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T&T - Fragen, Hilfe, Problemlösungen, Support - User helfen Usern

Antworten im Thema: 39 » Der letzte Beitrag (15. August 2016, 08:26) ist von chloro.

FuNTeX

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31

Dienstag, 9. August 2016, 10:49

Ich hoffe es gibt hier noch jemand der mir helfen kann , auch wenn das ding seit jahren schon tot ist :X

ich habe mir heute T&T gekauft ( über steam )

wenn ich es starte . beenden es sich gleich wieder ...

ich habe windows 10 64 bit

und bin echt ratlos :/

mfg

king-man

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32

Dienstag, 9. August 2016, 13:04

ggf mit anderem kompatibilitätsmodus probieren oder einfach googeln ;)
Gute Fahrt und immer die Augen auf die Straße richten :thumbsup:

FuNTeX

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33

Mittwoch, 10. August 2016, 13:48

schon alles gemacht und per google nichts gefunden :/

chloro

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Beiträge: 3 395

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

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34

Mittwoch, 10. August 2016, 13:55

sagt die Log irgendwas ;)
einfach mal als Anhang posten







mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
[Tipp] Germantrucks-"LOG" posten

FuNTeX

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35

Donnerstag, 11. August 2016, 15:04

sagt die Log irgendwas ;)
einfach mal als Anhang posten







mfg chloro

leider befindet sich im ordner kein LOG :/


chloro

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Beiträge: 3 395

Wohnort: Ahlen (NRW); Apolle (TH)

OS: Win 7 64 Bit

Game: ETS/ Haulin und janz wenisch ETS2

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36

Donnerstag, 11. August 2016, 15:12

das heißst also, du kommst noch nicht mal ins startprogramm von T und T rein, oder verstehe ich da was falsch



mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
[Tipp] Germantrucks-"LOG" posten

king-man

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37

Donnerstag, 11. August 2016, 16:08

Die log ist nicht im INstallationsverzeichnis sondern unter Dokumente
Gute Fahrt und immer die Augen auf die Straße richten :thumbsup:

chloro

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  • »chloro« ist männlich

Beiträge: 3 395

Wohnort: Ahlen (NRW); Apolle (TH)

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GV: 1.22 sonstewas

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38

Donnerstag, 11. August 2016, 16:18

ach so stümmt, hatte ich vergessen zu erwähnen :dash:



mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




>>>Forenregeln<<<
[Tipp] Eurotrucks-"LOG" posten
[Tipp] Germantrucks-"LOG" posten

FuNTeX

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39

Montag, 15. August 2016, 02:05

da gibt es eine game.crash datei

Spoiler Spoiler



-----------------------------------------
Crash log created on: Tue Aug 09 10:34:37 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 75E320F3 0001:000E10F3 C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:C22D74BE
EBX:0000003C
ECX:000000C0
EDX:02B1008C
ESI:00000000
EDI:0000003D
CS:EIP: 0023:75E320F3
SS:ESP: 002B:00093000 EBP:00093038
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210286
EIP preamble: EA 75 C3 CC CC CC CC CC CC FF 25 00 AA EA 75 CC
CC CC CC CC CC 68 50 22 E3 75 64 FF 35 00 00 00
00 8B 44 24 10 89 6C 24 10 8D 6C 24 10 2B E0 53
56 57 A1 00 60 EA 75 31 45 FC 33 C5 50 89 65 E8
EIP bytecode: FF 75 F8 8B 45 FC C7 45 FC FE FF FF FF 89 45 F8
8D 45 F0 64 A3 00 00 00 00 C3 8B 4D F0 64 89 0D
00 00 00 00 59 5F 5F 5E 5B 8B E5 5D 51 C3 CC CC
CC CC CC CC CC 68 50 22 E3 75 64 FF 35 00 00 00

-----------------------------------------
Crash log created on: Tue Aug 09 10:37:03 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 75DFD16D 0001:000AC16D C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:00093028
EBX:00000000
ECX:000000C0
EDX:00000000
ESI:00093080
EDI:00000250
CS:EIP: 0023:75DFD16D
SS:ESP: 002B:00093000 EBP:00093048
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: D2 89 55 E0 89 55 E4 8B 75 14 85 F6 74 02 89 16
8B 7D 08 83 FF F4 0F 84 84 E1 03 00 83 FF F5 0F
84 6A E1 03 00 83 FF F6 0F 84 50 E1 03 00 8B 5D
18 52 85 DB 75 3F 52 FF 75 10 FF 75 0C 8D 45 E0
EIP bytecode: 50 52 52 52 57 FF 15 2C A7 EA 75 8B C8 81 F9 03
01 00 00 0F 84 79 E1 03 00 85 C9 0F 88 8A E1 03
00 85 F6 74 05 8B 45 E4 89 06 33 C0 40 E8 6E 4F
03 00 C2 14 00 C7 03 03 01 00 00 8B 43 08 89 45

-----------------------------------------
Crash log created on: Tue Aug 09 10:40:59 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 75DFD16E 0001:000AC16E C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:0009302C
EBX:00000000
ECX:000000C0
EDX:00000000
ESI:00093084
EDI:00000090
CS:EIP: 0023:75DFD16E
SS:ESP: 002B:00093000 EBP:0009304C
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: 89 55 E0 89 55 E4 8B 75 14 85 F6 74 02 89 16 8B
7D 08 83 FF F4 0F 84 84 E1 03 00 83 FF F5 0F 84
6A E1 03 00 83 FF F6 0F 84 50 E1 03 00 8B 5D 18
52 85 DB 75 3F 52 FF 75 10 FF 75 0C 8D 45 E0 50
EIP bytecode: 52 52 52 57 FF 15 2C A7 EA 75 8B C8 81 F9 03 01
00 00 0F 84 79 E1 03 00 85 C9 0F 88 8A E1 03 00
85 F6 74 05 8B 45 E4 89 06 33 C0 40 E8 6E 4F 03
00 C2 14 00 C7 03 03 01 00 00 8B 43 08 89 45 D8

-----------------------------------------
Crash log created on: Tue Aug 09 10:41:21 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 75E320EF 0001:000E10EF C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:E9C3983D
EBX:0000003C
ECX:000000C0
EDX:02B4008C
ESI:00000000
EDI:0000003D
CS:EIP: 0023:75E320EF
SS:ESP: 002B:00093000 EBP:00093034
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210282
EIP preamble: CC A1 64 88 EA 75 C3 CC CC CC CC CC CC FF 25 00
AA EA 75 CC CC CC CC CC CC 68 50 22 E3 75 64 FF
35 00 00 00 00 8B 44 24 10 89 6C 24 10 8D 6C 24
10 2B E0 53 56 57 A1 00 60 EA 75 31 45 FC 33 C5
EIP bytecode: 50 89 65 E8 FF 75 F8 8B 45 FC C7 45 FC FE FF FF
FF 89 45 F8 8D 45 F0 64 A3 00 00 00 00 C3 8B 4D
F0 64 89 0D 00 00 00 00 59 5F 5F 5E 5B 8B E5 5D
51 C3 CC CC CC CC CC CC CC 68 50 22 E3 75 64 FF

-----------------------------------------
Crash log created on: Tue Aug 09 10:41:37 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 75DFD16D 0001:000AC16D C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:00093028
EBX:00000000
ECX:000000C0
EDX:00000000
ESI:00093080
EDI:00000260
CS:EIP: 0023:75DFD16D
SS:ESP: 002B:00093000 EBP:00093048
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: D2 89 55 E0 89 55 E4 8B 75 14 85 F6 74 02 89 16
8B 7D 08 83 FF F4 0F 84 84 E1 03 00 83 FF F5 0F
84 6A E1 03 00 83 FF F6 0F 84 50 E1 03 00 8B 5D
18 52 85 DB 75 3F 52 FF 75 10 FF 75 0C 8D 45 E0
EIP bytecode: 50 52 52 52 57 FF 15 2C A7 EA 75 8B C8 81 F9 03
01 00 00 0F 84 79 E1 03 00 85 C9 0F 88 8A E1 03
00 85 F6 74 05 8B 45 E4 89 06 33 C0 40 E8 6E 4F
03 00 C2 14 00 C7 03 03 01 00 00 8B 43 08 89 45

-----------------------------------------
Crash log created on: Tue Aug 09 10:41:56 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 77B76C3A 0001:00075C3A C:\Windows\SYSTEM32\ntdll.dll

Registers:
EAX:001A0008
EBX:00000000
ECX:000000C0
EDX:77B8B5B0
ESI:00093098
EDI:00000254
CS:EIP: 0023:77B76C3A
SS:ESP: 002B:00093000 EBP:00093060
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: FF D2 C2 0C 00 90 B8 05 00 00 00 BA B0 B5 B8 77
FF D2 C2 0C 00 90 B8 06 00 1A 00 BA B0 B5 B8 77
FF D2 C2 24 00 90 B8 07 00 1B 00 BA B0 B5 B8 77
FF D2 C2 28 00 90 B8 08 00 1A 00 BA B0 B5 B8 77
EIP bytecode: FF D2 C2 24 00 90 B8 09 00 1C 00 BA B0 B5 B8 77
FF D2 C2 14 00 90 B8 0A 00 0C 00 BA B0 B5 B8 77
FF D2 C2 0C 00 90 B8 0B 00 00 00 BA B0 B5 B8 77
FF D2 C2 10 00 90 B8 0C 00 00 00 BA B0 B5 B8 77

-----------------------------------------
Crash log created on: Tue Aug 09 10:42:49 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 77B76C3A 0001:00075C3A C:\Windows\SYSTEM32\ntdll.dll

Registers:
EAX:001A0008
EBX:00000000
ECX:000000C0
EDX:77B8B5B0
ESI:00093098
EDI:0000024C
CS:EIP: 0023:77B76C3A
SS:ESP: 002B:00093000 EBP:00093060
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: FF D2 C2 0C 00 90 B8 05 00 00 00 BA B0 B5 B8 77
FF D2 C2 0C 00 90 B8 06 00 1A 00 BA B0 B5 B8 77
FF D2 C2 24 00 90 B8 07 00 1B 00 BA B0 B5 B8 77
FF D2 C2 28 00 90 B8 08 00 1A 00 BA B0 B5 B8 77
EIP bytecode: FF D2 C2 24 00 90 B8 09 00 1C 00 BA B0 B5 B8 77
FF D2 C2 14 00 90 B8 0A 00 0C 00 BA B0 B5 B8 77
FF D2 C2 0C 00 90 B8 0B 00 00 00 BA B0 B5 B8 77
FF D2 C2 10 00 90 B8 0C 00 00 00 BA B0 B5 B8 77

-----------------------------------------
Crash log created on: Thu Aug 11 15:01:56 2016
Exception code: C00000FD STACK_OVERFLOW
Fault address: 77D1D171 0001:000AC171 C:\Windows\SYSTEM32\KERNELBASE.dll

Registers:
EAX:00803038
EBX:00000000
ECX:000000C0
EDX:00000000
ESI:00803090
EDI:00000260
CS:EIP: 0023:77D1D171
SS:ESP: 002B:00803000 EBP:00803058
DS:002B ES:002B FS:0053 GS:002B
Flags: 00210246
EIP preamble: 89 55 E4 8B 75 14 85 F6 74 02 89 16 8B 7D 08 83
FF F4 0F 84 84 E1 03 00 83 FF F5 0F 84 6A E1 03
00 83 FF F6 0F 84 50 E1 03 00 8B 5D 18 52 85 DB
75 3F 52 FF 75 10 FF 75 0C 8D 45 E0 50 52 52 52
EIP bytecode: 57 FF 15 2C A7 DC 77 8B C8 81 F9 03 01 00 00 0F
84 79 E1 03 00 85 C9 0F 88 8A E1 03 00 85 F6 74
05 8B 45 E4 89 06 33 C0 40 E8 6E 4F 03 00 C2 14
00 C7 03 03 01 00 00 8B 43 08 89 45 D8 8B 43 0C



und in der game.log steht das

Spoiler Spoiler


******** : log created on : Thursday August 11 2016 @ 15:01:42
15:01:42 : [sys] running on x86 / Windows 7 x64 (version 6.1)
15:01:42 : [sys] DirectX version : 4.09.00.0904
15:01:42 : [cpu] GenuineIntel [ Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz] 4 logical processor(s) at ~3293MHz.
15:01:42 : [cpu] Features utilized: fpu cmov mmx sse sse2.
15:01:42 : [sys] Using 2 worker thread(s)
15:01:42 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 3215359Hz
15:01:42 : [mem] physical memory detected (1048575K/1048575K)
15:01:42 : [mem] virtual memory detected (2097024K/1970332K)
15:01:42 : [mem] Trying to allocate memory pool (512000K)
15:01:43 : [zipfs] Using public key 'final'
15:01:55 : [zipfs] base.scs: Signature of type 1 is valid.
15:01:55 : [zipfs] ../../base.scs: F8DA7E57265CA1FC401039B41DB028435E7587FAE76FF3C10A103EFC2010627336F3A64145535EF77797E3B7794C0C0E059E484442C8FA46D4D48C1E880281A7019781012C1B1F45DC4B3422174A699A7B620F85331531E50E482944CB13C573D9739DB7CDCBE5BFB771D13F357F711D073B305F431E4532305B05FF80302ED1380E26ACA2A6811CBEBD35C1F4D296D19B34030D0105878F9A68AC3BAC5AD24C4A8C21FA8A883A1DD84ABF635B3AA5A320C15F55DE3632FD0D301CC336487D72D74933A21F280802E9C242FCA1F4915EDC2E25E563B7DF33F7315032DEBA0D156B409E9F5C28F239D9C506F4EF482298923A017A7DB9654F385E684E57051F55BECD18D7D9085F4D054891EBEA500FAA6A48AC4177253A254A824189CCD7953B2A5B23E210BC0800D34907EAAD61439EC3ABC2586B66799D3E9F3F9CF37C21EA94EE530BC022011E480828B79F1755ADC58A327D5F2CEC66BA92ABBFB434A9E91F036EA9289B602C9A3AE00573FCA7D24C0F160A0F9B0710D692C80A667102C27EA6BE8EB51652C59E9927EBEF55ECAC3C715D99A445FD037CA1AC92CB94908044B8BA9F780FA895B1ED25457C837CD0E6AE19BDC1E0450266020E628093A00CF17161221B9473ECB98F0F58644B1D4D1B02C684312750421A96BA0B0FD7B602DC3D2793E3D946B5B24D64A9987F58FC209747C9D512C488E2037EF980CAE67A1D45CD1EB2637CA0FF93E17BCB2035078E309C1650909DCF5BF7E6EEDAB7B780E131688A850DBE34E90356449933F442F819B4CB5624CB0789598B64357356984B7E0310625D4CC40AAB93ADB3696AAB0510757F3800E1266A3E201D329A4883DDB54AB34605A3EDF323C58FA18769FCF627C849DF7D9B26C8FEAAB5D13D604DD1DF52E5D7E28E36E7687F679852BE3570179623940200000100010053435353
15:01:55 : [zipfs] base.scs: read ok, 16517 entries [0x1ad2538c]
15:01:55 : [zipfs] Using public key 'final'
15:01:55 : [zipfs] def.scs: Signature of type 2 is valid.
15:01:55 : [zipfs] ../../def.scs: 631BF534DBF1BC7B34BD1C5F128C8BC08122E74D99262A3D157417F2D60AED3EC8B4828BFD19854DE6144C500F4DD7233C199D93EF502E25080B62986576559A3210C04C58F4A50A8AEE07D883AE593BAEA90E00EE48A57B5B6D4366C25ABC6569C9B32EAAE0751B7880AAA6922458A4045AB5F1DD2C3FF3A57852B1B0854292380E26ACA2A6811CBEBD35C1F4D296D19B34030D813A5175F8F9E6B9B8AC83857D91783F7F244F170ADB55C09A9CF71DB0BCB614A784DD4E78F681780734A866B301D520FFFFA40711263BA51A8051B73B7F2BDDD77EA3C1991C02A0BC546FA977D7895714296705ECD8C5FFD22FFB578FD98D35B1199FD8AC076A19015F890D778F20E84D2041F2B3DB6EFAB73CD6B838EC53429AB8E0C11EDDAE9E3549383C77F5A084DC4E6F4732B197874D9C9C064A6316B2FB242AFFFE3076994B37E2FB05FAE7E8BE73855AE1981D1F8F91A08F438B7AEEB2B0719F0CC717A836C25D12AB9FD8EFEE783CFF0A35FF6BA84B6C5D680C94A8A1577CF97D5ED81A7F821C5C729F1B7DF9A12ECA3D2A8A9692A85B5E308FFB40008BED07AF0D5ED305AA5C3047BD1F4734A0A17A190F8458480922D5BB49021F86BE38766EA168CA6466FE3EFC05D3473E3992382FF53BF8BB69218D3EE0991A2C9A5E794FF4FF63D0132B1AB282DA4D874A409FB40531C56FBC33C229C1B4390BEDE46B2241FA60A54D7DA2F8431BB4A7CDB9A03FDEF77E84F287B98CD8ACE305483780079649C27D52A9E026AD3FFC51387E0B849AECD31E2D1B1661509B13DE57DF652D3886D7FF9F7867017A50583B5C46A23719FC1DD95CE30B1901071BBA109AFA4892C2D3991E86F5DEA1B115872F12E50DAE0F3366C68516494E3763260F9143B382ABD3FF605DFB504B96FEEF09F7AD66D4901D11AD39EDCDEE0C43940200000200010053435353
15:01:55 : [zipfs] def.scs: read ok, 509 entries [0xaf314f0b]
15:01:55 : [zipfs] Using public key 'final'
15:01:55 : [zipfs] locale.scs: Signature of type 2 is valid.
15:01:55 : [zipfs] ../../locale.scs: 0182D102A4CB0144F8F2683C8E0A1D01C5AB4C3D4E3D74EA907CDEBCFFE479D13CD38F8A0C75F957BEB644337011EA879582FE7C31E498D4EC27051A8FFB02070D6B9C5BCCEEC75A74FF7D940F828ED9667A24248A1EB6D582C7FF372052A49C61763AF2B1C6BA6B994FA40DBA17F9B3389DFC5A310F291C5C2B76F05E87C829380E26ACA2A6811CBEBD35C1F4D296D19B34030D6697446C32C8CD0C1E4DCC549B1D8539CCE2A592E3DAF0FC634F51510D974768F686885E1C7E7A8CD86C00A7312EB6888BC8111433D7B6D02F858D77D344CEA7E8DBEC31470E36A71A542B74D5682A42F217E76900BC873A143D9A8E932C02784CA33AECBE95E476701D3C72BE42B76224AFA933B96B0B63940B4E886BE8F4D8FCB69F0056434FBE6D4DCB3610A61A91A3DECDEAA134B85F6C9E92270F4272C99EDCC5379426EE5E828FCAF9ABC082543B59678F93CEE3F597CCA7F020F51B02C4611947588BF568766AD13F9968BB1D1180C1DCD2106FF0ACED7FB655DC925B3152E48E5027803EBD4B3891A98B4B03444006F4481CD1F1219EBFD3CFFFFBD0BE7EDEAF1C5E38FA506092B1A78E7C2049FB0BACD9D04891109F1B7F701B4963855A530B5D70A70BE9D1370F3D94509C84BE956076FABA7E7AFD71DEAD061ED05519127EE8B3D7AE53EEBCFAC03707785763FF8F529B007D8D4B938962AB1A439CA80AA9C41FF2ED0374C73868B9C42378BD9091DFF3E49026179379516F9A693A34C55C75DF66EF23A4C1B2C46BBC64F157893E54702891EA6AB87A58222B76E57B741D4F4E61FB4642437867D1E7D2C19DBC93A6034F66830EA763D2EAD84D9622A5556F4AFCB064273121D48E2793FD30038851A395A56CBFCD78C7C156A7CC7A6A89DE564B2BF0A9E6290C90621E050D077F369A607680884E0380E218B0940200000200010053435353
15:01:55 : [zipfs] locale.scs: read ok, 99 entries [0x7768022c]
15:01:55 : [ufs] Home directory: 'C:/Users/UnKnoWn/Documents/Trucks & Trailers'.
15:01:55 : exec /home/config.cfg
15:01:55 : [sys] Executing /home/config.cfg ...
15:01:55 : uset s_mix_channels "2"
15:01:55 : uset s_mix_depth "16"
15:01:55 : uset s_mix_rate "44100"
15:01:55 : uset r_force_color_shadowmaps "0"
15:01:55 : uset g_replay_gc "1"
15:01:55 : uset g_mirrors "1"
15:01:55 : uset r_scale_y "0.833333"
15:01:55 : uset r_scale_x "0.833333"
15:01:55 : uset r_mlaa_threshold "1.0"
15:01:55 : uset r_mlaa "0"
15:01:55 : uset r_hdr "1"
15:01:55 : uset r_sun_shadow_quality "3"
15:01:55 : uset r_deferred "1"
15:01:55 : uset r_setup_done "1"
15:01:55 : uset r_gamma "1.0"
15:01:55 : uset r_msaa "0"
15:01:55 : uset r_fullscreen "1"
15:01:55 : uset r_mode "1920x1080x32x0"
15:01:55 : uset r_path ""
15:01:55 : uset r_device "dx9"
15:01:55 : uset g_pedestrian "1"
15:01:55 : uset g_auto_traffic "1"
15:01:55 : uset g_kdop_preview "0"
15:01:55 : uset g_developer "0"
15:01:55 : uset g_flyspeed "100.0"
15:01:55 : uset g_colbox "0"
15:01:55 : uset g_ignore_low_fps "0"
15:01:55 : uset g_reflection "1"
15:01:55 : uset g_detail_veg "2"
15:01:55 : uset g_minicon "0"
15:01:55 : uset g_console "0"
15:01:55 : uset g_texture_usage_stats "0"
15:01:55 : uset g_fps "0"
15:01:55 : uset g_stream_exts ".ogg;.mp3"
15:01:55 : uset r_vsync "1"
15:01:55 : uset r_anisotropy_factor "0.2"
15:01:55 : uset r_texture_detail "0"
15:01:55 : uset i_device "di8"
15:01:55 : [lang] Language autodetection: 407
15:01:55 : Selected language: de_de
15:01:55 : Trucks & Trailers init ver.1.02 (rev. 48905ad808ad)
15:01:56 : [gl] ICD OpenGL driver detected.
15:01:56 : [gl] Max anisotropy factor: 16.000000
15:01:56 : [gl] Using NV4X rendering path
15:01:56 : [gl] driver: GeForce GTX 970/PCIe/SSE2
15:01:56 : [gl] vendor: NVIDIA Corporation
15:01:56 : [gl] version: 4.5.0 NVIDIA 368.22
15:01:56 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:01:56 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_bridged_display WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle


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chloro

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Montag, 15. August 2016, 08:26

Das nächste Mal postest du die Log im Dateianhang, wie es in den Regeln steht ;)







mfg chloro
Spinn ich oder ist das absurd
(Dr.House; Staffel 2, Folge 1) :thumbsup:
Achtung Koffeiniker :this:

Scania 3er + 4er Serie, die Liebe meiner Jugend.




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