************ : log created on : Monday February 11 2013 @ 22:56:22
00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [cpu] AuthenticAMD [AMD F
tm)-6200 Six-Core Processor ] 6 logical processor(s) at ~3817MHz.
00:00:00.000 : [sys] Using 2 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3727773Hz
00:00:00.000 : [mem] physical memory total: 8174MiB
00:00:00.000 : [mem] physical memory avail: 6317MiB
00:00:00.000 : [mem] virtual memory total: 4095MiB
00:00:00.000 : [mem] virtual memory avail: 4025MiB
00:00:00.000 : [mem] Trying to allocate memory pool (204800K)
00:00:00.014 : Disabling color wrap as both color strings are empty
00:00:00.149 : [hashfs] base.scs: Mounted and validated, 35008 entries (77EC69F462FB36FD267857072B63E5DB3E1031FB73E78ED3DF0B348D4221BF7)
00:00:00.199 : [hashfs] def.scs: Mounted and validated, 2410 entries (A8C23B55F6D9C020B85678B63CAF312E20EC32B64DE96F0079CFD1BD76127E9)
00:00:00.249 : [hashfs] locale.scs: Mounted and validated, 108 entries (D336F504D3D989B93E9B6A489451AEC7E80A208962319C3268DA653EB6EDF95)
00:00:00.250 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (924C55A3A6DA2759FE4984CC227E3B130A6C6D7D71B397A1D47935E0E5F102
00:00:00.251 : [ufs] Home directory: 'C:/Users/Phil/Documents/Euro Truck Simulator 2'.
00:00:00.251 : exec /home/config.cfg
00:00:00.251 : [sys] Executing /home/config.cfg ...
00:00:00.251 : uset r_full_resolution_corrections "0"
00:00:00.251 : uset r_force_color_shadowmaps "0"
00:00:00.251 : uset g_hw_info "1"
00:00:00.251 : uset g_cargo_sort "0"
00:00:00.251 : uset g_tooltip_delay "0.4"
00:00:00.251 : uset g_desktop_fadeout "60"
00:00:00.251 : uset r_segment_cache_static_buffers "1"
00:00:00.252 : uset r_segment_cache_behavior "3"
00:00:00.252 : uset r_use_depth_bounds "1"
00:00:00.252 : uset r_show_light_pixel_coverage "0"
00:00:00.252 : uset r_mirror_scale_y "1.0"
00:00:00.252 : uset r_mirror_scale_x "1.0"
00:00:00.252 : uset r_scale_y "2"
00:00:00.252 : uset r_scale_x "1"
00:00:00.252 : uset r_sunshafts "1"
00:00:00.252 : uset r_color_saturation "1.0"
00:00:00.252 : uset r_color_yellow_blue "0.0"
00:00:00.252 : uset r_color_magenta_green "0.0"
00:00:00.252 : uset r_color_cyan_red "0.0"
00:00:00.252 : uset r_color_correction "1"
00:00:00.252 : uset r_dof_filter_size "0.5"
00:00:00.252 : uset r_dof_transition "400.0"
00:00:00.252 : uset r_dof_start "200.0"
00:00:00.252 : uset r_dof "1"
00:00:00.252 : uset r_mlaa_threshold "1.0"
00:00:00.252 : uset r_mlaa "0"
00:00:00.252 : uset r_hdr "0"
00:00:00.252 : uset r_fake_shadows "2"
00:00:00.252 : uset r_sun_shadow_texture_size "4096"
00:00:00.252 : uset r_sun_shadow_quality "4"
00:00:00.252 : uset r_mirror_view_distance "320"
00:00:00.252 : uset r_deferred_mirrors "1"
00:00:00.252 : uset r_deferred "1"
00:00:00.252 : uset r_startup_progress "0"
00:00:00.252 : uset r_setup_done "1"
00:00:00.252 : uset r_gamma "1"
00:00:00.252 : uset r_nv_stereo_mode "2"
00:00:00.252 : uset r_no_frame_tracking "0"
00:00:00.252 : uset r_msaa "0"
00:00:00.252 : uset r_fullscreen "1"
00:00:00.252 : uset r_mode "1920x1080x32x0"
00:00:00.252 : uset r_path "2"
00:00:00.252 : uset r_device "gl"
00:00:00.253 : uset g_trackir "1"
00:00:00.253 : uset g_pedestrian "1"
00:00:00.253 : uset g_light_span_factor "1"
00:00:00.253 : uset g_light_distance_factor "1"
00:00:00.253 : uset g_vehicle_flare_lights "1"
00:00:00.253 : uset g_auto_traffic_headlights "1"
00:00:00.253 : uset g_auto_traffic "1"
00:00:00.253 : uset g_kdop_preview "0"
00:00:00.253 : uset g_screenshot_on_bug "0"
00:00:00.253 : uset g_developer "1"
00:00:00.253 : uset g_wc_fps "0.0"
00:00:00.253 : uset g_wc_radius "-1.0"
00:00:00.253 : uset g_flyspeed "10.0"
00:00:00.253 : uset g_news "0"
00:00:00.253 : uset g_colbox "0"
00:00:00.253 : uset g_radio_mode "2"
00:00:00.253 : uset g_ignore_low_fps "0"
00:00:00.253 : uset g_truck_light_quality "1"
00:00:00.253 : uset g_truck_light_specular "1"
00:00:00.253 : uset g_gfx_all_scales "0"
00:00:00.253 : uset g_gfx_advanced "1"
00:00:00.253 : uset g_gfx_quality "-1"
00:00:00.253 : uset g_menu_aa_limit "8"
00:00:00.253 : uset g_additional_water_fov "20.0f"
00:00:00.253 : uset g_rain_reflect_hookups "1"
00:00:00.253 : uset g_rain_reflect_actor "1"
00:00:00.253 : uset g_rain_reflect_traffic "1"
00:00:00.253 : uset g_rain_reflect_cache "1"
00:00:00.253 : uset g_rain_reflection "3"
00:00:00.253 : uset g_reflection "3"
00:00:00.253 : uset g_grass_density "2"
00:00:00.253 : uset g_veg_detail "2"
00:00:00.253 : uset g_minicon "0"
00:00:00.253 : uset g_console "1"
00:00:00.253 : uset g_texture_usage_stats "0"
00:00:00.254 : uset g_fps "0"
00:00:00.254 : uset g_stream_exts ".ogg;.mp3"
00:00:00.254 : uset r_vsync "1"
00:00:00.254 : uset r_anisotropy_factor "0.125"
00:00:00.254 : uset r_texture_detail "0"
00:00:00.254 : uset t_averaging_window_length "20"
00:00:00.263 : [lang] Language autodetection: 407
00:00:00.272 : Selected language: de_de
00:00:00.273 : Euro Truck Simulator 2 init ver.1.3.1 (rev. 43709)
00:00:00.273 : [net] LOG INFO: Started
00:00:00.282 : Setting UI reference mode to: 1440x900...
00:00:00.282 : [gfx] Selected rendering device: gl
00:00:00.456 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
00:00:00.498 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:00:00.623 : [gl] CDS init: OK
00:00:00.799 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.800 : [gl] wglCreateContext: OK
00:00:00.803 : [gl] Max anisotropy factor: 16.000000
00:00:00.804 : [gl] driver: GeForce GTS 450/PCIe/SSE2
00:00:00.804 : [gl] vendor: NVIDIA Corporation
00:00:00.804 : [gl] version: 4.2.0
00:00:00.804 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
00:00:00.804 : [gl] Using NV4X rendering path
00:00:00.804 : [gl] Setting vsync period to 1 (requested 1)
00:00:00.928 : Game viewport set to: (window aspect ratio=1.7
; viewport bounds=[left=0.00 right=1920.00 bottom=0.00 top=1080.00]
00:00:00.947 : [al] device: OpenAL Soft
00:00:00.947 : [al] context extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
00:00:00.974 : [al] vendor: OpenAL Community
00:00:00.975 : [al] version: 1.1 ALSOFT 1.14
00:00:00.975 : [al] renderer: OpenAL Soft
00:00:00.975 : [al] extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
00:00:00.975 : [snd] Started sound update thread
00:00:00.985 : [di8] Initializing device '@@keyboard@@' as 'keyboard'
00:00:00.988 : [di8] Initializing device '@@mouse@@' as 'mouse'
00:00:01.033 : [di8] Initializing device 'Logitech G27 Racing Wheel USB' as '{2A1698E0-44F0-11E2-8001-444553540000}|{C29B046D-0000-0000-0000-504944564944}'
00:00:01.036 : [di8] FF Constant force supported
00:00:01.036 : [di8] FF Ramp force supported
00:00:01.036 : [di8] FF Square force supported
00:00:01.036 : [di8] FF Sine force supported
00:00:01.036 : [di8] FF Triangle force supported
00:00:01.036 : [di8] FF SawtoothUp force supported
00:00:01.036 : [di8] FF SawtoothDown force supported
00:00:01.036 : [di8] FF Spring force supported
00:00:01.036 : [di8] FF Damper force supported
00:00:01.036 : [di8] FF Inertia force supported
00:00:01.036 : [di8] FF Friction force supported
00:00:01.036 : [di8] FF Axis 'x' 'Wheel axis' reports force 10N
00:00:01.152 : dispatch
00:00:01.592 : exit
00:00:04.071 : uset s_sfx_enabled "1"
00:00:04.071 : uset s_music_enabled "1"
00:00:04.071 : uset s_sfx_volume "1.0"
00:00:04.071 : uset s_music_volume "0.131579"
00:00:04.071 : uset s_master_volume "1.0"
00:00:04.071 : uset s_reverse_stereo "0"
00:00:04.071 : uset g_input_configured "1"
00:00:04.071 : uset g_currency "0"
00:00:04.072 : uset g_bad_weather_factor "0.07f"
00:00:04.072 : uset g_save_idx "3"
00:00:04.072 : uset g_adviser "2"
00:00:04.072 : uset g_desktop_tutorial "0"
00:00:04.072 : uset g_tutorial "0"
00:00:04.072 : uset g_fatigue "1"
00:00:04.072 : uset g_police "1"
00:00:04.072 : uset g_subtitles "0"
00:00:04.072 : uset g_clock_24 "1"
00:00:04.072 : uset g_engine_start_auto "0"
00:00:04.072 : uset g_motor_brake_auto "0"
00:00:04.072 : uset g_retarder_auto "0"
00:00:04.072 : uset g_brake_intensity "1.0f"
00:00:04.072 : uset g_steer_autocenter "1"
00:00:04.072 : uset g_mph "0"
00:00:04.072 : uset g_hshifter_layout "1"
00:00:04.072 : uset g_trans "2"
00:00:04.072 : uset g_lang "de_de"
00:00:30.726 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Ai Traffic Mod by Sintclair.scs
00:00:30.733 : [zipfs] Ai Traffic Mod by Sintclair.scs: read ok, 327 entries [0xb38ce513]
00:00:30.733 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Anbauteile by Man-Kutscher V2.scs
00:00:30.734 : [zipfs] Anbauteile by Man-Kutscher V2.scs: read ok, 46 entries [0x4a0af4f7]
00:00:30.734 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Bonfire_Big.scs
00:00:30.735 : [zipfs] Bonfire_Big.scs: read ok, 51 entries [0x5b66b39e]
00:00:30.735 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/DAF XF 1.2.5.scs
00:00:30.738 : [zipfs] DAF XF 1.2.5.scs: read ok, 146 entries [0xde59e9ad]
00:00:30.738 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ETS2_Krone_Pack_by_Nordish_and_Bora.scs
00:00:30.741 : [zipfs] ETS2_Krone_Pack_by_Nordish_and_Bora.scs: read ok, 98 entries [0xccbc6630]
00:00:30.741 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ETS2_Krone_cool_liner_by-Nordish_and_Bora.scs
00:00:30.742 : [zipfs] ETS2_Krone_cool_liner_by-Nordish_and_Bora.scs: read ok, 52 entries [0xd8fb686]
00:00:30.743 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ETS2_Schmitz_Tilt_by_Nordish_and_Bora.scs
00:00:30.744 : [zipfs] ETS2_Schmitz_Tilt_by_Nordish_and_Bora.scs: read ok, 63 entries [0xc4d58018]
00:00:30.744 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Map_Schiene.scs
00:00:30.745 : [zipfs] Map_Schiene.scs: read ok, 2 entries [0xbd308662]
00:00:30.745 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/R_6x2_Sidepipe+Chrome_Fix.scs
00:00:30.745 : [zipfs] R_6x2_Sidepipe+Chrome_Fix.scs: read ok, 28 entries [0x2e643d9a]
00:00:30.745 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Realistic Physics Mod v1.7 with limiter.scs
00:00:30.747 : [zipfs] Realistic Physics Mod v1.7 with limiter.scs: read ok, 98 entries [0xaf1421c7]
00:00:30.747 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Scania_Custom_Wheels_ETS2.scs
00:00:30.748 : [zipfs] Scania_Custom_Wheels_ETS2.scs: read ok, 48 entries [0x3641f54b]
00:00:30.748 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Stralis paiints.scs
00:00:30.749 : [zipfs] Stralis paiints.scs: read ok, 38 entries [0x2c9252c5]
00:00:30.749 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/TZ_bodex_opentop_trailer.scs
00:00:30.750 : [zipfs] TZ_bodex_opentop_trailer.scs: read ok, 28 entries [0x6ae2712e]
00:00:30.750 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/TZ_fliegl_log_trailer.scs
00:00:30.751 : [zipfs] TZ_fliegl_log_trailer.scs: read ok, 14 entries [0x39fee575]
00:00:30.751 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/TZ_glass_trailer.scs
00:00:30.751 : [zipfs] TZ_glass_trailer.scs: read ok, 7 entries [0x6a52b11f]
00:00:30.751 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/Tankstellen-Mod-by-LT-Schall.scs
00:00:30.752 : [zipfs] Tankstellen-Mod-by-LT-Schall.scs: read ok, 19 entries [0xf7dd23bb]
00:00:30.752 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ZZZZZZEastern Eagle Tag Axle.scs
00:00:30.753 : [zipfs] ZZZZZZEastern Eagle Tag Axle.scs: read ok, 16 entries [0x33de11e8]
00:00:30.753 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ZZZZZZZZZZZZZVorhang-Iveco.scs
00:00:30.754 : [zipfs] ZZZZZZZZZZZZZVorhang-Iveco.scs: read ok, 54 entries [0x491cc242]
00:00:30.754 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ZZZZZZZZZZZZZZZZZZZZZZZZAnbauteile_Mega-Mod_by_TC.scs
00:00:30.771 : [zipfs] ZZZZZZZZZZZZZZZZZZZZZZZZAnbauteile_Mega-Mod_by_TC.scs: read ok, 849 entries [0x595c26b9]
00:00:30.771 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ZZZZZZZZzzzzzzAlcoa_Scania_Wheels_Convert-to-ETS2-by-D-o-m-i-n-i-k.scs
00:00:30.772 : [zipfs] ZZZZZZZZzzzzzzAlcoa_Scania_Wheels_Convert-to-ETS2-by-D-o-m-i-n-i-k.scs: read ok, 48 entries [0x31e7a44c]
00:00:30.772 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/def.scs
00:00:30.773 : [zipfs] def.scs: read ok, 4 entries [0xca797423]
00:00:30.773 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ets2_gooseneck_container_new_mapped_v0.1.1.scs
00:00:30.774 : [zipfs] ets2_gooseneck_container_new_mapped_v0.1.1.scs: read ok, 29 entries [0xaa951d73]
00:00:30.774 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/ets2_ladungssymbol_wech.scs
00:00:30.775 : [zipfs] ets2_ladungssymbol_wech.scs: read ok, 7 entries [0x6301183b]
00:00:30.775 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/leucht_kasten_v2.scs
00:00:30.776 : [zipfs] leucht_kasten_v2.scs: read ok, 69 entries [0x6466433e]
00:00:30.776 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/mercedes_actros_2009.scs
00:00:30.778 : [zipfs] mercedes_actros_2009.scs: read ok, 81 entries [0x7ff63a13]
00:00:30.778 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/model.scs
00:00:30.779 : [zipfs] model.scs: read ok, 42 entries [0x43bca8c8]
00:00:30.779 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/police_speed_bank.scs
00:00:30.779 : [zipfs] police_speed_bank.scs: read ok, 4 entries [0xcd92ddd4]
00:00:30.779 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/restIntis.scs
00:00:30.786 : [zipfs] restIntis.scs: read ok, 284 entries [0xe5abba47]
00:00:30.786 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/z-louder-int-sound-schleicher77--13db-v1.0.1.scs
00:00:30.790 : [zipfs] z-louder-int-sound-schleicher77--13db-v1.0.1.scs: read ok, 187 entries [0x633db73d]
00:00:30.790 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/zzzzzzZZZDAF_front_mudflap_by50k.scs
00:00:30.791 : [zipfs] zzzzzzZZZDAF_front_mudflap_by50k.scs: read ok, 44 entries [0xd45218f6]
00:00:30.791 : Mounting extra package: C:/Users/Phil/Documents/Euro Truck Simulator 2/mod/zzzzzzZZZZDAF_alcoa_wheel_by50k.scs
00:00:30.794 : [zipfs] zzzzzzZZZZDAF_alcoa_wheel_by50k.scs: read ok, 103 entries [0xfb2a16bd]
00:00:45.919 : Profile 'Phil ' created.
00:00:45.921 : uset s_sfx_enabled "1"
00:00:45.921 : uset s_music_enabled "1"
00:00:45.921 : uset s_sfx_volume "1.0"
00:00:45.921 : uset s_music_volume "0.8"
00:00:45.921 : uset s_master_volume "1.0"
00:00:45.921 : uset s_reverse_stereo "0"
00:00:45.921 : uset g_input_configured "0"
00:00:45.921 : uset g_currency "0"
00:00:45.921 : uset g_bad_weather_factor "0.07f"
00:00:45.921 : uset g_save_idx "1"
00:00:45.921 : uset g_adviser "1"
00:00:45.921 : uset g_desktop_tutorial "1"
00:00:45.921 : uset g_tutorial "1"
00:00:45.921 : uset g_fatigue "1"
00:00:45.921 : uset g_police "1"
00:00:45.921 : uset g_subtitles "0"
00:00:45.921 : uset g_clock_24 "1"
00:00:45.921 : uset g_engine_start_auto "1"
00:00:45.921 : uset g_motor_brake_auto "0"
00:00:45.921 : uset g_retarder_auto "0"
00:00:45.922 : uset g_brake_intensity "1.0f"
00:00:45.922 : uset g_steer_autocenter "1"
00:00:45.922 : uset g_mph "0"
00:00:45.922 : uset g_hshifter_layout "0"
00:00:45.922 : uset g_trans "0"
00:00:45.922 : uset g_lang "de_de"
00:00:46.792 : [inp] Initial evaluation
00:00:46.792 : [inp] Classifying devices
.....
00:01:25.507 : game
00:01:25.774 : [bullet] Starting physics server: Bullet
00:01:26.029 : Loaded trailers: 75
00:01:26.032 : Loaded small traffic vehicles: 27
00:01:26.039 : Loaded truck traffic vehicles: 37
00:01:26.050 : Loaded traffic trailers: 78
00:01:26.052 : Loaded addon hookups: 34
00:01:26.054 : Loading resource server data ....
00:01:26.054 : Loading road data ....
00:01:26.057 : Loading terrain data ....
00:01:26.062 : Loading railing data ....
00:01:26.064 : Loading building data ....
00:01:26.074 : Loading model data ....
00:01:26.090 : Loading prefab data ....
00:01:26.107 : Loading sign data ....
00:01:26.125 : Loading traffic lights data ....
00:01:26.140 : Loading vegetation data ....
00:01:26.157 : Loading hinges data ....
00:01:26.174 : Loading stamp data ....
00:01:26.190 : Loading movers data ....
00:01:26.207 : Loading ferry data ....
00:01:26.224 : Loading country data ....
00:01:26.240 : Loading sound item data ....
00:01:26.257 : Loading live stream data ....
00:01:26.274 : Loading trigger action data ....
00:01:26.290 : Loading cutscene data ....
00:01:26.307 : Loading cargo data ....
00:01:26.314 : Loading company data ....
00:01:26.324 : Loading city data ....
00:01:26.374 : Map '/map/europe.mbd' loading started ....
00:01:27.265 : Map successfully loaded.
00:01:27.292 : Map initialization started ....
00:01:27.369 : Map initialization finished.
00:01:27.369 : Map load time: 995ms (53 MB)
00:01:27.370 : <ERROR> Game state load failed. Game state will be restored from the initial save.
00:01:27.826 : <ERROR> [fs] Failed to open file "/def/initial_save/normal/info.sii" in the read_only mode
00:01:27.826 : <ERROR> load_unit_tree() - Failed to open file (/def/initial_save/normal/info.sii)
00:01:28.109 : Creating save-game file (/home/profiles/5068696C20/save/autosave/game.sii) ...
00:01:28.162 : Game has been auto-saved.
00:01:28.166 : Game init finished. (86 MB)
00:01:28.249 : Detail vegetation database is ready.
00:01:35.281 : Creating save-game file (/home/profiles/5068696C20/save/autosave/game.sii) ...
00:01:35.333 : Game has been auto-saved.
00:01:35.693 : Creating save-game file (/home/profiles/5068696C20/save/autosave_job/game.sii) ...
00:01:35.747 : Game has been auto-saved.
00:01:36.012 : <ERROR> No active camera present
00:01:36.685 : [startup] spawned 5 vehicles
00:01:36.867 : [startup] spawned 20 vehicles
00:01:36.929 : [startup] spawned 16 vehicles
00:01:36.972 : [startup] spawned 4 vehicles
00:01:37.094 : [startup] spawned 5 vehicles
00:01:37.160 : [startup] spawned 1 vehicles
00:01:37.428 : [startup] spawned 2 vehicles
00:01:37.712 : [startup] spawned 2 vehicles
00:01:37.779 : [startup] spawned 2 vehicles
00:01:38.013 : [startup] spawned 2 vehicles
00:01:38.085 : [startup] spawned 4 vehicles
00:01:51.766 : <ERROR> No active camera present
00:02:29.232 : Nothing to activate
00:02:29.299 : Nothing to activate
00:02:32.701 : pause
00:02:34.570 : pause
00:02:35.567 : pause
00:02:36.239 : pause
00:02:41.099 : [gl] CDS shutdown: OK
00:02:52.803 : [gfx] Trying to set 1920x1080 32bpp 60Hz (fullscreen)
00:02:52.962 : [gl] CDS init: OK
00:02:53.215 : [gl] SetPixelFormat: Reused OK (#10).
00:02:53.216 : [gl] wglCreateContext: OK
00:02:53.220 : [gl] Max anisotropy factor: 16.000000
00:02:53.220 : [gl] driver: GeForce GTS 450/PCIe/SSE2
00:02:53.220 : [gl] vendor: NVIDIA Corporation
00:02:53.220 : [gl] version: 4.2.0
...
00:02:53.220 : [gl] Using NV4X rendering path
00:02:53.220 : [gl] Setting vsync period to 1 (requested 1)
00:04:19.716 : ui t console:system_02
00:04:19.789 : [pml] buffer too small, dropping pml item.
00:04:19.790 : [pml] buffer too small, dropping pml item.
00:04:19.792 : [pml] buffer too small, dropping pml item.
00:04:19.819 : [pml] buffer too small, dropping pml item.
00:04:19.820 : [pml] buffer too small, dropping pml item.
00:04:19.822 : [pml] buffer too small, dropping pml item.
00:04:19.891 : [pml] buffer too small, dropping pml item.
00:04:19.892 : [pml] buffer too small, dropping pml item.
00:04:19.973 : [pml] buffer too small, dropping pml item.
00:04:19.975 : [pml] buffer too small, dropping pml item.
00:04:20.060 : [pml] buffer too small, dropping pml item.
00:04:20.061 : [pml] buffer too small, dropping pml item.
00:04:20.256 : [pml] buffer too small, dropping pml item.
00:04:20.257 : [pml] buffer too small, dropping pml item.
00:04:20.277 : [pml] buffer too small, dropping pml item.
00:04:20.278 : [pml] buffer too small, dropping pml item.
00:04:20.308 : [pml] buffer too small, dropping pml item.
00:04:20.309 : [pml] buffer too small, dropping pml item.
00:04:20.398 : [pml] buffer too small, dropping pml item.
00:04:20.399 : [pml] buffer too small, dropping pml item.
00:04:20.477 : [pml] buffer too small, dropping pml item.
00:04:20.557 : ui t console:system_02
00:04:21.545 : ui t console:system_02
00:04:21.549 : [pml] buffer too small, dropping pml item.
00:04:21.617 : [pml] buffer too small, dropping pml item.
..
00:04:22.842 : ui t console:system_02
00:04:41.487 : ui t console:system_02
00:04:43.499 : ui t console:system_02
00:05:58.094 : Creating save-game file (/home/profiles/5068696C20/save/autosave/game.sii) ...
00:05:58.148 : Game has been auto-saved.
00:05:58.770 : [startup] spawned 24 vehicles
00:05:58.880 : [startup] spawned 18 vehicles
00:05:58.923 : [startup] spawned 20 vehicles
00:05:58.990 : [startup] spawned 1 vehicles
00:06:16.853 : <ERROR> No active camera present
00:06:21.287 : ui t console:system_02
00:06:26.504 : quit
00:06:26.505 : Creating save-game file (/home/profiles/5068696C20/save/autosave/game.sii) ...
00:06:26.558 : Game has been auto-saved.
00:06:26.613 : quit
00:06:27.013 : [gl] CDS shutdown: OK
00:06:27.129 : [net] LOG INFO: Stopped
00:06:27.312 : [sys] process shutdown