******** : log created on : Saturday February 23 2013 @ 19:14:20
19:14:20 : [sys] running on x86 / Unknown (version 6.1) / Service Pack 1
19:14:20 : [sys] DirectX version : 4.09.00.0904
19:14:20 : [cpu] AuthenticAMD [AMD Athlon(tm) 64 Processor 3500+] at ~2182MHz.
19:14:20 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:14:20 : [mm] physical memory detected (784952K/371332K)
19:14:20 : [mm] virtual memory detected (2097024K/2052512K)
19:14:20 : [mm] Trying to allocate memory pool (153600K)
19:14:21 : [zipfs] base.scs successfully mounted [crc_0x251303ec]
19:14:21 : [zipfs] patch.scs successfully mounted [crc_0xce8d3250]
19:14:21 : [game] 18 WoS Haulin init ver.1.06 (rev. 1969

19:14:21 : Home directory: 'C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin'
19:14:21 : exec /home/config.cfg
19:14:21 : [cor] executing /home/config.cfg
19:14:21 : uset g_minicon "0"
19:14:21 : uset g_console "1"
19:14:21 : uset g_trackir "1"
19:14:21 : uset g_developer "1"
19:14:21 : uset g_steering_func_param "0.69"
19:14:21 : uset g_joy_axis_brake_dz "0.0"
19:14:21 : uset g_joy_axis_brake "1"
19:14:21 : uset g_joy_ff_gain "1"
19:14:21 : uset g_joy_axis_throttle_dz "0.0"
19:14:21 : uset g_joy_axis_throttle "2"
19:14:21 : uset g_joy_axis_ff "0"
19:14:21 : uset g_joy_axis_combine "0"
19:14:21 : uset g_joy_axis_steer_sens "0.86"
19:14:21 : uset g_joy_axis_steer_dz "0.0"
19:14:21 : uset g_joy_axis_steer "0"
19:14:21 : uset g_fatigue "1"
19:14:21 : uset g_police "1"
19:14:21 : uset g_subtitles "0"
19:14:21 : uset g_clock_24 "0"
19:14:21 : uset g_quality "-1"
19:14:21 : uset g_reflection "0"
19:14:21 : uset g_mph "1"
19:14:21 : uset g_show_map "1"
19:14:21 : uset g_points "0.0"
19:14:21 : uset g_atrans "1"
19:14:21 : uset g_flyspeed "0.0"
19:14:21 : uset g_lang "en"
19:14:21 : uset g_colbox "0"
19:14:21 : uset g_texture_usage_stats "0"
19:14:21 : uset g_fps "0"
19:14:21 : uset r_gamma "1.0"
19:14:21 : uset r_path "3"
19:14:21 : uset r_fullscreen "1"
19:14:21 : uset r_mode "1440x900x32x75"
19:14:21 : uset r_device "gl"
19:14:21 : uset r_driver "gl"
19:14:21 : uset ds8_mix_channels "2"
19:14:21 : uset ds8_mix_depth "16"
19:14:21 : uset ds8_mix_rate "44100"
19:14:21 : uset ds8_reverse_stereo "0"
19:14:21 : uset s_acceleration "0"
19:14:21 : uset s_mix_channels "2"
19:14:21 : uset s_mix_depth "16"
19:14:21 : uset s_mix_rate "44100"
19:14:21 : uset s_sfx_enabled "1"
19:14:21 : uset s_music_enabled "1"
19:14:21 : uset s_sfx_volume "1.0"
19:14:21 : uset s_music_volume "1.0"
19:14:21 : uset s_reverse_stereo "0"
19:14:21 : uset s_device "ds8"
19:14:21 : uset r_quirks "0"
19:14:21 : uset r_anisotropy_factor "0.2"
19:14:21 : uset r_texture_detail "0"
19:14:21 : uset i_force_gain "1.0"
19:14:21 : uset i_feedback "1"
19:14:21 : uset i_joystick2 "-1"
19:14:21 : uset i_joystick1 "0"
19:14:21 : uset i_deadzone "0.0"
19:14:21 : uset i_device "di8"
19:14:21 : uset m_invert "0"
19:14:21 : uset m_sensitivity "0.33"
19:14:21 : uset m_filter "0"
19:14:21 : [gl] driver: ATI Radeon Xpress 1150
19:14:21 : [gl] vendor: ATI Technologies Inc.
19:14:21 : [gl] version: 2.1.8545 Release
19:14:21 : [gl] GL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
19:14:21 : [gl] GL_max_texture_size: 2048
19:14:21 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
19:14:21 : [gl] taking advantage of 'GL_ARB_multitexture'
19:14:21 : [gl] sampler count 8
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_compression'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
19:14:21 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
19:14:21 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:14:21 : [gl] taking advantage of 'GL_ARB_shader_objects'
19:14:21 : [gl] taking advantage of 'GL_ARB_vertex_shader'
19:14:21 : [gl] taking advantage of 'GL_ARB_fragment_shader'
19:14:21 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:14:21 : [gl] taking advantage of 'GL_ATI_draw_buffers'
19:14:21 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:14:21 : [gl] taking advantage of 'GL_EXT_blend_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:14:21 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
19:14:21 : [gl] taking advantage of 'GL_EXT_rescale_normal'
19:14:21 : [gl] taking advantage of 'GL_EXT_secondary_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture3D'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_env_add'
19:14:21 : [gl] max anisotropy factor : 16
19:14:21 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:14:21 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
19:14:21 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:14:21 : [gl] WGL_extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMDX_gpu_association
19:14:21 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:14:21 : [gl] taking advantage of 'WGL_ARB_pbuffer'
19:14:21 : [gl] taking advantage of 'WGL_ARB_render_texture'
19:14:21 : [gl] CDS init: OK
19:14:21 : [gl] SetPixelFormat: OK
19:14:22 : [gl] wglCreateContext: OK
19:14:22 : [gl] OpenGL framebuffer context init OK
19:14:22 : [snd] select device (ds

19:14:22 : [ds8] Available device : Primärer Soundtreiber ().
19:14:22 : [ds8] Available device : Lautsprecher (Realtek High Definition Audio) ({0.0.0.00000000}.{db1f4742-ae95-4265-9265-1ddab1c931ed}).
19:14:22 : [ds8] Available device : Realtek Digital Output (Realtek High Definition Audio) ({0.0.0.00000000}.{ff8143d0-ab94-4c96-a90a-0d61cf9a45cd}).
19:14:22 : [ds8] Initialization OK.
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Man TGX .scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Man TGX .scs successfully mounted [crc_0x26bb74b]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/map.zip
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/map.zip successfully mounted [crc_0x8ab1cf63]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Trailer_mod_1.1.scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/Trailer_mod_1.1.scs successfully mounted [crc_0x36010070]
19:14:22 : [game] Trying to mount MOD archive: C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/tzmap.scs
19:14:22 : [zipfs] C:/Users/mark.martin-PC/Pictures/Downloads/Documents/18 WoS Haulin/mod/tzmap.scs successfully mounted [crc_0x37633e00]
19:14:22 : [inp] Joystick/GamePad device: \bR440 Force Wheel
19:14:22 : g_ui_recache
19:14:22 : exit
19:14:23 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:14:24 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:14:24 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:14:34 : Loading city data ....
19:14:52 : map /home/save/1
19:14:52 : Trying to restore game state from (/home/save/1)...
19:14:52 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:14:53 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:14:53 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:14:58 : Loading resource server data ....
19:14:58 : Loading road data ....
19:14:59 : Loading terrain data ....
19:15:00 : Loading railing data ....
19:15:02 : Loading building data ....
19:15:03 : Loading model data ....
19:15:10 : Loading prefab data ....
19:15:11 : Loading sign data ....
19:15:11 : Loading traffic light data ....
19:15:11 : Loading city data ....
19:15:11 : Loading vegetation data ....
19:15:12 : Loading particles data ....
19:15:12 : Loading hinges data ....
19:15:12 : Loading stamp data ....
19:15:12 : Loading movers data ....
19:15:21 : Map successfully loaded ....
19:16:32 : g_mode gl gl 1440x900x32x0 1
19:16:32 : [gl] Context shutdown
19:16:33 : [gl] CDS shutdown: OK
19:16:33 : [gl] CDS init: OK
19:16:33 : [gl] SetPixelFormat: OK
19:16:33 : [gl] wglCreateContext: OK
19:16:33 : [gl] OpenGL framebuffer context init OK
19:16:34 : [inp] Joystick/GamePad device: \bR440 Force Wheel
19:23:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:37 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:38 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:39 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:40 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:23:41 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:08 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:09 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:10 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:11 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:12 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:13 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:14 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:15 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:16 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:17 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:18 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:19 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:20 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:21 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:22 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:23 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:25 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:26 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:27 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:28 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:29 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:30 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:31 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:32 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:33 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:34 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:35 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:24:36 : [gl] ./gl_buffer.cpp:433 pre-BufferData - error 0x501 (invalid_value)
19:25:21 : Creating save-game file (/home/save/1/game.sii) ...
19:29:18 : Creating save-game file (/home/save/1/game.sii) ...
19:39:08 : [fs] file open failed! (/material/ui/truck/man.mat:0)
19:39:08 : [material] Can not open '/material/ui/truck/man.mat'
19:43:22 : map /home/save/1
19:43:23 : Trying to restore game state from (/home/save/1)...
19:43:24 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
19:43:24 : [fs] file open failed! (/vehicle/interior/tga/hood.pmd:0)
19:43:24 : [ld] failed to open /vehicle/interior/tga/hood.pmd
19:43:31 : Loading resource server data ....
19:43:31 : Loading road data ....
19:43:33 : Loading terrain data ....
19:43:33 : Loading railing data ....
19:43:36 : Loading building data ....
19:43:37 : Loading model data ....
19:43:44 : Loading prefab data ....
19:43:45 : Loading sign data ....
19:43:46 : Loading traffic light data ....
19:43:46 : Loading city data ....
19:43:46 : Loading vegetation data ....
19:43:46 : Loading particles data ....
19:43:46 : Loading hinges data ....
19:43:46 : Loading stamp data ....
19:43:46 : Loading movers data ....
19:43:55 : Map successfully loaded ....
19:49:25 : [fs] file open failed! (/material/ui/truck/man.mat:0)
19:49:25 : [material] Can not open '/material/ui/truck/man.mat'
19:54:55 : screenshot
19:54:56 : Screenshot written: '/screenshot/wos5_00021.png'.
19:54:59 : ui t console:system_02
19:54:59 : ui t console:system_02
19:55:00 : ui t console:system_02
19:55:01 : ui t console:system_02
19:55:32 : ui t console:system_02
19:55:32 : ui t console:system_02
19:59:43 : Creating save-game file (/home/save/1/game.sii) ...
20:01:34 : Creating save-game file (/home/save/1/game.sii) ...
20:06:25 : Creating save-game file (/home/save/1/game.sii) ...