : [ufs] registered symlink from /custom_build/en_us to /
22:44:03 : [zipfs] <mem-addr-file>: mounted ok, 3 entries [0xbad8956d]
22:44:03 : [ufs] Home directory: 'D:/Lyubomir/18 WoS Extreme Trucker 2'.
22:44:03 : Profiles empty.
22:44:03 : exec /home/config.cfg
22:44:03 : [sys] Executing /home/config.cfg ...
22:44:03 : uset g_profile "0"
22:44:03 : uset r_gamma "1.0"
22:44:03 : uset r_msaa "4"
22:44:03 : uset r_fullscreen "1"
22:44:03 : uset r_mode "1366x768x32x0"
22:44:03 : uset r_device "gl"
22:44:03 : uset g_developer "0"
22:44:03 : uset g_flyspeed "100.0"
22:44:03 : uset g_lang "en_us"
22:44:03 : uset g_colbox "0"
22:44:03 : uset g_cache_vlimit "16384"
22:44:03 : uset g_ignore_low_fps "0"
22:44:03 : uset g_minicon "0"
22:44:03 : uset g_console "0"
22:44:03 : uset g_texture_usage_stats "0"
22:44:03 : uset g_fps "0"
22:44:03 : uset g_stream_exts ".ogg;.mp3"
22:44:03 : uset ds8_mix_channels "2"
22:44:03 : uset ds8_mix_depth "16"
22:44:03 : uset ds8_mix_rate "44100"
22:44:03 : uset ds8_reverse_stereo "0"
22:44:03 : uset s_acceleration "0"
22:44:03 : uset s_mix_channels "2"
22:44:03 : uset s_mix_depth "16"
22:44:03 : uset s_mix_rate "44100"
22:44:03 : uset s_device "ds8"
22:44:03 : uset r_vsync "2"
22:44:03 : uset r_anisotropy_factor "0.25"
22:44:03 : uset r_texture_detail "0"
22:44:03 : uset i_device "di8"
22:44:03 : Selected language: en_us
22:44:03 : 18 WoS Extreme Trucker 2 init ver.1.0 (rev. 29297)
22:44:03 : [gl] Software OpenGL driver detected, refusing to run the game in OpenGL.
22:44:03 : [gl] Missing OpenGL hardware acceleration
22:44:03 : [dx9] Direct3D9Ex detected.
22:44:03 : [dx9] Number of adapters found: 1
22:44:03 : [dx9] Adapter #0: Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) (igdumd32.dll) [driver version: 8.15.10.1749]
22:44:03 : [dx9] Detected SM3X rendering path
22:44:03 : Setting UI reference mode to: 1680x1050...
22:44:03 : [gfx] Ignoring uninitialized rendering device: gl
22:44:03 : [gfx] Selected rendering device: dx9
22:44:03 : [gfx] Trying to set 1366x768 32bpp 60Hz (fullscreen)
22:44:03 : [dx9] Failed to create D3D9 device!
22:44:03 : [gfx] Could not set requested video mode.
22:44:03 : [gfx] Trying to fall back to 1024x768 32bpp (fullscreen)
22:44:03 : [gfx] Trying to set 1024x768 32bpp 60Hz (fullscreen)
22:44:03 : [dx9] Failed to create D3D9 device!
22:44:03 : [gfx] Could not set requested video mode.
22:44:03 : [gfx] Trying to set 1024x768 32bpp (windowed)
22:44:03 : [dx9] Failed to create D3D9 device!
22:44:03 : [gfx] Could not set requested windowed mode.
22:44:16 : [weather] Shutting down weather subsystem...
22:44:16 : [sys] process shutdown

Harry Piel

unregistriert

10

Mittwoch, 21. November 2012, 23:10

Hast Du beim Installieren einen eigenen Pfad gesucht?
Normalerweise wird das Programm unter c:/Program Files/Extreme Trucker2 installiert. Dein Pfad lautet aber: 22:44:03 : [ufs] Home directory: 'D:/Lyubomir/18 WoS Extreme Trucker 2'.
Deswegen startet das Programm auch erst gar nicht, weil die notwendigen Daten nicht gefunden werden.

Installiere das Programm neu und lass den Installer die Arbeit machen.

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