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Maps

Antworten im Thema: 31 » Der letzte Beitrag (19. Juni 2011, 09:24) ist von Transit.

Lieber Besucher, herzlich willkommen bei: Trucksimulator24 - Die freundliche Trucksimulator Community rund um den Euro Truck Simulator 2, Euro Trucksimulator, German Truck Simulator, 18 Wheels of Steel Reihe, Extreme Trucker und den ZModeler.. Falls dies Ihr erster Besuch auf dieser Seite ist, lesen Sie sich bitte die Hilfe durch. Dort wird Ihnen die Bedienung dieser Seite näher erläutert. Darüber hinaus sollten Sie sich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutzen Sie das Registrierungsformular, um sich zu registrieren oder informieren Sie sich ausführlich über den Registrierungsvorgang. Falls Sie sich bereits zu einem früheren Zeitpunkt registriert haben, können Sie sich hier anmelden.

Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

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21

Montag, 14. März 2011, 13:50

NorthAmericanTruckerMap


Spoiler Spoiler

Ambassador Bridge Between Canada and U.S.A

Detroit-Windsor Tunnel

Armalyte Petrol Stations

New Clear View Signs to map

Add T.A truck stops- added about 13 of them all around the map, Will take request for more in other areas of the map.

Truck rest stop on I-75

Windsor
Toledo
Toronto

Fixed up all the errors.

Added Houses in-Windsor,Boston and St Louis, Memphis and Miami For my Vtc

Route 66

All old problems fixed.


IceRoadLegend Added the Logging road. ALL CREDITS GO TO HIM.


Fixed problems with walls on route66 and added a few trucks and stuff in windsor as a tester for the rest of my map.

I Fixed up Windsor and added a ton of houses, Worked on Toronto. Umm, Cheak out my new trucking company yards that I will be building all over eventually. Cheak out the tester one that’s in Calgary at the old parking lot.


Made traffic going to Yellowknife.

Umm Added T.A Truckstop In Yellowknife.

Fixed up a ton of stuff on Route 66

IceRoad



Credits

Ivan-For new Map models and New skies,
Armaytle-Petrol Stations
Me(Cody) for the map, and new menu music,
IceRoadLegend-Logging Road..




Any Problems Contact me at Truckpol Forum or my VTC(North American Truck Lines)



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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

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Game: ETS2

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22

Montag, 14. März 2011, 13:51

18wh_map-beta


Spoiler Spoiler

========================================================
Mr. luder's open source map project

von Düsseldorf über die Kasseler Berge nach ??? - beta v1.0
========================================================

"permission":

you're not allowed to release this beta version.
you're not allowed to release modells.
you're not allowed to release textures.
you're not allowed to show screenshots of the map in the notebook or any other thing.
you're allowed to show screenshots.
you're allowed to answear questions.
you're allowed to edit textures.
you're allowed to put models on and off the map - no support from me, aight?

"readme", fools:

how to install that addon:

1.0 in this archive, you should got these files :
1.1 map.scs
1.2 map-modells.scs
1.3 map-textures.scs
2.0 paste the 3 .scs archives in "my Documents/18 wos haulin/mod/"
3.0 waste your pathetic life!

creds and shouts going out too:
me!!!


mr. luder - trucksims c.e.o.
www.trucksimsforum.de


Spoiler Spoiler

Mr. luder's open source project

von Düsseldorf über die Kasseler Berge nach ??? - beta v1.0


Abfahrt 2, km 0 ||| ||| Düsseldorf
||| |||
||| |||
||| |||
||| |||
120km/h ||| ||| 120km/h
||| |||
||| |||
||| |||
||| |||
||| |||
||| |||
||| |||
120km/h ||| ||| 120km/h
||| |||
||| |||
Abfahrt 3, km 17 ||| ||| Brake, Büssing
||| |||
||| |||
||| |||
||| |||
120km/h ||| ||| 120km/h
||| |||
||| |||
||| |||
||| |||
||| |||
||| |||
||| |||
100km/h || || 100km/h
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
Abfahrt 4, km 37 || || Blomberg, Lützelbach
|| ||
|| ||
100km/h || || 100km/h
|| || Talbrücke "Albrechtsgraben" - 600m
|| ||
|| ||
|| ||
|| ||
|| ||

Passwort: iherzluder


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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

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23

Montag, 14. März 2011, 13:52

xxxxxlogmapv3


Spoiler Spoiler

this is a test map. some companies still dont work.
like the bus depot and the tow yard.if you find
errors or any bug post a screenshot of the error.
the map will be updated in the future with more cargos and trailers.


credits XXXXX for map and all models - freight train by ivan aka hardtruckisthebest.

credits trailers XXXXX pete379jp.

you can use my models with propper credit given.

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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

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24

Montag, 14. März 2011, 13:53

Pan-American Map by naraemon


Spoiler Spoiler

Pan-American Map by naraemon release version May 23, 2010.

This file did not come with a readme. Below is the text from the thread releasing the mod and a link to the thread on Truckpol Forums.

TruckerDude

**********************************************************************************

I uploaded new version today.

+ Added Quebec
-> I created two routes from Montreal to Quebec
(both side of Saint Lawrence River).
Enjoy trips around le Québec!

+ Prepared to add new city, Trois-Rivières.
-> You can go through Trois-Rivières in this version.
But no exits to the city.

+ Prepared to add Prince Edward Island.
-> But no route from other cities.
You cannot get there in this version. Please wait!!

Link to download:
http://pinguhouse.hp.infoseek.co.jp/18w ... 100523.scs

Link to Truckpol Forum thread: http://truckpol.proboards.com/index.cgi ... 315&page=1

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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

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25

Montag, 14. März 2011, 13:54

Upgrade-mapmodels V1.3


Spoiler Spoiler

.:17\07\2o10:.

__________________________________________________________________________ - ___

UPGRADE-MAPMODELS
by Rubber Duck

v1.3
___________________________________________________________________________-____


parts & stuff from V1.0:
---------------------------------

- "Seaship" replaced
- "Plane_big" replaced
- "Trailer1" replaced (4 Paintjobs)
- new model Cat - D7R
- some new Flares for models

New parts & stuff in V1.1:
---------------------------------

- "Tanker_big" replaced (2 Paintjobs)
- "Trailer2" replaced (4 Paintjobs)
- new Replacement-Skin(Goodyear) for model "Airship"

New parts & stuff in V1.2:
---------------------------------

- "Mach1b" replaced (based on Model Cat938b by SCS-ET)
- "Trailer3" replaced (4 Paintjobs)
- "Trailer4" replaced (4 Paintjobs)
- new model "Forklift" (by SCS-ET)

New parts & stuff in V1.3:
---------------------------------

- add Forklift and Containership to movers(must set per hand with Map-Editor)
- some small changes on paintjobs


Please do NOT re-upload this file anywhere, thank-you.


Install:
--------

Copy scs to your "\18 WoS Haulin\mod\" directory.

That's it :) !

Notes:
------

Seaship, tanker_big, plane_big, mach1b and trailer1-4 replaces the standard files.
The Cat-D7R and the Forklift are new models and must set per hand with Map-Editor.

Known Problems:
---------------

Too many models of Type "trailer1-4" within a close radius on the map can causes display corruption!

_______________________

I hope u enjoy,)

Rubber Duck

RubberDuck_73@t-online.de

http://www.trucksimsforum.de

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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

  • Nachricht senden

26

Montag, 14. März 2011, 13:55

Map Grand Canyon Discovery (beta) V1 By Ernst


Spoiler Spoiler

xxxxxxxxxxxxxxxxxxxxxxxxxxxxx 18 Wheels of Steel Haulin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
------------------------------------------------------------------------------------------------
released: 14.06.2010
------------------------------------------------------------------------------------------------
Map Grand Canyon Discovery V1 (beta) By Ernst
-------------------------------------------------------------------------------------------------
Credits:
-------------------------------------------------------------------------------------------------
Ivan Zvada Jr. aka Hardtruckisthebest (models, textures and support for original map)
Phantom 359 (textures, skins, static)
Ernst (map Special Edition)
-------------------------------------------------------------------------------------------------
Installation:
1. Remove ALL of your mods from the mod folder.
2. Place _Map Grand Canyon Discovery V1_Edit1.scs and _Map Grand Canyon Discovery V1_Edit2.scs
in the mod folder Mis Documentos/18 WoS Haulin/mod
---------------------------------------------------------------------------------------------------
Informacion sobre el mapa muy Importante:
1. Ahora se a mejorado mucho mas con la primera version.
2. Este mapa esta basado en el modelo original del RNR V5 de Hardtruckisthebest.
3. Podra Iniciar la Partida del juego en Fresno, lake city, weste valle, biop pine.
4. Las rutas estan enlasadas a todas las ciudades existentes ya mencionadas anteriormente.
5. Este mapa representa toda mi imaginacion (CREATIVIDAD PERUANA) ya que las carreteras no existen en la vida real.
6. Las compañias ya funcionan correctamente.
7. Se adicionado nuevas rutas y se ha mejorado las anteriores.
8. Este mapa funciona con los pack creados por mi si gustas jugar con ellos los puedes descargar
en mi nuevo canal de youtbe http://www.youtube.com/PeruTruck y subcribirte
9. Aun falta adicionar las nuevas ciudades y unos detalles mas pequeños.
---------------------------------------- ---------------------------------------- --------------
Permission of ivan :
Gracias a Ivan por autorizarme a editar su mapa, prueba de ello dejo una copia fiel del permiso
---------------------------------------- ---------------------------------------- --------------
Si deseas postear este mapa en cualquier foro haulin tienes todo mi permiso y autorizacion de hacerlo
siempre y cuando respetes los creditos originales y el link de descarga original.
Disfrutar
By ERNST
---------------------------------------- ---------------------------------------- --------------
Enjoy!
By ERNST
---------------------------------------- ---------------------------------------- ---------------
-ERNST-





Übersetzt:

xxxxxxxxx 18 Wheels of Steel Haulin xxxxxxxxxxxxxxxxxx
-------------------------------------------------- -----------------------------------------
Veröffentlicht am: 14/06/2010
-------------------------------------------------- ------------------------------------------
V1 Grand Canyon Discovery Map (beta) von Ernst
-------------------------------------------------- ------------------------------------------
Credits:
-------------------------------------------------- -------------------------------------------
Ivan aka Hardtruckisthebest Zvada Jr. (Modelle, Texturen und Unterstützung für die Original-Karte)
Phantom 359 (Texturen, Skins, statisch)
Cerritos (statisch)
Ernst (map Special Edition)
-------------------------------------------------- -----------------------------------------
Installation:
1. Entfernen Sie alle Ihre Mods aus dem Mod-Ordner.
2. Discovery Place V1_Edit1.scs _Map Grand Canyon und Grand Canyon Discovery _Map V1_Edit2.scs in der Mod-Ordner My Documentos/18 WoS Haulin / mod



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Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

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27

Montag, 14. März 2011, 13:56

Haulin' Special Edition Map Update Phantom 359

Spoiler Spoiler

Haulin' Special Edition Map Update
released: May 4, 2010
credits: Phantom 359

-----------------------------------------------------

This is an update for my Haulin' Special Edition map.

It includes updates of:

* Charleston
* Miami
* Orlando
* Mobile
* New Orleans
* Houston
* San Antonio

* I-10 coast=to-coast, including a new interchange at I-10 and I-5

* Additional tweaks in New York, including a secondary road between NY and Boston

* Additional scenery and signage tweaks

* Much more!

------------------------------------------------------

Installation:

Simply remove the old "zz Haulin SE MAP.scs" from your mod folder and replace it with this new file - "zz Haulin SE MAP May04.scs" file.

(You must also have the "zz Haulin SE GAME.scs file in your folder.)

------------------------------------------------------

Explore...

Enjoy...

Phantom 359


Download by TS24 Dl Server

Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

  • Nachricht senden

28

Montag, 14. März 2011, 13:58

EAA-V3_3 Map



Spoiler Spoiler

Tutorial para modificar o SAVE do EAA V2.0 para o EAA V3.0


*********NÃO ALTERE NADA ALÉM DO QUE COLOCO AQUI, POIS PODERÁ PERDER
O SEU SAVE!!!!!!!!!!!!!***********************


1. Você precisa ir na pasta meusdocumentos/18WOS Haulin/save
e encontrar a pasta correspondente ao seu SAVE. O arquivo info.sii,
se aberto com o bloco de notas, mostra o nome do save correspondente
a pasta aberta.

****** FAÇA UM BACKUP DO SEU ARQUIVO - QUALQUER ESCRITA ERRADA, E SEU SAVE DEIXA
DE FUNCIONAR******






2. Uma vez achada a pasta do seu SAVE, você precisa abrir o arquivo game.sii
que esta dentro da pasta com o bloco de notas. Você verá algo assim:

SiiNunit
{
economy : _nameless.0CF0.2640 {
bank: _nameless.0F26.F1C8
player: _nameless.0F26.F210
companies: 24
companies[0]: company.volatile.amergine
companies[1]: company.volatile.zabarts_food
companies[2]: company.volatile.gl_chemicals
companies[3]: company.volatile.iwm_waste
companies[4]: company.volatile.eddys_food
companies[5]: company.volatile.homegarden
companies[6]: company.volatile.kraft
companies[7]: company.volatile.fm_mall
companies[8]: company.volatile.trolley_mall
companies[9]: company.volatile.hospital
companies[10]: company.volatile.constr
companies[11]: company.volatile.nextar
companies[12]: company.volatile.sawmill
companies[13]: company.volatile.ufo_oil
companies[14]: company.volatile.cropbank
companies[15]: company.volatile.bush_farm
companies[16]: company.volatile.rock_port
companies[17]: company.volatile.umc
companies[18]: company.volatile.mc_foodplant
companies[19]: company.volatile.pgg_port
companies[20]: company.volatile.powerplant
companies[21]: company.volatile.triair
companies[22]: company.volatile.car_dealer
....
....
...
...
..

3. Procure as seguintes linhas:


companies: 24
companies[0]: company.volatile.amergine
companies[1]: company.volatile.zabarts_food
companies[2]: company.volatile.gl_chemicals
companies[3]: company.volatile.iwm_waste
companies[4]: company.volatile.eddys_food
companies[5]: company.volatile.homegarden
companies[6]: company.volatile.kraft
companies[7]: company.volatile.fm_mall
companies[8]: company.volatile.trolley_mall
companies[9]: company.volatile.hospital
companies[10]: company.volatile.constr
companies[11]: company.volatile.nextar
companies[12]: company.volatile.sawmill
companies[13]: company.volatile.ufo_oil
companies[14]: company.volatile.cropbank
companies[15]: company.volatile.bush_farm
companies[16]: company.volatile.rock_port
companies[17]: company.volatile.umc
companies[18]: company.volatile.mc_foodplant
companies[19]: company.volatile.pgg_port
companies[20]: company.volatile.powerplant
companies[21]: company.volatile.triair
companies[22]: company.volatile.car_dealer
companies[23]: company.volatile.military


e apague-as e substitua-as por:

companies: 28
companies[0]: company.volatile.amergine
companies[1]: company.volatile.zabarts_food
companies[2]: company.volatile.gl_chemicals
companies[3]: company.volatile.iwm_waste
companies[4]: company.volatile.eddys_food
companies[5]: company.volatile.homegarden
companies[6]: company.volatile.kraft
companies[7]: company.volatile.fm_mall
companies[8]: company.volatile.trolley_mall
companies[9]: company.volatile.hospital
companies[10]: company.volatile.constr
companies[11]: company.volatile.nextar
companies[12]: company.volatile.sawmill
companies[13]: company.volatile.ufo_oil
companies[14]: company.volatile.cropbank
companies[15]: company.volatile.bush_farm
companies[16]: company.volatile.rock_port
companies[17]: company.volatile.umc
companies[18]: company.volatile.mc_foodplant
companies[19]: company.volatile.pgg_port
companies[20]: company.volatile.powerplant
companies[21]: company.volatile.triair
companies[22]: company.volatile.car_dealer
companies[23]: company.volatile.military
companies[24]: company.volatile.brusque
companies[25]: company.volatile.fazenda
companies[26]: company.volatile.posto10
companies[27]: company.volatile.serraria



4. Procure as seguintes linhas:


vehicle_pounds: 66
vehicle_pounds[0]: garage.albuquerque
vehicle_pounds[1]: garage.atlanta
vehicle_pounds[2]: garage.bismarck
vehicle_pounds[3]: garage.boston
vehicle_pounds[4]: garage.calgary
vehicle_pounds[5]: garage.dallas
vehicle_pounds[6]: garage.desmoines
vehicle_pounds[7]: garage.detroit
vehicle_pounds[8]: garage.elpaso
vehicle_pounds[9]: garage.greatfalls
vehicle_pounds[10]: garage.houston
vehicle_pounds[11]: garage.charleston
vehicle_pounds[12]: garage.cheyenne
vehicle_pounds[13]: garage.chicago
vehicle_pounds[14]: garage.indianapolis
vehicle_pounds[15]: garage.lasvegas
vehicle_pounds[16]: garage.losangeles
vehicle_pounds[17]: garage.memphis
vehicle_pounds[18]: garage.miami
vehicle_pounds[19]: garage.minneapolis
vehicle_pounds[20]: garage.mobile
vehicle_pounds[21]: garage.montreal
vehicle_pounds[22]: garage.nashville
vehicle_pounds[23]: garage.neworleans
vehicle_pounds[24]: garage.newyork
vehicle_pounds[25]: garage.orlando
vehicle_pounds[26]: garage.phoenix
vehicle_pounds[27]: garage.vancouver
vehicle_pounds[28]: garage.winnipeg
vehicle_pounds[29]: garage.sms
vehicle_pounds[30]: garage.linhares
vehicle_pounds[31]: garage.reno
vehicle_pounds[32]: garage.garopaba
vehicle_pounds[33]: parking.albuquerque
vehicle_pounds[34]: parking.atlanta
vehicle_pounds[35]: parking.bismarck
vehicle_pounds[36]: parking.boston
vehicle_pounds[37]: parking.calgary
vehicle_pounds[38]: parking.dallas
vehicle_pounds[39]: parking.desmoines
vehicle_pounds[40]: parking.detroit
vehicle_pounds[41]: parking.elpaso
vehicle_pounds[42]: parking.greatfalls
vehicle_pounds[43]: parking.houston
vehicle_pounds[44]: parking.charleston
vehicle_pounds[45]: parking.cheyenne
vehicle_pounds[46]: parking.chicago
vehicle_pounds[47]: parking.indianapolis
vehicle_pounds[48]: parking.lasvegas
vehicle_pounds[49]: parking.losangeles
vehicle_pounds[50]: parking.memphis
vehicle_pounds[51]: parking.miami
vehicle_pounds[52]: parking.minneapolis
vehicle_pounds[53]: parking.mobile
vehicle_pounds[54]: parking.montreal
vehicle_pounds[55]: parking.nashville
vehicle_pounds[56]: parking.neworleans
vehicle_pounds[57]: parking.newyork
vehicle_pounds[58]: parking.orlando
vehicle_pounds[59]: parking.phoenix
vehicle_pounds[60]: parking.vancouver
vehicle_pounds[61]: parking.winnipeg
vehicle_pounds[62]: parking.sms
vehicle_pounds[63]: parking.linhares
vehicle_pounds[64]: parking.reno
vehicle_pounds[65]: parking.garopaba

apague-as e substitua-as por estas aqui:

vehicle_pounds: 78
vehicle_pounds[0]: garage.albuquerque
vehicle_pounds[1]: garage.atlanta
vehicle_pounds[2]: garage.bismarck
vehicle_pounds[3]: garage.boston
vehicle_pounds[4]: garage.calgary
vehicle_pounds[5]: garage.dallas
vehicle_pounds[6]: garage.desmoines
vehicle_pounds[7]: garage.detroit
vehicle_pounds[8]: garage.elpaso
vehicle_pounds[9]: garage.greatfalls
vehicle_pounds[10]: garage.houston
vehicle_pounds[11]: garage.charleston
vehicle_pounds[12]: garage.cheyenne
vehicle_pounds[13]: garage.chicago
vehicle_pounds[14]: garage.indianapolis
vehicle_pounds[15]: garage.lasvegas
vehicle_pounds[16]: garage.losangeles
vehicle_pounds[17]: garage.memphis
vehicle_pounds[18]: garage.miami
vehicle_pounds[19]: garage.minneapolis
vehicle_pounds[20]: garage.mobile
vehicle_pounds[21]: garage.montreal
vehicle_pounds[22]: garage.nashville
vehicle_pounds[23]: garage.neworleans
vehicle_pounds[24]: garage.newyork
vehicle_pounds[25]: garage.orlando
vehicle_pounds[26]: garage.phoenix
vehicle_pounds[27]: garage.vancouver
vehicle_pounds[28]: garage.winnipeg
vehicle_pounds[29]: garage.sms
vehicle_pounds[30]: garage.linhares
vehicle_pounds[31]: garage.reno
vehicle_pounds[32]: garage.garopaba
vehicle_pounds[33]: garage.sanfrancisco
vehicle_pounds[34]: garage.seattle
vehicle_pounds[35]: garage.santacruz
vehicle_pounds[36]: garage.sanantonio
vehicle_pounds[37]: garage.roswell
vehicle_pounds[38]: garage.surubim
vehicle_pounds[39]: parking.albuquerque
vehicle_pounds[40]: parking.atlanta
vehicle_pounds[41]: parking.bismarck
vehicle_pounds[42]: parking.boston
vehicle_pounds[43]: parking.calgary
vehicle_pounds[44]: parking.dallas
vehicle_pounds[45]: parking.desmoines
vehicle_pounds[46]: parking.detroit
vehicle_pounds[47]: parking.elpaso
vehicle_pounds[48]: parking.greatfalls
vehicle_pounds[49]: parking.houston
vehicle_pounds[50]: parking.charleston
vehicle_pounds[51]: parking.cheyenne
vehicle_pounds[52]: parking.chicago
vehicle_pounds[53]: parking.indianapolis
vehicle_pounds[54]: parking.lasvegas
vehicle_pounds[55]: parking.losangeles
vehicle_pounds[56]: parking.memphis
vehicle_pounds[57]: parking.miami
vehicle_pounds[58]: parking.minneapolis
vehicle_pounds[59]: parking.mobile
vehicle_pounds[60]: parking.montreal
vehicle_pounds[61]: parking.nashville
vehicle_pounds[62]: parking.neworleans
vehicle_pounds[63]: parking.newyork
vehicle_pounds[64]: parking.orlando
vehicle_pounds[65]: parking.phoenix
vehicle_pounds[66]: parking.vancouver
vehicle_pounds[67]: parking.winnipeg
vehicle_pounds[68]: parking.sms
vehicle_pounds[69]: parking.linhares
vehicle_pounds[70]: parking.reno
vehicle_pounds[71]: parking.garopaba
vehicle_pounds[72]: parking.sanfrancisco
vehicle_pounds[73]: parking.seattle
vehicle_pounds[74]: parking.santacruz
vehicle_pounds[75]: parking.sanantonio
vehicle_pounds[76]: parking.roswell
vehicle_pounds[77]: parking.surubim

5. Procure as seguintes linhas das garagens. Elas começarão em albuquerque e terminaram
em garopaba.


vehicle_garage : garage.albuquerque {
purchase_price: 0
city_name: albuquerque
stored_vehicles: 0
open: false
}

vehicle_garage : garage.atlanta {
purchase_price: 0
city_name: atlanta
stored_vehicles: 0
open: false
}

vehicle_garage : garage.bismarck {
purchase_price: 0
city_name: bismarck
stored_vehicles: 0
open: false
}

vehicle_garage : garage.boston {
purchase_price: 0
city_name: boston
stored_vehicles: 0
open: false
}

......
.....
....
...
..
.


vehicle_garage : garage.sms {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.linhares {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.reno {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.garopaba {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

após garopaba, adicione as seguintes garagens:


vehicle_garage : garage.sanfrancisco {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.seattle {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.santacruz {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.sanantonio {
purchase_price: 0
city_name: winnipeg
stored_vehicles: 0
open: false
}

vehicle_garage : garage.roswell {
purchase_price: 0
city_name: roswell
stored_vehicles: 0
open: false
}

vehicle_garage : garage.surubim {
purchase_price: 0
city_name: surubim
stored_vehicles: 0
open: false
}



6. Procure as seguintes linhas dos parkings agora. Elas começarão em albuquerque e terminaram
em garopaba assim como as garagens.




vehicle_parking : parking.albuquerque {
storage_fee: 100
city_name: albuquerque
stored_vehicles: 0
open: true
}

vehicle_parking : parking.atlanta {
storage_fee: 100
city_name: atlanta
stored_vehicles: 0
open: true
}

vehicle_parking : parking.bismarck {
storage_fee: 100
city_name: bismarck
stored_vehicles: 0
open: true
}

......
.....
....
...
..
.


vehicle_parking : parking.sms {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.linhares {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.reno {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.garopaba {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

após winnipeg, adicione os seguintes parkings:

vehicle_parking : parking.sanfrancisco {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.seattle {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.santacruz {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.sanantonio {
storage_fee: 100
city_name: orlando
stored_vehicles: 0
open: true
}

vehicle_parking : parking.roswell {
storage_fee: 100
city_name: roswell
stored_vehicles: 0
open: true
}

vehicle_parking : parking.surubim {
storage_fee: 100
city_name: surubim
stored_vehicles: 0
open: true
}


7. Agora é preciso arrumar as empresas, então colocarei apenas como a empresa deve ficar
e apenas as empresas que requerem modificação.
O seu trabalho será deixar igual ao mostrado.
Procure no seu save a empresa como mostrado abaixo, se oriente pelo nome de empresa:
DICA - as empresas estão logo acima das garagens!!!

company : company.volatile.zabarts_food {
city_names: 8
city_names[0]: phoenix
city_names[1]: charleston
city_names[2]: detroit
city_names[3]: greatfalls
city_names[4]: dallas
city_names[5]: albuquerque
city_names[6]: reno
city_names[7]: sanfrancisco



company : company.volatile.kraft {
city_names: 6
city_names[0]: boston
city_names[1]: mobile
city_names[2]: losangeles
city_names[3]: calgary
city_names[4]: indianapolis
city_names[5]: roswell



company : company.volatile.fm_mall {
city_names: 8
city_names[0]: orlando
city_names[1]: nashville
city_names[2]: greatfalls
city_names[3]: losangeles
city_names[4]: minneapolis
city_names[5]: winnipeg
city_names[6]: reno
city_names[7]: seattle



company : company.volatile.trolley_mall {
city_names: 7
city_names[0]: phoenix
city_names[1]: boston
city_names[2]: mobile
city_names[3]: lasvegas
city_names[4]: albuquerque
city_names[5]: dallas
city_names[6]: santacruz


company : company.volatile.hospital {
city_names: 4
city_names[0]: albuquerque
city_names[1]: houston
city_names[2]: reno
city_names[3]: seattle


company : company.volatile.nextar {
city_names: 5
city_names[0]: phoenix
city_names[1]: neworleans
city_names[2]: nashville
city_names[3]: sms
city_names[4]: sanantonio


company : company.volatile.bush_farm {
city_names: 6
city_names[0]: atlanta
city_names[1]: desmoines
city_names[2]: miami
city_names[3]: montreal
city_names[4]: reno
city_names[5]: seattle

company : company.volatile.rock_port {
city_names: 6
city_names[0]: chicago
city_names[1]: greatfalls
city_names[2]: miami
city_names[3]: calgary
city_names[4]: vancouver
city_names[5]: santacruz


company : company.volatile.umc {
city_names: 6
city_names[0]: cheyenne
city_names[1]: neworleans
city_names[2]: memphis
city_names[3]: nashville
city_names[4]: vancouver
city_names[5]: roswell


company : company.volatile.mc_foodplant {
city_names: 7
city_names[0]: bismarck
city_names[1]: cheyenne
city_names[2]: minneapolis
city_names[3]: newyork
city_names[4]: greatfalls
city_names[5]: seattle
city_names[6]: roswell


company : company.volatile.pgg_port {
city_names: 6
city_names[0]: desmoines
city_names[1]: charleston
city_names[2]: montreal
city_names[3]: houston
city_names[4]: garopaba
city_names[5]: santacruz


company : company.volatile.powerplant {
city_names: 5
city_names[0]: boston
city_names[1]: desmoines
city_names[2]: indianapolis
city_names[3]: elpaso
city_names[4]: sanantonio


company : company.volatile.military {
city_names: 5
city_names[0]: albuquerque
city_names[1]: charleston
city_names[2]: neworleans
city_names[3]: nashville
city_names[4]: sanfrancisco



8. Agora, abaixo da ultima empresa e acima das garagens, adicione as empresas novas:


company : company.volatile.brusque {
city_names: 3
city_names[0]: sms
city_names[1]: winnipeg
city_names[2]: nashville
permanent_data: company.permanent.brusque
rating_per_contract: &3dcccccd
rating: 0
contracts: 0
trailer: null
trailer_double: null
cargos_delivered: 0
}

company : company.volatile.fazenda {
city_names: 8
city_names[0]: chicago
city_names[1]: newyork
city_names[2]: bismarck
city_names[3]: charleston
city_names[4]: cheyenne
city_names[5]: boston
city_names[6]: atlanta
city_names[7]: surubim
permanent_data: company.permanent.fazenda
rating_per_contract: &3dcccccd
rating: 0
contracts: 0
trailer: null
trailer_double: null
cargos_delivered: 0
}

contract : _nameless.11AF.4D70 {
driver: _nameless.0CDE.CC40
truck: _nameless.1131.9600
trailer: _nameless.1131.D880
}

company : company.volatile.posto10 {
city_names: 23
city_names[0]: elpaso
city_names[1]: dallas
city_names[2]: atlanta
city_names[3]: albuquerque
city_names[4]: boston
city_names[5]: memphis
city_names[6]: cheyenne
city_names[7]: charleston
city_names[8]: mobile
city_names[9]: greatfalls
city_names[10]: miami
city_names[11]: calgary
city_names[12]: desmoines
city_names[13]: detroit
city_names[14]: minneapolis
city_names[15]: losangeles
city_names[16]: houston
city_names[17]: montreal
city_names[18]: vancouver
city_names[19]: garopaba
city_names[20]: linhares
city_names[21]: surubim
city_names[22]: sms
permanent_data: company.permanent.posto10
rating_per_contract: &3dcccccd
rating: 0
contracts: 0
trailer: null
trailer_double: null
cargos_delivered: 0
}

company : company.volatile.serraria {
city_names: 4
city_names[0]: greatfalls
city_names[1]: neworleans
city_names[2]: nashville
city_names[3]: indianapolis
permanent_data: company.permanent.serraria
rating_per_contract: &3dcccccd
rating: 0
contracts: 0
trailer: null
trailer_double: null
cargos_delivered: 0
}



AGORA É SALVAR O ARQUIVO SAVE.SII E JOGAR!!!!!

Download

Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

  • Nachricht senden

29

Montag, 14. März 2011, 13:59

18 WoS Haulin Hun Map By Ltomi&Gollo









Download

Hom

BoardTechniker

  • »Hom« ist männlich
  • »Hom« ist ein verifizierter Benutzer
  • »Hom« ist der Autor dieses Themas

Beiträge: 1 219

OS: Win 7 64Bit

Game: ETS2

GV: 1.19.2.1

Danksagungen: 2604

  • Nachricht senden

30

Montag, 14. März 2011, 14:03

Alaska Ice Road Finished Version



Spoiler Spoiler

Hey guys well here it is the finished version of the Alaska Ice Road and Dalton high way. I hope that
u guys injoy this. YOu can take loads from Fairbanks to Deadhorse and Prudhow Bay and then from thoes
2 places take loads back to Fairbanks. So guys drive the shit out of this map and have fun and be safe

CREDITS

Ivan(hardtruckisbest)- Thanks to Ivan for all the models
These people helped ivan with models etc
-evh5150vanhalen - For the TA
-Chris aka. Bay0net
-and any one else that helped out ivan
[SEL] Craig - helping with errors
sel bandit188 - Getting in touch with Lisa Kelly(the actual ice road trucker) and ask her some qustions
which was a big help
Iceroadlegend(me) - Maker of the map only


Installation

Please take out my previous version of the Ice road and put these new files in. If you have any other map
files in You mod folder please take them out thanks.


ENJOY

Download

Zurzeit sind neben Ihnen 3 Benutzer in diesem Thema unterwegs:

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