******** : log created on : Thursday May 24 2012 @ 19:23:59
19:23:59 : [sys] running on x86 / Windows Vista (version 6.0) / Service Pack
2
19:23:59 : [sys] DirectX version : 4.09.00.0904
19:23:59 : [cpu] GenuineIntel [Intel(R) Core(TM)2 Duo CPU E8400 @
3.00GHz] at ~3007MHz.
19:23:59 : [cpu] Features utilized: fpu cmov mmx sse sse2.
19:23:59 : [sys] using QPC / HPET timer (thread affinity: 0), frequency
14318180Hz
19:23:59 : [mem] physical memory detected (2097151K/1546232K)
19:23:59 : [mem] virtual memory detected (2097024K/2033256K)
19:23:59 : [mem] Trying to allocate memory pool (819200K)
19:23:59 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
19:23:59 : [ufs] registered symlink from /custom_build/de_de to /
19:23:59 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
19:23:59 : [ufs] Home directory: 'C:/Users/Harald/Desktop/Documents/German
Truck Simulator'.
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/000adventuremap.scs
19:23:59 : [zipfs] 000adventuremap.scs: mounted ok, 13487 entries
[0xc54179e6]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/00def.scs
19:23:59 : [zipfs] 00def.scs: mounted ok, 130 entries [0x3a5ffe2a]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/0extras.scs
19:23:59 : [zipfs] 0extras.scs: mounted ok, 672 entries [0xac29f5a1]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/0trailerpack.scs
19:23:59 : [zipfs] 0trailerpack.scs: mounted ok, 385 entries [0x5d585314]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/0yextratrafficpack.scs
19:23:59 : [zipfs] 0yextratrafficpack.scs: mounted ok, 2499 entries
[0xd21f550d]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/Daf Bretagne Express by Alex&Pascal.scs
19:23:59 : [zipfs] Daf Bretagne Express by Alex&Pascal.scs: mounted ok, 479
entries [0x637a416b]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/daf emblema.scs
19:23:59 : [zipfs] daf emblema.scs: mounted ok, 15 entries [0x276e7dbf]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/mediumaimodforextratraffic.scs
19:23:59 : [zipfs] mediumaimodforextratraffic.scs: mounted ok, 3 entries
[0xa2e3e20c]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/Scania torpeda Moja.scs
19:23:59 : [zipfs] Scania torpeda Moja.scs: mounted ok, 261 entries
[0x4a71f54e]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/Scania V8 sound.scs
19:23:59 : [zipfs] Scania V8 sound.scs: mounted ok, 34 entries [0xfd636330]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/zz_schmitz_bretagne_reefer.scs
19:23:59 : [zipfs] Failed to process incompatible zip entry:
vehicle/wheel/cored/wheel.pmd
19:23:59 : [zipfs] Failed to process incompatible zip entry:
vehicle/wheel/cored/wheel.pmg
19:23:59 : [zipfs] zz_schmitz_bretagne_reefer.scs: mounted ok, 95 entries
[0x69b4b108]
19:23:59 : Mounting extra package: C:/Users/Harald/Desktop/Documents/German
Truck Simulator/mod/ZZZZZZZZ_ZZ_VolanteScania.scs
19:23:59 : [zipfs] ZZZZZZZZ_ZZ_VolanteScania.scs: mounted ok, 7 entries
[0xc66a8ddd]
19:23:59 : exec /home/config.cfg
19:23:59 : [sys] Executing /home/config.cfg ...
19:23:59 : uset g_minicon "0"
19:23:59 : uset g_console "1"
19:23:59 : uset g_trackir "1"
19:23:59 : uset g_developer "1"
19:23:59 : uset g_cargo_sort "1"
19:23:59 : uset g_save_idx "259"
19:23:59 : uset g_mouse_control "0"
19:23:59 : uset g_steering_func_param "0"
19:23:59 : uset g_joy_axis_brake_dz "0.0"
19:23:59 : uset g_joy_axis_brake "5"
19:23:59 : uset g_joy_ff_gain "0"
19:23:59 : uset g_joy_axis_throttle_dz "0.0"
19:23:59 : uset g_joy_axis_throttle "1"
19:23:59 : uset g_joy_axis_ff "0"
19:23:59 : uset g_joy_axis_combine "0"
19:23:59 : uset g_joy_axis_steer_sens "0.48"
19:23:59 : uset g_joy_axis_steer_dz "0.0"
19:23:59 : uset g_joy_axis_steer "0"
19:23:59 : uset g_tutorial "0"
19:23:59 : uset g_mirrors "1"
19:23:59 : uset g_fatigue "1"
19:23:59 : uset g_police "0"
19:23:59 : uset g_subtitles "0"
19:23:59 : uset g_clock_24 "1"
19:23:59 : uset g_quality "-1"
19:23:59 : uset g_reflection "1"
19:23:59 : uset g_mph "0"
19:23:59 : uset g_atrans "1"
19:23:59 : uset g_flyspeed "100.0"
19:23:59 : uset g_lang "de_de"
19:23:59 : uset g_colbox "0"
19:23:59 : uset r_gamma "1"
19:23:59 : uset r_path "12"
19:23:59 : uset r_msaa "4"
19:23:59 : uset r_fullscreen "1"
19:23:59 : uset r_mode "1152x864x32x75"
19:23:59 : uset r_device "gl"
19:23:59 : uset r_driver "gl"
19:23:59 : uset g_detail_veg "2"
19:23:59 : uset g_texture_usage_stats "0"
19:23:59 : uset g_fps "0"
19:23:59 : uset g_stream_exts ".ogg;.mp3"
19:23:59 : uset ds8_mix_channels "2"
19:23:59 : uset ds8_mix_depth "16"
19:23:59 : uset ds8_mix_rate "44100"
19:23:59 : uset ds8_reverse_stereo "0"
19:23:59 : uset s_acceleration "0"
19:23:59 : uset s_mix_channels "2"
19:23:59 : uset s_mix_depth "16"
19:23:59 : uset s_mix_rate "44100"
19:23:59 : uset s_sfx_enabled "1"
19:23:59 : uset s_music_enabled "0"
19:23:59 : uset s_sfx_volume "1.0"
19:23:59 : uset s_music_volume "0.28"
19:23:59 : uset s_reverse_stereo "0"
19:23:59 : uset s_device "ds8"
19:23:59 : uset r_vsync "1"
19:23:59 : uset r_quirks "0"
19:23:59 : uset r_anisotropy_factor "1"
19:23:59 : uset r_texture_detail "0"
19:23:59 : uset i_force_gain "1.0"
19:23:59 : uset i_feedback "1"
19:23:59 : uset i_joystick2 "-1"
19:23:59 : uset i_joystick1 "0"
19:23:59 : uset i_deadzone "0.0"
19:23:59 : uset i_device "di8"
19:23:59 : uset m_invert "0"
19:23:59 : uset m_sensitivity "0.33"
19:23:59 : uset m_filter "0"
19:23:59 : German Truck Simulator init ver.1.32 (rev. 27280)
19:23:59 : [gl] ICD OpenGL driver detected.
19:23:59 : [gl] driver: GeForce 9500 GT/PCI/SSE2
19:23:59 : [gl] vendor: NVIDIA Corporation
19:23:59 : [gl] version: 3.2.0
19:23:59 : [gl] GL extensions: GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_fragment_coord_conventions GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load
GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint
WGL_EXT_swap_control
19:23:59 : [gl] GL_max_texture_size: 8192
19:23:59 : [gl] taking advantage of 'GL_multitexture'
19:23:59 : [gl] Sampler count: 4
19:23:59 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:23:59 : [gl] taking advantage of 'GL_texture_border_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_compression'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:23:59 : [gl] taking advantage of 'GL_texture_cube_map'
19:23:59 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:23:59 : [gl] taking advantage of 'GL_texture_env_combine'
19:23:59 : [gl] taking advantage of 'GL_texture_rectangle'
19:23:59 : [gl] taking advantage of 'GL_transpose_matrix'
19:23:59 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:23:59 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:23:59 : [gl] Vertex attribute count: 16
19:23:59 : [gl] taking advantage of 'GL_shader_objects'
19:23:59 : [gl] taking advantage of 'GL_vertex_shader'
19:23:59 : [gl] taking advantage of 'GL_fragment_shader'
19:23:59 : [gl] taking advantage of 'GL_draw_buffers'
19:23:59 : [gl] taking advantage of 'GL_blend_color'
19:23:59 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:23:59 : [gl] taking advantage of 'GL_draw_range_elements'
19:23:59 : [gl] taking advantage of 'GL_rescale_normal'
19:23:59 : [gl] taking advantage of 'GL_secondary_color'
19:23:59 : [gl] taking advantage of 'GL_separate_spcular_color'
19:23:59 : [gl] taking advantage of 'GL_texture3D'
19:23:59 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:23:59 : [gl] taking advantage of 'GL_texture_env_add'
19:23:59 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:23:59 : [gl] Max anisotropy factor: 16
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners'
19:23:59 : [gl] taking advantage of 'GL_NV_register_combiners2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader2'
19:23:59 : [gl] taking advantage of 'GL_NV_texture_shader3'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program_option'
19:23:59 : [gl] taking advantage of 'GL_NV_fragment_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
19:23:59 : [gl] taking advantage of 'GL_NV_vertex_program3'
19:23:59 : [gl] taking advantage of 'GL_generate_mipmap'
19:23:59 : [gl] taking advantage of 'GL_framebuffer_object'
19:23:59 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:23:59 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context
WGL_ARB_create_context_profile WGL_ARB_extensions_string
WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer
WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture
WGL_ATI_pixel_format_float WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage
WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
19:23:59 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:23:59 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:23:59 : [gl] taking advantage of 'GL_ARB_multisample'
19:24:00 : [gl] Detected support for 16x anti-aliasing.
19:24:00 : [gl] Detected support for 8x anti-aliasing.
19:24:00 : [gl] Detected support for 4x anti-aliasing.
19:24:00 : [gl] Detected support for 2x anti-aliasing.
19:24:00 : [gl-quirk] Enabling workaround for alpha-testing
overoptimization.
19:24:00 : Rendering path available: GL1X
19:24:00 : Rendering path available: ARB1
19:24:00 : Rendering path available: NV1X
19:24:00 : Rendering path available: NV2X
19:24:00 : Rendering path available: NV3X
19:24:00 : Rendering path available: NV4X
19:24:00 : Rendering path available: ARB2
19:24:00 : Rendering path available: GL2X
19:24:00 : [dx9] Direct3D9Ex detected.
19:24:00 : [dx9] Number of adapters found: 1
19:24:00 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nvd3dum.dll) [driver
version: 8.17.11.9745]
19:24:00 : Rendering path available: SM2X
19:24:00 : Rendering path available: SM3X
19:24:00 : [vid] We are using a refresh rate 75Hz, which is bigger than the
desktop uses - 60Hz
19:24:00 : [gl] CDS init: OK
19:24:01 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
19:24:01 : [gl] wglCreateContext: OK
19:24:01 : [gl] OpenGL framebuffer context init OK
19:24:01 : [gfx] Created drawable (/procedural/truck0.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck1.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck2.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck3.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck4.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck5.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck6.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck7.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck8.tobj)
19:24:01 : [gfx] Created drawable (/procedural/truck9.tobj)
19:24:01 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:24:01 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:24:01 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/water_env.tobj)
19:24:01 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:24:01 : Setting UI reference mode to: 1152x864...
19:24:01 : [snd] select device (ds
19:24:01 : [ds8] Available device : Primärer Soundtreiber ().
19:24:01 : [ds8] Available device : Lautsprecher (Realtek High Definition
Audio) ({0.0.0.00000000}.{5bfe7fe8-56e0-4c37-b602-3b7fecaa87c0}).
19:24:01 : [ds8] Available device : Realtek Digital Output (Realtek High
Definition Audio) ({0.0.0.00000000}.{b3d50b8d-c5c8-4738-b564-72c6c90a3d0b}).
19:24:01 : [ds8] Initialization OK.
19:24:01 : [di8] Joystick/GamePad/Wheel device: \bLogitech G25 Racing Wheel
USB
19:24:01 : g_ui_recache
19:24:01 : exit
19:24:03 : [unit] File '/unit/hookup/truck_smoke_pipe.sii', line 3:
19:24:03 : [unit] The unit name 'truck.smoke.pipe' is already taken by an
existing unit (of type 'vehicle_particle').
19:24:03 : [Ode] Starting physics server: Open Dynamics Engine (svn revision
1119)
19:24:03 : Loading city data ....
19:24:03 : Loading cargo descriptions ....
19:24:08 : [unit] The file '/save/182/info.sii' does not contain serialised
units - missing magic mark.
19:24:08 : load_unit_tree() - Failed to load unit tree from file
(/home/save/182/info.sii)
19:24:10 : game
19:24:11 : [Ode] Starting physics server: Open Dynamics Engine (svn revision
1119)
19:24:21 : Loading resource server data ....
19:24:21 : Loading road data ....
19:24:21 : Loading terrain data ....
19:24:21 : Loading railing data ....
19:24:21 : Loading building data ....
19:24:21 : Loading model data ....
19:24:23 : Loading prefab data ....
19:24:24 : Loading sign data ....
19:24:24 : Loading traffic lights data ....
19:24:24 : Loading vegetation data ....
19:24:24 : Loading hinges data ....
19:24:24 : Loading stamp data ....
19:24:24 : Loading movers data ....
19:24:24 : Loading animated models ....
19:24:24 : Loading sound item data ....
19:24:24 : Loading live stream data ....
19:24:24 : Loading cargo data ....
19:24:24 : Loading company data ....
19:24:24 : Loading city data ....
19:24:24 : Loading cargo descriptions ....
19:24:24 : Map '/map/germany.mbd' loading started ....
19:24:25 : Map successfully loaded ....
19:24:25 : Starting the saved game (/home/save/264) ...
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/szare.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/szare.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/szare.tobj'
failed.
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/scania444/interior/black_plastic.dds)
19:24:29 : [dds] Can not load
'/vehicle/truck/scania444/interior/black_plastic.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/scania444/interior/glass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/scania444/interior/glass.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/interior.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/interior.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/scania444/interior/details.dds)
19:24:29 : [dds] Can not load
'/vehicle/truck/scania444/interior/details.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/model/radica.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/radica.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/model/telepass.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/telepass.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/model/alan48.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/alan48.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/model/plastik.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/plastik.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/model/bot.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/model/bot.dds'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/tende1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/tende1.tobj'
19:24:29 : [mem] Caching of the resource '/vehicle/truck/hood/tende1.tobj'
failed.
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/interior1.tobj)
19:24:29 : [tobj] Can not open '/vehicle/truck/hood/interior1.tobj'
19:24:29 : [mem] Caching of the resource
'/vehicle/truck/hood/interior1.tobj' failed.
19:24:29 : [fs] Unable to open file for reading.
(/vehicle/truck/hood/vabis.dds)
19:24:29 : [dds] Can not load '/vehicle/truck/hood/vabis.dds'
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of
material '/vehicle/truck/scania/interior.dif_spec.add.env.mat'.
19:24:33 : Reflectivity / env_factor ought be non-zero - fix the source of
material '/vehicle/truck/scania/michi.dif_spec.add.env.mat'.