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[Tipp] Trucks von 1.00 auf 1.01 umschreiben

Antworten im Thema: 0 » Der letzte Beitrag (Mar 6th 2011, 2:03pm) ist von GPunkt™.

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GPunkt™

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Sunday, March 6th 2011, 2:03pm

[Tipp] Trucks von 1.00 auf 1.01 umschreiben

von mussweg

Euer gerade herruntergeladende Truck läuft nicht?

Es gibt es schon die ersten Änderungen in den Versionen 1.00 und 1.01.

Das sollte aber kein großes Problem darstellen, öffnet die Definition des Trucks und ändert folgendes:

In der Version 1.00 sind 2 Zeilen mehr drin, die aber gelöscht werden müssen, abwärts sind die kompatibel.

Hier die Zeilen die gelöscht werden müssen:
game_points: 4
vehicle_class: 1



Unten habe ich beide Versionen gepostet, damit ihr diese vergleichen könnt.

Hier mal eine aus der Version 1.00
Das ist jetzt der DAF (A) ist aber bei jeden das Selbe.

Spoiler Spoiler

driveable_vehicle_data: vehicle.daf.xf.a
{
name: "@@trk_daf_xf_a@@"
brand: "@@trk_daf_brand@@"

price: 176900
tank_size:850
avg_consumption:45

#--------
# models
#--------
model: "/vehicle/truck/daf_xf/truck.pmd"
lod: "/vehicle/truck/daf_xf/lod.pmd"
collision: "/vehicle/truck/daf_xf/truck.pmc"
variant: a

fwheel_model: "/vehicle/wheel/steel/front.pmd"
rwheel_model: "/vehicle/wheel/steel/rear.pmd"
exterior_wiper_anim: "/vehicle/truck/daf_xf/wipers.pma"
wiper_model: "/vehicle/truck/daf_xf/wipers.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.daf.ext
sdata_int: sound.daf.int

preview: "daf"

game_points: 4

vehicle_class: 1


behind_camera: camera.behind.basic
interior_camera: camera.interior.daf.xf
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, -0.6)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.daf.xf.exclusive

sleeper: true

# Red Green Blue Alpha

default_colors[]:(218, 186, 55, 255)



# used for UI truck rendering
reflection_offset: (0.0, 4.9, 0.0)

upgrade_power1:8000
upgrade_power2:10000
upgrade_handling1:10000
upgrade_handling2:12000
upgrade_consumption1:2000
upgrade_consumption2:2500
upgrade_consumption3:5100


facts[]: "375 kW (510 @@ui_hp@@) 2500 Nm, V6 12.9l"
facts[]: "14-@@ui_speeds@@"
facts[]: "850 l"
}


Zum Vergleich hier jetzt der selbe aus der Version 1.01

Spoiler Spoiler

driveable_vehicle_data: vehicle.daf.xf.a
{
name: "@@trk_daf_xf_a@@"
brand: "@@trk_daf_brand@@"

price: 176900
tank_size:850
avg_consumption:45

#--------
# models
#--------
model: "/vehicle/truck/daf_xf/truck.pmd"
lod: "/vehicle/truck/daf_xf/lod.pmd"
collision: "/vehicle/truck/daf_xf/truck.pmc"
variant: a

fwheel_model: "/vehicle/wheel/steel/front.pmd"
rwheel_model: "/vehicle/wheel/steel/rear.pmd"
exterior_wiper_anim: "/vehicle/truck/daf_xf/wipers.pma"
wiper_model: "/vehicle/truck/daf_xf/wipers.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0

#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.daf.ext
sdata_int: sound.daf.int

preview: "daf"

behind_camera: camera.behind.basic
interior_camera: camera.interior.daf.xf
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, -0.6)

wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.daf.xf.exclusive

sleeper: true

# Red Green Blue Alpha

default_colors[]:(218, 186, 55, 255)



# used for UI truck rendering
reflection_offset: (0.0, 4.9, 0.0)

upgrade_power1:8000
upgrade_power2:10000
upgrade_handling1:10000
upgrade_handling2:12000
upgrade_consumption1:2000
upgrade_consumption2:2500
upgrade_consumption3:5100


facts[]: "375 kW (510 @@ui_hp@@) 2500 Nm, V6 12.9l"
facts[]: "14-@@ui_speeds@@"
facts[]: "850 l"
}


Einfach die beiden rot makierten Zeilen löschen und wieder abspeichern.

Used tags

1.00, 1.01, Tipp, Truck, Umschreiben

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